-to make the game more challenging, engaging and as such fun to play?
Title is the TL;DR, but feel free to read the rest.
If you're like me and played both EU3, and EU4 since release, you know that; much of the idea behind monarch points was to limit late-game snowballing:
as artificial as it may have been, and I still don't like how gamey it feels to dump some mana, It wasn't the worst idea to limit expansion.
But a lot of things changed since back then, and I don't find post mid-game worth even playing anymore. And it definitely is a problem. Any player who has ever attempted a World Conquest can tell you how boring blobbing mindlessly is. And this is still the case even if you're playing on the higher difficulties, once you come over the initial hurdle, nothing can stop you.
I don't want to have to resort to crazy schemes like forming the zoroastrian Empire of Lousiana just to make the game entertaining. But I don't have all the answers, and quite frankly, there are infinitely more knowledgeable people amongst you who I know could provide great ideas to solve this problem. So please, do share what you think could be done, and feel free to disagree if anything should be done at all.
Title is the TL;DR, but feel free to read the rest.
If you're like me and played both EU3, and EU4 since release, you know that; much of the idea behind monarch points was to limit late-game snowballing:
From the 5th dev diary:
Why the concept of power?
Designing a strategy game is about implementing limitations on the players, because the choice of how you will spend your limited resources is what strategy is all about. With the introduction of power, we have managed to create a system which gives a really interesting balance that works both short-term and long-term inside a game. In short, our new system is one where monarch ability places restrictions on the player according to the ability of the monarch. This system removes the rich getting richer syndrome (or the “snowball effect” as some people call it) where power begets power.
as artificial as it may have been, and I still don't like how gamey it feels to dump some mana, It wasn't the worst idea to limit expansion.
But a lot of things changed since back then, and I don't find post mid-game worth even playing anymore. And it definitely is a problem. Any player who has ever attempted a World Conquest can tell you how boring blobbing mindlessly is. And this is still the case even if you're playing on the higher difficulties, once you come over the initial hurdle, nothing can stop you.
I don't want to have to resort to crazy schemes like forming the zoroastrian Empire of Lousiana just to make the game entertaining. But I don't have all the answers, and quite frankly, there are infinitely more knowledgeable people amongst you who I know could provide great ideas to solve this problem. So please, do share what you think could be done, and feel free to disagree if anything should be done at all.