Hi all,
I recently bought HoI 4 on ultra sale (bundle with Imperator). I was wondering whether to buy DLCs and start to play now or wait until the game is even more polished or postpone indefinitely. Some background on what I am looking for:
- I loved Darkest hour. It presented great challenged (played on very hard for Ger), yet not overcomplicated. What I particularly liked is that one victory does not meant won game. I like the feeling that even if I am (as Germany) at gates of Moscow, game is so well designed that it does not mean that I won already.
- I am looking for very challenging game playing majors in historic fashion, in particular Ger, Japan, USSR, UK. I don't care about alt history (and for that reason for minors) at all. If it's possible to conquer half of the the world as Czechoslovakia, it's not a game for me (for that matter, it should be nigh impossible for all with exception of Ger, USSR and US). My ideal game is that if I run hands-off simulation, game would go exactly as in history (initial Axis expansion, then Allied pushback).
- I like naval battles and air battles and this is one area where old games like Darkest hour were somewhat lacking. Hope it is handled better.
- Quality of AI is more important than number of features. I would particularly like if AI is capable of executing major naval invasion like D-day. that was never case in older games.
I absolutely hated micromanagement of HoI 3. It had one of two outcomes - either I micromanaged on division level and crushed AI, as it was not good enough on microlevel, or I let AI handle it and it botched any strategic design I had.
So how is the game right now? More like Darkest hour or Hoi 3? How is AI and does in veer towards realism or sandbox? Any of your insight would be greatly appreciated.
I recently bought HoI 4 on ultra sale (bundle with Imperator). I was wondering whether to buy DLCs and start to play now or wait until the game is even more polished or postpone indefinitely. Some background on what I am looking for:
- I loved Darkest hour. It presented great challenged (played on very hard for Ger), yet not overcomplicated. What I particularly liked is that one victory does not meant won game. I like the feeling that even if I am (as Germany) at gates of Moscow, game is so well designed that it does not mean that I won already.
- I am looking for very challenging game playing majors in historic fashion, in particular Ger, Japan, USSR, UK. I don't care about alt history (and for that reason for minors) at all. If it's possible to conquer half of the the world as Czechoslovakia, it's not a game for me (for that matter, it should be nigh impossible for all with exception of Ger, USSR and US). My ideal game is that if I run hands-off simulation, game would go exactly as in history (initial Axis expansion, then Allied pushback).
- I like naval battles and air battles and this is one area where old games like Darkest hour were somewhat lacking. Hope it is handled better.
- Quality of AI is more important than number of features. I would particularly like if AI is capable of executing major naval invasion like D-day. that was never case in older games.
I absolutely hated micromanagement of HoI 3. It had one of two outcomes - either I micromanaged on division level and crushed AI, as it was not good enough on microlevel, or I let AI handle it and it botched any strategic design I had.
So how is the game right now? More like Darkest hour or Hoi 3? How is AI and does in veer towards realism or sandbox? Any of your insight would be greatly appreciated.