I do not see what is so micro intensive about organizing my oobs to use in layered attacks. I do not seem to have the problem you do with lag as i can split my units, reorganize, and delay attacks on the fly. Its not instant response in the GUI mind you, but an experienced player knows to count his clicks when using the GUIS in MP. Its not like the game requires lighting fast micro anyway.
When i am running down an army that has already been beaten in combat, to destroy it, i use a chasing army of cav. Followed by an army consisting of arty and inf. I do not worry about battle phases there because the chasee usually has a 1/3 to 1/5th of its original morale.
When i am trying to intercept a fresh opposing army i almost do the same...
I do not just smash all my units into a province into one big glorious battle, phase by phase, as you suggest. I will engage the enemy and keep them there with expendable units who will take somewhat of a beating and withdraw from the battle just as my inf and arty are to arrive. Its not very hard to do as you have a large window of time before the enemy army can withdraw from the province. I have never had lag get in the way of the timing because you have a window of at least 1 min before your prey escapes. Your troops earmarked to hold the enemy there wear them down in a 3/4 battle then retreat leaving the opposition to face a fresh inf/art army through ALL PHASES OF COMBAT, that arrives well after the first battle took place, but way before the opposing army can recover from the first battle.
You seem to assume people all play or think the way you do.
I use my units the same for SP or MP. Admittedly SP is a mindless breeze as the game is old and runs very smoothly on a modern machine even on the fastest settings.
MP i don't know, maybe i play with a group that has better connections or less players, lag is present, but not enought o make the game unmanageable at times, for me at least.
When i am running down an army that has already been beaten in combat, to destroy it, i use a chasing army of cav. Followed by an army consisting of arty and inf. I do not worry about battle phases there because the chasee usually has a 1/3 to 1/5th of its original morale.
When i am trying to intercept a fresh opposing army i almost do the same...
I do not just smash all my units into a province into one big glorious battle, phase by phase, as you suggest. I will engage the enemy and keep them there with expendable units who will take somewhat of a beating and withdraw from the battle just as my inf and arty are to arrive. Its not very hard to do as you have a large window of time before the enemy army can withdraw from the province. I have never had lag get in the way of the timing because you have a window of at least 1 min before your prey escapes. Your troops earmarked to hold the enemy there wear them down in a 3/4 battle then retreat leaving the opposition to face a fresh inf/art army through ALL PHASES OF COMBAT, that arrives well after the first battle took place, but way before the opposing army can recover from the first battle.
You seem to assume people all play or think the way you do.
I use my units the same for SP or MP. Admittedly SP is a mindless breeze as the game is old and runs very smoothly on a modern machine even on the fastest settings.
MP i don't know, maybe i play with a group that has better connections or less players, lag is present, but not enought o make the game unmanageable at times, for me at least.
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