What changes are expected in the next big patch?

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kauzer

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What i want to see in future.
1. Trade system overhaul (Ideology debuff is too powerfull, for example almost no one buy resources from SU or Nazis because most of the countrys in the world are democracys)
2. Politic system overhaul + intellegence system (wtb much more detailed and polished system like in EU4)
3. Soviet NF overhaul (more economic focuses like Baikal-Amur, Transsiberian rail roads, Leningrad and Kiev highways construction; delete choice between collectivisation and positive heroism etc)
4. Navy combat overhaul
5. Ground doctrines overhaul with deleting planning bonus buff. More cookies for manual control players!
6. Official WWI starting game type or atleast 1920+.
 

rautio

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But, he walked the troop to a port in Wales and some how 50 German divisions managed to leave Germany and cross all the ocean to the Wale's port with 200 RN ships on convoy raid without losing a single convoy or my ships even detecting them. This was so unreal, how does 50 division cross enemy infested waters without being caught or losing a single division? That is my biggest complaint, what changes are you all hoping to see?

Have you made bug report?
https://forum.paradoxplaza.com/forum/index.php?forums/hearts-of-iron-4-bug-reports.951/
 

LiberiusX

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Italy's national foci seem kind of lackluster compared to many other countries.
 

Sarmatian

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nope they got so bloated NFs trees for the commenwealth with NFs that give infrastructures to wastelands that no sane person would ever take even if the game reached the year 2000. the value of NFs differs absurdly.

I don't mind that some nations have better or worse NF's. In fact, I would hate if all NF trees were of equal value.
 

Sherhi

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Every time I see a naval battle I think the same thing: Why does it take days for fleets to move in the combat window; to close on each other or for individual ships to escape? It's bad for several reasons
-Unescorted convoys should get destroyed within hours, instead it takes days, sometimes weeks for fleets to close, it's bizarre and stops multiple unescorted invasion forces from being wiped out in hours as they should be
-Naval battles are ridiculously decisive; you shouldn't be able to wipe out an entire country's navy in a couple of weeks, but that's exactly what happens because damaged ships can never escape combat
-Land based naval bombers used to be useless, now they're way too powerful, repeatedly battering fleets before they get a chance to fire on their opponents because it takes days, instead of hours as it should

I think this is the reason people split submarines into small 3-5 subs fleets because if your 25 sub fleet gets cought they all die, havent really tested it that much myself but just by observing it if I split them into smaller groups It gets better. I consider this to be unintended micromanagement feature, its kind of shitty when you lose some subs to go through tedious process of creating a new one, assigning the original raiding zones etc.

Well, one thing that needs to be sorted is the crazy cannon fodder- bug where apparently Germany would only need to send like 10 division to beat the Soviet Union since the super soldiers are invincable, or the Soviets forgot to give their infantry rifles, guns, rocks, sticks, basically they don't even seem to have sling shots.

This unfortunately effects mods as well...

I tried communist France lately, join commintern, fortified my borders everywhere and had some 150 divisions entrenched in forts. Soviets stood alone against germany without french territory. Most of my fighting happened in Africa where Axis made almost 0 gains. Italians were shitty everywhere and started losing Italy pretty quickly. Germany kept some 3-4 divisions per tile on my border, same with Italy. Japan did not join the war for a veeery long time on far eastern front. So it was Germany without french territory and solid chunk of its army tied on my border vs Soviet Union. Germans annihilated Soviets, lost maybe 400k men vs russian 12 million. And those 400k germans were probably from attrition. There is something seriously wrong going on there, germans just neverendingly stomp soviets until they are defeated, soviets should be able to stand their ground sooner or later but in reality they are just a pushover even without germany having french resources.
 

LiberiusX

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Italy's performance in the war was lackluster compared to many countries. :p
This is true. What I should have said was that it's lackluster compared to the DoD countries.
 

Buffalo444

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This is true. What I should have said was that it's lackluster compared to the DoD countries.

True story. I had an easier time conquering the world -alone- as Austria-Hungary than beating France and Britain as Italy with Spain and the entirety of the Balkans (Yugoslavia, Bulgaria, Hungary, annexed Austria, Romania, and Greece!!!) in my back pocket.
 

MatteFnatte

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I think this is the reason people split submarines into small 3-5 subs fleets because if your 25 sub fleet gets cought they all die, havent really tested it that much myself but just by observing it if I split them into smaller groups It gets better. I consider this to be unintended micromanagement feature, its kind of shitty when you lose some subs to go through tedious process of creating a new one, assigning the original raiding zones etc.



