MrT said:Well...yeah. Except it's rather an exploit, particularly when AI can't/doesn't do it.
The thing I like most about random monarch generation is that you never really know when's the best time to do the "extra special stuff" so you need to formulate a strategy that incorporates this new uncertainty. For instance, with EU2 I would horde missionaries if I had an upcoming high-admin ruler, or I would just plod along trying the concersions anyway if I knew that I didn't have anything better coming up. With EU3, I don't have any idea what's coming up so I will a strategy that doesn't paralize my activities at the present, but which can also take advantage of a high-stat ruler if/when comes along.
That sounds like an excellent idea, actually
I mean, with hindsight (a truly wonderful thing I'm sure we all agree), many people throughout history knowing full well they were in a brilliant position at the time, had decided to start a war with another nation (or nations), thinking it relatively easy - and then something happening that wasn't particularly expected and an incompetent but well-meaning chap (or chapette!) replacing them and it all going tits up, so to speak.
I of course refer to the latter stages of the HYW, but such a situation can be rendered to many people throughout the EUII & III timespans
My point is, that playing a game in a long, drawn-out war in game A may warrant King X - with his 9/9/7 stats - living for fifty years and your war being an utter success. However, playing game B and trying to follow the same route to success may involve King X dying after two or three years and being replaced by his two infant sons Kings Y and Z who rule for 80 years with 1/2/3 stats. As a result, your entire war may fall apart; and perhaps as a result of such a poor monarch you get inferior leaders and events, and perhaps national ideas and whatever else Johan happens to link to monarchs?
Hope that makes some sense