What kind of mechanics do you think would make it work? How far east do you think it will go? And, if given the opportunity, would you want to play in china or mongolia and the like?
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In 867 Tang Dynasty was one coup away from disintegrationUnlikely. China is too technologically advanced, rich, populous, centralized, and most importantly large for this time period to put into the game.
This is a massive curb stomping blob problem especially with how ridiculously easy it is for even the AI to keep large blobs stable. If we made internal management more challenging, to keep the emperor busy with internal strife rather than outward expansion, sure. Maybe.
And without China it's difficult to move too deeply into its sphere of influence.
And in 867 the Abbasids are on the verge of collapse and civil war, but they are still perfectly fine and strong in CK3. At least the 1066 HRE does tend to lose a few vassals to civil war (even if they are generally the wrong ones), which is an improvement over its CK2 incarnation. CK, like all Paradox games, is very bad at handling large blobs and making them not be extremely over-powered by virtue of their size. The only examples I can think of use scripted events to railroad the process (such as how Imperator handles some of the Diadochi, or how 1066 Byzantium is facing a major invasion of Armenia), and even those tend to be only somewhat successful (for instance, the Antigonids and Byzantines may lose some territory but are still generally the strongest states around after the initial event wars have finished). I dread that we will have a situation where the supposedly on its death bed Tang are always stable, never collapse, and inevitably conquer Asia.In 867 Tang Dynasty was one coup away from disintegration
In 1066, Song never mustered the power to defeat the Tanguts and Khitans in the north
while i agree in principal, it being better to have the mechanics in before the contentConsidering how much space the map has going eastward in the files, I'd say they could feasibly shove nearly every single inch of East Asia into CK3, from Hokkaido to at least Java and everything in between.
I would hope that they aren't going to do it very soon though; if they want to have China and many of the other states, there has to be an actually comprehensive attempt at developing an imperial form of government. That is the bare minimum for Asia to actually make sense. Even examples of Asian "feudalism," such as post-Heian Japan, need some measure of difference to make it stand out from European feudalism.
I don't think Asia is in the works just yet, and I hope it isn't. There's still so much stuff that needs attention in the game right now that adding even more will only hamper the game.
Unlikely. China is too technologically advanced, rich, populous, centralized, and most importantly large for this time period to put into the game.
This is a massive curb stomping blob problem especially with how ridiculously easy it is for even the AI to keep large blobs stable. If we made internal management more challenging, to keep the emperor busy with internal strife rather than outward expansion, sure. Maybe.
And without China it's difficult to move too deeply into its sphere of influence.
The Tianxia mod for CK2 not only includes China and enough of the Pacific to include Japan, Indonesia and the Philippines, but government and religion and events to make that segment of the map more complete. Been a while since I had the Mongols show up on it, but since I was playing Jurchens so I kinda didn't have room for them Would have been a massive death stack spawning in to start invading in the proper area to spread through, ended up doomstack surrounded by my doomstacks.One thing I've always wondered: how would the Mongol invasion work if all of Mongolia is on-map? Does Temujin just usurp some poor sucker's title or what?
Khmer EmpireWhat kind of mechanics do you think would make it work? How far east do you think it will go? And, if given the opportunity, would you want to play in china or mongolia and the like?