I tried communist France lately, join commintern, fortified my borders everywhere and had some 150 divisions entrenched in forts. Soviets stood alone against germany without french territory. Most of my fighting happened in Africa where Axis made almost 0 gains. Italians were shitty everywhere and started losing Italy pretty quickly. Germany kept some 3-4 divisions per tile on my border, same with Italy. Japan did not join the war for a veeery long time on far eastern front. So it was Germany without french territory and solid chunk of its army tied on my border vs Soviet Union. Germans annihilated Soviets, lost maybe 400k men vs russian 12 million. And those 400k germans were probably from attrition. There is something seriously wrong going on there, germans just neverendingly stomp soviets until they are defeated, soviets should be able to stand their ground sooner or later but in reality they are just a pushover even without germany having french resources.

Yeah, it really makes the war on the eastern front easy for the Germans. They should have a big advantage in the beginning of Barbarossa and the casualty ratio should
be to their advantage, but later on the advantage should level out and more attrition for the Germans set in. The Soviet use up all their manpower in some turkey shoot as it is now.
Regarding the Italians they are really not very good either with the latest patch, and they don't seem to be particularly interested in joining in the fighting on the eastern front either.

This game seems hard to balance, with every large patch something gets altered and tips the balance back and forth, like an instrument that is not tuned right yet.
 

EltharionDrax

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Yeah, it really makes the war on the eastern front easy for the Germans. They should have a big advantage in the beginning of Barbarossa and the casualty ratio should
be to their advantage, but later on the advantage should level out and more attrition for the Germans set in. The Soviet use up all their manpower in some turkey shoot as it is now.
Regarding the Italians they are really not very good either with the latest patch, and they don't seem to be particularly interested in joining in the fighting on the eastern front either.

This game seems hard to balance, with every large patch something gets altered and tips the balance back and forth, like an instrument that is not tuned right yet.

I would expect this to be (if Naval action indeed is the next part to get an overhaul) something they will work on in a future Barbarossa-DLC: In addition to balancing make winter attrition more devastating, add in the effects of Rasputitsa, maybe an overhaul to logistics and, most importantly, a NF-tree for Finland, just to name a few things of the top of my head.
 

Secret Master

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The Soviet use up all their manpower in some turkey shoot as it is now.

Show me a save game, without mods, that has the Soviet AI sitting at Scraping the Barrel with no manpower left by sometime in 1942.

I've seen a lot of crazy things, but not the Soviet AI burning through 30+ million manpower in 12 months.
 

Sarmatian

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Show me a save game, without mods, that has the Soviet AI sitting at Scraping the Barrel with no manpower left by sometime in 1942.

I've seen a lot of crazy things, but not the Soviet AI burning through 30+ million manpower in 12 months.

The AI first need to switch to Scraping the Barrel though. If it doesn't have enough PP, it could lose a lot of men while it gathers PP. By that time, the next level sometimes isn't enough to cover the reinforcement units need.

I've seen Soviet AI sitting at 0 manpower in 1942. Tag switched, it was at Service by Requirement, units on average 50-60% manpower, minus 170,000 infantry eq and 30 something PP.

It doesn't have anything to do with manpower. It's the lack of Infantry Eq and Artillery. You could give Soviets 300 000 000 manpower at that point and it would burn through them very quickly.
 

Secret Master

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It doesn't have anything to do with manpower. It's the lack of Infantry Eq and Artillery.

That was my point.

Even the AI can't lose 30+ million manpower in a year. The lack of equipment is the real culprit. But some players can't seem to tell the difference between the two.
 

Telenil

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That's weird. In my games, I've never seen Germany go past Kiev unless the Japanese also send their whole army against the USSR. In 6 or 7 games, I've never seen Germany crush the Soviet as described in the last few posts.

Back on the original topic, the devs implied (but emphatically did not confirm) that the next patch could be about China and naval warfare, with rework of the German and Japanese focus trees.
Again, this was a "maybe".
 

davidc929

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Doomstacks have been an issue in every version of HOI that has never been resolved.

As you say naval battles are very difficult to model accurately. Though I think the one accurate element is that you can easily destroy your entire strategy for the war with one costly battle. But that reflects reality. There is a reason the Germans never risked their high seas fleet are Jutland.
 

Telenil

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This reminds me of the "paratrooper landings". No fleet to contest the English Channel? Drop 10-12 paratrooper divisions around a port, send whatever ship you have on "escort convoy" to distract the enemy, send your army accross. Boom, 20 more divisions in England, give or take a few losses.

In real life, that would have ended horribly as the Royal Navy destroyed the supply, but since what matters is the port and not what's behind it, your troops will soon be in Glasgow.
 

virre

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We will get a promised 'fix' to the AI. Then being told about great and grand plans for the next DLC. Which will be 4-6 NF trees for minors and a game feature ( which most want )
 

Shatter12

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Hopefully a major foci rework (let's face it, the foci for the majors are pretty lackluster; especially in comparison to the TfV and DoD expansions/DLCs), improved Axis/AI in general as a whole (i.e. not the 5 way German standoff we see with the entirety of continental Europe bar Italy and Hungary at war with Germany) and improvements to the Peace conferences (right now, it's more or less mandatory to run player-led peace conferences unless you want a horrific amount of border gore...).