Rather than interest payment, the player pays a perpetuity; a regular fixed payment forever.So you're effectively paying r*a annual interest on perpetual loan of b*r*a*5 (and which has no effect on inflation). With effective interest rate of 0.2/b you can get an idea on what provinces it's a good deal.
Good point about the temples, but I'd like to add that building light ships can be much, much, more rewarding than temples.
Edit: I thought Berlin made grain, but it makes linen. I'll keep my original argument, but I acknowledge the difference is important and may change some folks decisions.
Regarding the strategy of exploiting tax base. In some cases I might consider it, but I wouldn't be as keen on exploit the tax base in Berlin because it makes linen.
Linen isn't too important for me (though it's far better than grain) it may not always be best using production development there to 'balance' manpower.
Linen's 'trading in' bonus provides a mercenary maintenance discount, which doesn't enthuse me. It does fetch an okay price though.
I lavish production development on goods that fetch a reasonable price but also have 'trading in' bonuses I find more useful. I also lavish production on provinces that have a coastline.
If you're interesting in developing any kind of navy (which I am), production in coastal provinces helps since you can cut shipbuilding times down to 30% of original times, or 20% if your determined (standard ship building time is 2 years for heavy ships, which I consider a big cost). There are increasing returns on getting your ship-building times down. You can build 2.5 times the number of ships per year if you get ship building down from 50 to 20%.
I hope you can see my rationale.
So for me, exploiting tax base in coastal provinces that have really interesting trade goods makes more sense.
But not in Berlin as much.
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