Suggestion time!
Problem: The game strives to call itself "character-driven" and while it is the characters are not that dominant. EU:Rome for example makes me feel much more involved with the character currently at the head of the country I play.
Suggested Solution: More events for the characters. There really isn't much to do while at peace other than try start up the next plot to prepare for the next war, events can really spice that time spent doing nothing up. We know you can make very interesting and immersive events, CK and Rome have both shown that, let's see that happen in Sengoku as well.
Problem: The AI practically ignores offers of peace. I can be brutally smashing them but still want to keep an iconic clan as a vassal and they will still decline, the "rather death than servitude" mindset strikes me as rather odd. Furthermore the peace AI doesn't really seem to make any offers of peace even when it would benefit both me and them, and doesn't accept such peace offers either. Example: Me and AI target are at war, two other clans attack us, one respectively. We could sign a peace treaty here to focus on these new external threats, but the AI would rather crash and burn.
Suggested Solution: Make the AI a little less suicidal while at war. It is smart when it is at peace and planning plots (for the most part) but when it comes to war it seems to believe that peace is utterly non-benificial to them no matter the situation.
Problem: Again with the "boredom at peace".
Suggested Solution: Can't really say much here as my knowledge on 16th century Japan is very weak. Add some kind of feature, whether it be trade or something else, that fits the period and environment but also has the possibility of engaging the player when he or she isn't scrambling armies across the map.
Problem: The game strives to call itself "character-driven" and while it is the characters are not that dominant. EU:Rome for example makes me feel much more involved with the character currently at the head of the country I play.
Suggested Solution: More events for the characters. There really isn't much to do while at peace other than try start up the next plot to prepare for the next war, events can really spice that time spent doing nothing up. We know you can make very interesting and immersive events, CK and Rome have both shown that, let's see that happen in Sengoku as well.
Problem: The AI practically ignores offers of peace. I can be brutally smashing them but still want to keep an iconic clan as a vassal and they will still decline, the "rather death than servitude" mindset strikes me as rather odd. Furthermore the peace AI doesn't really seem to make any offers of peace even when it would benefit both me and them, and doesn't accept such peace offers either. Example: Me and AI target are at war, two other clans attack us, one respectively. We could sign a peace treaty here to focus on these new external threats, but the AI would rather crash and burn.
Suggested Solution: Make the AI a little less suicidal while at war. It is smart when it is at peace and planning plots (for the most part) but when it comes to war it seems to believe that peace is utterly non-benificial to them no matter the situation.
Problem: Again with the "boredom at peace".
Suggested Solution: Can't really say much here as my knowledge on 16th century Japan is very weak. Add some kind of feature, whether it be trade or something else, that fits the period and environment but also has the possibility of engaging the player when he or she isn't scrambling armies across the map.