What do you do with Heavy/Super Heavy Tank?

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him_15

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I am kinda struggling on how to utilise these beasts. Of course it really depends on which nation and what strategy you play. Due to their slow speed do you put them with some heavy infantry division and boost their HP and hardness? Or do you create a smaller heavy tank battalion to support the army? Or form a panzer division with them, albeit with higher speed design? Thank you for advices!
 
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JohnnyDepressio

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Well I guess most people use them either in a panzer devision or in some sort of space marine template. So the first means you switch your medium tanks for heavy in your 40ish width tank devision. You will trade speed for armor and attack there. Or you use them to armor up your heavy infantry.
 

Idle America

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Amateur here, but this is how I imagine it:

Light tanks are for giving motorized and mechanized divisions an extra punch, or for invading/defending countries that lack the industrial capacity for armored units. When you think "Blitzkrieg", these are the speed demons you think of.

Medium tanks are a nice mix of speed and firepower, good for a slower-than-average motorized/mechanized, good for pushing breakthroughs. A jack-of-all trades that can perform most tasks adequately, and provide nice support for your unarmored units.

Heavy tanks are for invading countries that will absolutely have a lot of tanks and men, where you need something strong to make short work of infantry while standing up to enemy armored divisions. Heavy tanks also make good defenders, acting as a sort of mobile low-level fort that can defend vital choke points.

Superheavy tanks are for when you just say "FORNICATE IT", throw logistics, industry, practicality, and basic human intelligence to the wind, build a tank the size of your capitol building, and then wonder why you're suddenly out of fuel, all the roads have been destroyed, and the enemy air force is suddenly so excited.
 
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ngazi

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Yes heavy tanks go in leg infantry templates to make "space marines" but doing that is not unrealistic. Maybe the end result on game balance is, because it stops medium tanks too much. The Germans tanks couldn't kill the Soviet tanks but that didn't stop them from beating them in battle.

Super heavy are just an iteration of heavy tanks instead of going for modern tanks with motorized infantry. I don't know why you would spend extra production on super heavy instead of motorized though.

Medium tanks are for hunting down light and medium tanks in open battle, and then destroying everything else if they won. Like cavalry.

Light tanks are for breaking through infantry lines and running away from medium and heavy tanks. Like skirmishers.
 
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Andrew0Red

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(We are talking pre-NSB, right?)

In short, SH tanks beat heavy tanks, which beat medium tanks, which beat light tanks, which beats anything without tanks or AT.

Beating a more advanced medium with older mediums can be often accomplished by doing several of fielding more divisions, adding some TDs into the mix and creating variants with bigger guns.

Beating heavy tanks with mediums? Not so easy... More divisions of a more advanced model, each with several battalions of TDs, with both the MARM and MTD in variants with much better guns might work, but you'll probably need to throw mechanised infantry into the mix too.

... or you spice up the mediums with a single battalion of HTD...


On the other hand, the heavier your tanks are, the fewer you can afford, meaning you'll have fewer divisions for butchering squishies. And squishies account for most enemy divisions.
 

Corpse Fool

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Post NSB, supers do not provide enough benefit to justify their costs. A little bit more stats than heavies, massive spike in costs.

Heavies are about being able to use heavy weapons in turrets, providing some combination of more attacks with more breakthrough.

Mediums should already be able to have enough armour to be impervious to a variety of non-TD AT templates, while even supers remain incapable of being impervious to TD piercing. Having more armour on a specific vehicle only serves to reduce the amount of vehicles you need, but you want these vehicles for their attacks/breakthrough while meeting the armour