Personally I hardly use edicts anymore, because none of them is worth the upkeep! E. g. in my current game (year 2297) I have 732 pops and 854 empire size. with an edict cap of 170 and a plus of 1625 unity/month. When I look at the edicts that offer no economy benefit, they're quite expensive, but it's difficult to judge whether these are worth a cost of several hundred unity or other resources. When I look at edicts offering economy benefits however, it becomes very obvious, they horribly overpriced (I'm going to evaluate the value of unity at 2 energy, because that is what trade policies do):
- Extended Shifts (+10% worker and slave output) - cost: 96 unity / month
I have no slaves, and my worker put out about 2500 base resources, with an average of about +150% to output, so a base of about 1000 resources, 10% of which would be 100. So I'd have to spend unity for base resources at a 1:1 ratio!
Benefit to cost ratio: 0.5
- Capacity subsidies: (+50% technician output, +0.5 energy upkeep per technician) - cost: 287 unity
Being Synth Ascended, my technicians produce a abse of 8 energy, plus 2 from Energy grid, if built. +50% output and +0.5 ipkeep means +4.5 per technician. Hwowever, I only have about 17-18 technicians according to the job output I see, so this edict would give me only about 85-90 energy over the current output!
Benefit to cost ratio: 0.15
- Mining subsidies: (+50% miners output, +0.5 energy upkeep per miner) - cost: 287 unity
I have about 55 miners each of which puts out 4+2 base with a Mineral purification hub, and therefore would produce +3 minerals each, at a cost of +0.5 energy. That's a total benefit of roughly +140
Benefit to cost ratio: 0.23
And the list goes on.
It doesn't get any better with edicts that cost other resources, and ambitions are even worse, costing 716 unity / month, each!
Obviously, I could use one or two of the cheapest edicts (e.g Extended Shifts) for free, but why would I ever want to use any of the others? And what is the point of edicts that cost 700 unity per month? Ok, there are a few that grant bonuses that you cannot get in any other way, e. g. the Architectural Renaissance and Will To Power ambitions. But beyond, that, it's pretty obvious that, IMHO, the editc costs need a balance check,
What do you think? Which edicts do you still use? Or how else do you deal with edicts?
- Extended Shifts (+10% worker and slave output) - cost: 96 unity / month
I have no slaves, and my worker put out about 2500 base resources, with an average of about +150% to output, so a base of about 1000 resources, 10% of which would be 100. So I'd have to spend unity for base resources at a 1:1 ratio!
Benefit to cost ratio: 0.5
- Capacity subsidies: (+50% technician output, +0.5 energy upkeep per technician) - cost: 287 unity
Being Synth Ascended, my technicians produce a abse of 8 energy, plus 2 from Energy grid, if built. +50% output and +0.5 ipkeep means +4.5 per technician. Hwowever, I only have about 17-18 technicians according to the job output I see, so this edict would give me only about 85-90 energy over the current output!
Benefit to cost ratio: 0.15
- Mining subsidies: (+50% miners output, +0.5 energy upkeep per miner) - cost: 287 unity
I have about 55 miners each of which puts out 4+2 base with a Mineral purification hub, and therefore would produce +3 minerals each, at a cost of +0.5 energy. That's a total benefit of roughly +140
Benefit to cost ratio: 0.23
And the list goes on.
It doesn't get any better with edicts that cost other resources, and ambitions are even worse, costing 716 unity / month, each!
Obviously, I could use one or two of the cheapest edicts (e.g Extended Shifts) for free, but why would I ever want to use any of the others? And what is the point of edicts that cost 700 unity per month? Ok, there are a few that grant bonuses that you cannot get in any other way, e. g. the Architectural Renaissance and Will To Power ambitions. But beyond, that, it's pretty obvious that, IMHO, the editc costs need a balance check,
What do you think? Which edicts do you still use? Or how else do you deal with edicts?
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