Okay, I know paradox is never going to do this, but the more I thought about this idea the more I felt it would really improve the CK2 experience (for me at least), so I had to post it somewhere.
The gist of my idea is this: has anyone else gotten annoyed at seeing the Holy Roman Emperor have half the holy land as his personal demesne? Or felt that it was just kinda weird that any duke from Iceland can find and marry an Ethiopian courtier? To me the more I play the more these things start taking me out of the game's immersion. The medieval age was a time where travelling great distances was hard. The crusades are the great spectacular event of the era, but there's a reason so few took place. It took a lot of organisation and planning to get an army all the way across Europe.
Now I understand that CK2 isn't going to have a HoI type supply system to mimic the logistics of the age. But the way the game currently works it feels like there's some kind of international postal service providing instant messaging across the continent.
My suggestions is very simple: split the world up into several regions, and restrict how much control and influence a player has in regions not adjacent to their own. In my mind the regions would look something like this:

The restrictions would be the following:
Anyways if anyone agrees with me or has a better idea, post below and maybe paradox will listen.
The gist of my idea is this: has anyone else gotten annoyed at seeing the Holy Roman Emperor have half the holy land as his personal demesne? Or felt that it was just kinda weird that any duke from Iceland can find and marry an Ethiopian courtier? To me the more I play the more these things start taking me out of the game's immersion. The medieval age was a time where travelling great distances was hard. The crusades are the great spectacular event of the era, but there's a reason so few took place. It took a lot of organisation and planning to get an army all the way across Europe.
Now I understand that CK2 isn't going to have a HoI type supply system to mimic the logistics of the age. But the way the game currently works it feels like there's some kind of international postal service providing instant messaging across the continent.
My suggestions is very simple: split the world up into several regions, and restrict how much control and influence a player has in regions not adjacent to their own. In my mind the regions would look something like this:
The restrictions would be the following:
- You can only hold demesne titles in the region and regions adjacent to the one your capital is in. (If you conquer land in distant regions, you must give said land to vassals in that region)
- You can only marry counts or courtiers living in your own or adjacent regions. (You can still marry dukes/princes/kings from anywhere, representing that such higher nobles have more extensive diplomatic connections)
Anyways if anyone agrees with me or has a better idea, post below and maybe paradox will listen.