There are many threads that touch sideways on this topic, but I feel it all boils down to this question.
From earlier threads and replies I understand that they don't want it to be a simulator of internal politics, dynasties or in depth diplomatics: Those are the realms of CK and Victoria.
The problem with EU4 is that it doesn't know what it does want to be:
* On the one hand the only fun thing and in depth mechanic is to paint the map your colour by beating enemies on the battlefield.
* On the other hand that's the thing that the game also tries to inhibit though all kinds of weird, inconsistent mechanics that get overhauled in unpredictable ways every patch and hotfix.
Until the developers figure out what they actually want EU4 to be, there will be no end to the frustration and hotfixes.
From earlier threads and replies I understand that they don't want it to be a simulator of internal politics, dynasties or in depth diplomatics: Those are the realms of CK and Victoria.
The problem with EU4 is that it doesn't know what it does want to be:
* On the one hand the only fun thing and in depth mechanic is to paint the map your colour by beating enemies on the battlefield.
* On the other hand that's the thing that the game also tries to inhibit though all kinds of weird, inconsistent mechanics that get overhauled in unpredictable ways every patch and hotfix.
Until the developers figure out what they actually want EU4 to be, there will be no end to the frustration and hotfixes.