iScripts, c'mon. You are normally a smarter poster than this (I mean ignorant RPcrowd always will say what they say, but I did expect more from you..)
What I mean by 'scripts' isn't the online cheat type, I mean that there's a lack of dynamism because everything tends to be so deterministic. There aren't multiple ways to deal with a problem or avoid a problem -- they tend to be the same ways, and late-game mechanics like absolutism play out almost identically in every game. Idea groups are almost always identical (partially due to internal balance reasons, partially due to the metagame involving some mechanics like espionage simply not being worth it). And that just points to the lack of mechanics besides war and conquering, which is where the tedium of war-truce-war-truce late-game blobbing comes from. WC itself isn't inherently boring as a concept, but the way it's executed in the game certainly is for me.
I don't think there are many players who would be opposed to fixing existing broken mechanics or introducing new ones that would separate the great players from the good.
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