What do you feel is the worst idea group in 1.8?
I've been toying around with espionage and I like it's effects and how things interact with a long term Sabotage Reputation on how people interact with a nation if I'm persistent with it.
I only took naval once. I imagine with mothballing making real fleets of ships more reasonable to keep during peacetime I still felt like I'd get more out of other idea groups that touch on navy a bit but don't focus on it or maritime which also has a large trade application and unlocks some neat decisions. Naval feels like the weakest one to me but I wonder what is popularly considered the worst on in the current state of the game.
I understand there are special cases and even navel might be ok if you are the British islands where dominance in the sea can make your land completely unreachable but the other special case idea groups tend to be more necessary for their case (Expansion & Exploration where you just can't colonize without them but never need them if you don't want to colonize.)
I've been toying around with espionage and I like it's effects and how things interact with a long term Sabotage Reputation on how people interact with a nation if I'm persistent with it.
I only took naval once. I imagine with mothballing making real fleets of ships more reasonable to keep during peacetime I still felt like I'd get more out of other idea groups that touch on navy a bit but don't focus on it or maritime which also has a large trade application and unlocks some neat decisions. Naval feels like the weakest one to me but I wonder what is popularly considered the worst on in the current state of the game.
I understand there are special cases and even navel might be ok if you are the British islands where dominance in the sea can make your land completely unreachable but the other special case idea groups tend to be more necessary for their case (Expansion & Exploration where you just can't colonize without them but never need them if you don't want to colonize.)