Hello all,
A thought has been bugging me for some time. Majesty 2 has been made 10 years after the original Majesty, yet when the forums were a tad more active, there was a great deal of discussion about whether Majesty 2 was better than it's predecessor. This thread is not about that discussion, rather some of the broader meta-issues surrounding it.
The foremost of those issues that I want to discuss is the extent to which time and technology should contribute to a better game. This is quite a broad topic, and I'm not referring just to Majesty 2, pretty much to any game/sequal.
What I cannot fathom is how and why a game made 10 years after another could not be infinately superior to it. That there is a discussion of Majesty vs Majesty 2 at all is proof enough of that, regardless of what stance you take on the issue. In fact this is a lie to some extent. The reasons are partly embedded in tighter schedules, higher budgets and higher pressure, leading to less room for innovation. But surely these inhibitions are only partly mitigating factors?
More technology and more money does not equal a better game. Why not? Why does/might a sequal have less features and content than its predecessors? Why is the rate of improvement so slow and so erratic?
These questions apply as much to the games following Baldurs Gate II (and other games too) as they do Majesty 2.
One oddity of any computer/video game, is that often there are limits of what hardware is capable of, so some things are represented in other ways, by text as opposed to ingame feature, or simply by being ignored or left to the players imagination. Yet surely as hardware and technology get more developed and more powerful, features that were impossible to introduce formerly could and should be implemented. I'll leave it to your imagination as to what kinds of features I'm talking about, there are countless ones. Ultimately, why are some of those things which were incapable of being done before, not been introduced now?
I have not given any justice at all to the extent and importance of these issues, principally because I want to make this an open debate. I'm interested in hearing your ideas on the extent to which time and technology and money should make a better game. More specifically in the case of Majesty 2, what do we, as customers (and the developers to the heritage of the title), have a right to expect in terms of quality and progress in the game?
Again I don't mind when a game is a bad, or even when a great game idea is wasted by poor execution, but what infuriates me is when a sequal or successive games offer less and are inferior to their predecessors. I am reminded here as to what Peter Jackson said about the Hobbit movie (im sure everyone here has heard of the hobbit considering all the LoTR references) the reason he did not want to direct it, was because he did not want to compete with himself after the crowning achievement of LoTR. If a successor cannot offer something definatively better than its predecessor, why try to succeed it at all?
A thought has been bugging me for some time. Majesty 2 has been made 10 years after the original Majesty, yet when the forums were a tad more active, there was a great deal of discussion about whether Majesty 2 was better than it's predecessor. This thread is not about that discussion, rather some of the broader meta-issues surrounding it.
The foremost of those issues that I want to discuss is the extent to which time and technology should contribute to a better game. This is quite a broad topic, and I'm not referring just to Majesty 2, pretty much to any game/sequal.
What I cannot fathom is how and why a game made 10 years after another could not be infinately superior to it. That there is a discussion of Majesty vs Majesty 2 at all is proof enough of that, regardless of what stance you take on the issue. In fact this is a lie to some extent. The reasons are partly embedded in tighter schedules, higher budgets and higher pressure, leading to less room for innovation. But surely these inhibitions are only partly mitigating factors?
More technology and more money does not equal a better game. Why not? Why does/might a sequal have less features and content than its predecessors? Why is the rate of improvement so slow and so erratic?
These questions apply as much to the games following Baldurs Gate II (and other games too) as they do Majesty 2.
One oddity of any computer/video game, is that often there are limits of what hardware is capable of, so some things are represented in other ways, by text as opposed to ingame feature, or simply by being ignored or left to the players imagination. Yet surely as hardware and technology get more developed and more powerful, features that were impossible to introduce formerly could and should be implemented. I'll leave it to your imagination as to what kinds of features I'm talking about, there are countless ones. Ultimately, why are some of those things which were incapable of being done before, not been introduced now?
I have not given any justice at all to the extent and importance of these issues, principally because I want to make this an open debate. I'm interested in hearing your ideas on the extent to which time and technology and money should make a better game. More specifically in the case of Majesty 2, what do we, as customers (and the developers to the heritage of the title), have a right to expect in terms of quality and progress in the game?
Again I don't mind when a game is a bad, or even when a great game idea is wasted by poor execution, but what infuriates me is when a sequal or successive games offer less and are inferior to their predecessors. I am reminded here as to what Peter Jackson said about the Hobbit movie (im sure everyone here has heard of the hobbit considering all the LoTR references) the reason he did not want to direct it, was because he did not want to compete with himself after the crowning achievement of LoTR. If a successor cannot offer something definatively better than its predecessor, why try to succeed it at all?