I can't tell if it's a legit strategy or not. Here's what I've been able to understand from talking about this in other communities.
1. More effective if a province already has high base tax, meaning that exploiting isn't always the same value.
2. Temporary tax efficiency modifiers (clergy estate, random events, etc) make it more valuable.
3. Production out-values tax later in the game, manpower always the most valuable, lowering dev cost for those two might be worth it.
4. Money now is better than money later, allowing you to snowball with early conquests.
5. It does come at the price of 0.1 base force limit, which adds up in the early game.
6. Annual income related features become less profitable (sale of titles, random events, etc).
7. Efficient use of governing capacity
8. You can ignore churches and get more out of workshops and barracks, so efficient use of building slots and cost.
9. Every time you exploit, the next exploit becomes far less valuable in comparison to what you would've earned if you didn't at all.
I'm not smart enough to process all the variables so I just observed a real-game example.





Year 1449
Berlin (tax 4, production 3, manpower 1)
Burghers diet mission to dev push Berlin, should I exploit tax before I do it or not?
tax income = (base tax + local tax) / 12 * tax efficiency * autonomy
Berlin annual tax income before exploit = 4.4 ducats (shown as 4 in tooltip)
Berlin annual tax income after exploit = 3.3 ducats (shown as 3 in tooltip)
Earned 20 ducats from exploiting tax
Saved 2 dip points
I'm playing with the florryworry rule (no savescum, no loans, no allies) so in my case this seems worth it. I can fight wars with the money and snowball. But would it still be worth it if I can just take loans instead? I know that production and manpower are much more valuable later in the game, but early game income is important too, and I really can't tell if this is something I want to do universally or just when I'm in need of quick cash. Thoughts?
1. More effective if a province already has high base tax, meaning that exploiting isn't always the same value.
2. Temporary tax efficiency modifiers (clergy estate, random events, etc) make it more valuable.
3. Production out-values tax later in the game, manpower always the most valuable, lowering dev cost for those two might be worth it.
4. Money now is better than money later, allowing you to snowball with early conquests.
5. It does come at the price of 0.1 base force limit, which adds up in the early game.
6. Annual income related features become less profitable (sale of titles, random events, etc).
7. Efficient use of governing capacity
8. You can ignore churches and get more out of workshops and barracks, so efficient use of building slots and cost.
9. Every time you exploit, the next exploit becomes far less valuable in comparison to what you would've earned if you didn't at all.
I'm not smart enough to process all the variables so I just observed a real-game example.
Year 1449
Berlin (tax 4, production 3, manpower 1)
Burghers diet mission to dev push Berlin, should I exploit tax before I do it or not?
tax income = (base tax + local tax) / 12 * tax efficiency * autonomy
Berlin annual tax income before exploit = 4.4 ducats (shown as 4 in tooltip)
Berlin annual tax income after exploit = 3.3 ducats (shown as 3 in tooltip)
Earned 20 ducats from exploiting tax
Saved 2 dip points
I'm playing with the florryworry rule (no savescum, no loans, no allies) so in my case this seems worth it. I can fight wars with the money and snowball. But would it still be worth it if I can just take loans instead? I know that production and manpower are much more valuable later in the game, but early game income is important too, and I really can't tell if this is something I want to do universally or just when I'm in need of quick cash. Thoughts?
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