Drop 10-12 paratrooper divisions around a port,
This shouldn't work if the enemy have even minimal divisions defending each port. PARA drop with very little ORG.
Of course, the AI doesn't always protect ports...
Drop 10-12 paratrooper divisions around a port,
The player doesn't either. Especially if they committed a lot to the defence if France and lost a lot of troops as a result.This shouldn't work if the enemy have even minimal divisions defending each port. PARA drop with very little ORG.
Of course, the AI doesn't always protect ports...
what changes are you all hoping to see?
I agree with this. Having naval battles that you dont notice or interact with is a major weakness in the game. Im hoping that a major naval overhaul will be part of the next dlc.It would help a lot if we had some kind of "major naval battle ongoing" notification. It's too easy atm to lose an entire fleet without even noticing the battle. At the very least, the size/color of the naval battle notification should scale with the size of the battle and the force distribution (ie red if you are losing, green if winning like for land battles). This would give you a chance to pull out your fleet before it is wiped out or send reinforcements, etc.
I was indeed talking about single player. The AI rarely leaves ports completely undefended, but it doesn't react while the paratroopers are gaining organisation after the landing. Or after the port is captured, for that matters.This shouldn't work if the enemy have even minimal divisions defending each port. PARA drop with very little ORG.
Of course, the AI doesn't always protect ports...
Speaking as an almost exclusive multi-player and host I believe that the single most important change needs to be made to overseas supply lanes which at the moment are static and are often taking illogical and excessive detours which needlessly expose the convoys to being destroyed by convoy interdiction. Point in case, Axis trade often goes via the English channel or the Black Sea while there would be much shorter and safer routes available. At this point in time, Axis nations have to complete turn off all overseas trade at the beginning of the war if they don't want to find themselves at 0 convoys within months in a competitive multiplayer game. That urgently needs to be addressed.
-Armin
What convoy route could possible be safe for Germany though? Wasn't Germany nearly completely blockaded irl? Same goes for Italy outside the Mediterranean.
I agree there are some bugs in there though, such as Soviet/Japanese trade going through European ports instead of Vladivostok.
Possibly none. But why were my USA trades to south Africa bring routed through the Mediterranean and down the east coast of Africa instead of directly across the Atlantic?What convoy route could possibly be safe for Germany though? Wasn't Germany nearly completely blockaded irl? Same goes for Italy outside the Mediterranean.
I agree there are some bugs in there though, such as Soviet/Japanese trade going through European ports instead of Vladivostok.
At this point in time, Axis nations have to complete turn off all overseas trade at the beginning of the war if they don't want to find themselves at 0 convoys within months in a competitive multiplayer game. That urgently needs to be addressed.
Always remember the dev team just got bigger, but adding men to a late project makes it later.5. Ground doctrines overhaul with deleting planning bonus buff. More cookies for manual control players!
6. Official WWI starting game type or atleast 1920+.
There are the "perennials", of course (they'll never be finished...):(...)what changes are you all hoping to see?
This please absolutely this. I enjoy HOI4 right until the war ends and the 'payoff' is due. Forging a post-war order in HOI4 is self-inflicted harm without a console. For starters, you can't even implement the actual WW2 post-war borders, such as the Oder-Neisse line. Any attempt to redistribute land results in every democratic nation become vulture hawks and cannibalising random territory with no claim or cause. There's no concept of greater 'regions' (Libya, Morroco, Manchuria, etc) so the various states just break up these regions into chaos. Right after the war, if you have any remaining conflicts to resolve you're in for trouble, as Democratic Italy may declare war on Britain, or Democratic Germany may enact its Fascist Spirit within the Allies faction.I want a fix to peace treaties more than anything. It's so demotivating to fight a drawn-out war only to have hideous, nonsensical land distribution and Hitler still in power. Maybe it's just because I'm a beginner and more into Kaiserreich than vanilla, but that seems like the single-most broken feature of the game.
That was my point.
Even the AI can't lose 30+ million manpower in a year. The lack of equipment is the real culprit. But some players can't seem to tell the difference between the two.
That's weird. In my games, I've never seen Germany go past Kiev unless the Japanese also send their whole army against the USSR. In 6 or 7 games, I've never seen Germany crush the Soviet as described in the last few posts.
Back on the original topic, the devs implied (but emphatically did not confirm) that the next patch could be about China and naval warfare, with rework of the German and Japanese focus trees.
Again, this was a "maybe".
Well I have observed the same phenomenon play out in a number of games, so I have tag switched and as you say they (Soviets) have no equipment and arent able to train new divisions about 1 year into the war. But I swear they have about 12 million casualties by then in some games. Sure I can produce save games to prove it but this should be well known by now.