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th3freakie

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Well, ain't that +1 tax worth it by itself?

And the reduced RR is always worth some extra cash when for some reason you drop to a situation with any positive RR.
 

unmerged(49521)

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th3freakie said:
Well, ain't that +1 tax worth it by itself?

And the reduced RR is always worth some extra cash when for some reason you drop to a situation with any positive RR.

+1 tax (or more or less, depending on modifiers) is ok, but you may have better options. Depending on the stage of the game 1 manu could be better than, say, 10 legal counsels and still cost the same (depending on how many you have had already built). For a couple of hundreds you can also build a nice colony instead of a few LCs.

There is one more thing to mention - LC make prices of some goods go up, which may be good for your economy (if you produce luxury goods).

vin
 

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th3freakie said:
Well, ain't that +1 tax worth it by itself?

And the reduced RR is always worth some extra cash when for some reason you drop to a situation with any positive RR.
The +1 is to the base tax. But if the province has any of the various tax reduction factors applying to it, the net result may be much less.

The reduction of 1% in revolt risk is minimal; hardly worth worrying about.

The real question, as always, is, "Do I have some better use for my money?" Often times, the ability to promote your legal counsels to Chief Judges occurs just as you have begun to expand to a fairly large size, making the total cost of converting substantial. At 100d base cost per province, a 20 province country is giving up roughly two manufactories to promote them everywhere. That's a lot to sacrifice for some minimal added tax income (40d base per year combined monthly and yearly income) and relatively minor revolt risk reduction.
 
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I always promote CJs because Manus become really expensive later on in the game - especially when you have several already.

In fact, I rarely (if ever) build Manus with my own money. I always go Full Innovative and I end up getting so many randomly through random effects. In my game as Venice, almost every province (in a 15 or so province nation) ended up having Manus. I didn't build a single one either...
 

th3freakie

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DSYoungEsq said:
The +1 is to the base tax. But if the province has any of the various tax reduction factors applying to it, the net result may be much less.

The reduction of 1% in revolt risk is minimal; hardly worth worrying about.

The real question, as always, is, "Do I have some better use for my money?" Often times, the ability to promote your legal counsels to Chief Judges occurs just as you have begun to expand to a fairly large size, making the total cost of converting substantial. At 100d base cost per province, a 20 province country is giving up roughly two manufactories to promote them everywhere. That's a lot to sacrifice for some minimal added tax income (40d base per year combined monthly and yearly income) and relatively minor revolt risk reduction.

Hum, well yes but there's still another factor to take in consideration - you feel more developed then those backwards countries who don't have LCs :D
Plus I study law so everything legal is for me the basis of civilization, righteousness and Life itself. Or not, but one must say these things..

Just one more thing, that 1%rr "is" money.
 

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Um, just a note to those who may be confused:

You always have legal counsels.


That's right; the promotion is from legal counsel to Chief Judge. This, you cannot do unless you have already promoted your Bailiff to Tax Collector, and have reached Infrastructure 4.

Finally, 1% of RR is only costing you money if other factors mean that that 1% produces and additional "positive" revolt risk. In a province with RR of -3%, to gain 1% is meaningless. And, it should be noted that the money involved is minimal; a mere fraction of your tax income. When you are gaining in excess of 1000d a year in income, of which the tax income is only 25% - 30%, losing a few ducats a year is meaningless compared to what else you may be doing with the money (like building the army that will conquer the rest of Russia :D ).
 

George LeS

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It's not a big deal, but IIRC the 1% revolt risk can make the difference in whether you can build troops & ships in a given province. That can have strategic importance, beyond the economic side.
 

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It's not a big deal, but IIRC the 1% revolt risk can make the difference in whether you can build troops & ships in a given province. That can have strategic importance, beyond the economic side.

I beleive it is both the base tax increase and the RR decrement; of late I've always already been far into the BB wars when I've gotten to promoting CJ; they are however extremely worth it where I plan to recruit troops/ships in bulk.
 

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Hey, a couple of dozen provinces at 0% revolt risk is a lot better than the same provinces at 1% revolt risk. The +1d to base tax is not worth much, but it helps. What value it contributes after modification could be as much as doubled because of census tax. The increase in world economy from luxury goods is important too. Increasing tax is helpful for improved build capacity in some cases.
 

th3freakie

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So what goods are these luxury goods that the CJ make more expensive?
 

DSYoungEsq

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ws2_32 said:
Hey, a couple of dozen provinces at 0% revolt risk is a lot better than the same provinces at 1% revolt risk. The +1d to base tax is not worth much, but it helps. What value it contributes after modification could be as much as doubled because of census tax. The increase in world economy from luxury goods is important too. Increasing tax is helpful for improved build capacity in some cases.
Build capacity, especially in a colonial province with a small tax base to begin with is an important factor. There is nothing like a period of low stability with the inability to recruit troops because the tax base dissapears. :(