If this game is more of an RTS then give me direct control. That simple. The whole point of having indirect control is that you don't need to micro-manage, the game becomes naturally a sim, where heroes have lives that they lead of their own accord. By making the game more of an RTS you're just making indirect control redundant, the game is entirely about fighting (I admit Maj1 leant heavily in this direction too, but not to the same extent), why do heroes need to act of their own accord? It's just a burden.
Personally i think the comment made by the devs about the game being more of an RTS is a joke. Tens of thousands of pounds if not more gets spent on marketing, yet you miss something so obvious that the name of your game is Majesty 2 The Fantasy Kingdom Sim? hardly.
That is exactly the problem. By going away from the trademark gameplay of the series, you end up with a product that is caught halfway in between, and not particular special either as what it was intended to be originally, or by what the new direction its moving towards. So you alienate the original fans and kill a unique game, and on the other hand just make a generic experience which as been discussed is shelved after a month.
It seems everyone involved in the project is content to let that happen, just milk the original name for its money, try to grab as many new people, then, run off to do the next project on their list, after killing a great series. There is no love involved and thats sad.