What changes are expected in the next big patch?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stug_Life

Lt. General
31 Badges
Apr 29, 2016
1.660
359
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Victoria 2
Personally I would love to see a naval revamp for the mechanics. Last night I was playing as the UK and the German player managed to paradroped a solider into England which is fine since I didnt have enough fighters their. But, he walked the troop to a port in Wales and some how 50 German divisions managed to leave Germany and cross all the ocean to the Wale's port with 200 RN ships on convoy raid without losing a single convoy or my ships even detecting them. This was so unreal, how does 50 division cross enemy infested waters without being caught or losing a single division? That is my biggest complaint, what changes are you all hoping to see?
 

pdx mm

Sergeant
27 Badges
Nov 14, 2016
75
0
  • Crusader Kings II: Reapers Due
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
It seems to work as intended for me. Playing as a puppet Czechoslovakia I lost 12-14 divisions as they tried to cross the channel after I had dropped into Dover before I stopped the rest and I know the Germans lost people to trying to cross. Now I didn't have a navy and I don't know what kind of navy Germany rolled out but it wasn't much. The Brits were feasting on all the divisions that were in the water. Even though I lost say 14 I still had 7 that landed which makes sense to me and that was enough for me to hold that position until I could get help safely there.
 

Stug_Life

Lt. General
31 Badges
Apr 29, 2016
1.660
359
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Victoria 2
It seems to work as intended for me. Playing as a puppet Czechoslovakia I lost 12-14 divisions as they tried to cross the channel after I had dropped into Dover before I stopped the rest and I know the Germans lost people to trying to cross. Now I didn't have a navy and I don't know what kind of navy Germany rolled out but it wasn't much. The Brits were feasting on all the divisions that were in the water. Even though I lost say 14 I still had 7 that landed which makes sense to me and that was enough for me to hold that position until I could get help safely there.
It still seems weird that any troops can actually make it to their destination as a fleet would wipe the floor with any slow moving convoy groups. I just hope that the navy changes they make will fix this issue..
 

pdx mm

Sergeant
27 Badges
Nov 14, 2016
75
0
  • Crusader Kings II: Reapers Due
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Yeah my only reasoning is that it is such a short trip as to why anyone survives but then again when I watch a movie that shows Normandy invasion and the fact that people did survive that landing is crazy to me. One thing I did notice is my units all seem to take different routes and that since they were spread out the Brits couldn't get all of them. Maybe that is what happened to you?
 

bERt0r

Lt. General
46 Badges
Nov 8, 2008
1.624
759
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mandate of Heaven
  • Magicka
  • Shadowrun: Hong Kong
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
Hmm what was your naval intelligence? Did you have air superiority and radar in the naval zones? The german doctrine also specialises in not getting detected.

Then there is the known bug/exploit of keeping the enemy fleed busy with "bait" divisions. Your whole navy engages a single transport while the other 200 start after that and slip through.
 

Chanbara

Sergeant
41 Badges
Oct 22, 2011
76
9
  • Crusader Kings II: Legacy of Rome
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Age of Wonders III
  • Empire of Sin
  • Age of Wonders II
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Mount & Blade: Warband
  • 500k Club
  • Victoria 2
  • Cities: Skylines
Every time I see a naval battle I think the same thing: Why does it take days for fleets to move in the combat window; to close on each other or for individual ships to escape? It's bad for several reasons
-Unescorted convoys should get destroyed within hours, instead it takes days, sometimes weeks for fleets to close, it's bizarre and stops multiple unescorted invasion forces from being wiped out in hours as they should be
-Naval battles are ridiculously decisive; you shouldn't be able to wipe out an entire country's navy in a couple of weeks, but that's exactly what happens because damaged ships can never escape combat
-Land based naval bombers used to be useless, now they're way too powerful, repeatedly battering fleets before they get a chance to fire on their opponents because it takes days, instead of hours as it should
 

Kadanz

Drive-By Memer
20 Badges
Sep 19, 2011
2.378
5.306
  • Crusader Kings II: Charlemagne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Prison Architect
  • Cities: Skylines
Decisive you say? Nonsense..

hoi4_6.png
 

MatteFnatte

Second Lieutenant
36 Badges
Jul 16, 2014
146
74
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
Well, one thing that needs to be sorted is the crazy cannon fodder- bug where apparently Germany would only need to send like 10 division to beat the Soviet Union since the super soldiers are invincable, or the Soviets forgot to give their infantry rifles, guns, rocks, sticks, basically they don't even seem to have sling shots.

This unfortunately effects mods as well...
 

Attachments

  • German-soviet.png
    German-soviet.png
    883,1 KB · Views: 430

OBRkenobi

Major
87 Badges
Aug 13, 2015
553
675
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Prison Architect
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron III Collection
  • Crusader Kings II: Reapers Due
Yeah my only reasoning is that it is such a short trip as to why anyone survives but then again when I watch a movie that shows Normandy invasion and the fact that people did survive that landing is crazy to me. One thing I did notice is my units all seem to take different routes and that since they were spread out the Brits couldn't get all of them. Maybe that is what happened to you?
But in normandy the allies had naval and air superiority so the transport ships were hardly in any danger while crossing the strait. Which shouldn't have been the case in OP's game.
 

OBRkenobi

Major
87 Badges
Aug 13, 2015
553
675
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Prison Architect
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron III Collection
  • Crusader Kings II: Reapers Due
-Naval battles are ridiculously decisive; you shouldn't be able to wipe out an entire country's navy in a couple of weeks, but that's exactly what happens because damaged ships can never escape combat

This I believe, is the single biggest issue in the game right now.
 

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.590
19.906
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
It still seems weird that any troops can actually make it to their destination as a fleet would wipe the floor with any slow moving convoy groups.

The joke here is that just today someone else was complaining that they couldn't get troops convoys across the narrow Channel without them being tied up in convoy battles for weeks on end.

Regarding your earlier problem with even getting a chance to attack those convoys:

You might need aircraft and RADAR to help spot them. There's a crap ton of convoy traffic sailing by Spain, but I couldn't really get a handle on it until I had 1000 TACs and some RADAR set up to spot it and sink it.

Naval battles are ridiculously decisive; you shouldn't be able to wipe out an entire country's navy in a couple of weeks, but that's exactly what happens because damaged ships can never escape combat

I've seen plenty of indecisive naval battles. And I'm not talking about tiny convoy actions. I'm talking about major fleet engagements with multiple carriers on each side.
 

epicmemory

Second Lieutenant
62 Badges
Oct 30, 2009
195
54
  • Victoria 2: A House Divided
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Arsenal of Democracy
  • Stellaris: Apocalypse
  • Imperator: Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Call to arms event
I don't have a problem with naval battles being decisive. The problem arises from doomstacking, so the entire USN dies in one bad battle.

There is also the incredible difficulty in modeling WW2 naval combat in a game where the entire range of naval mechanics consists of "find the bad guy ships" and "find the bad guy convoys"! Commerce raiders? I mean, how the heck do you model a German heavy cruiser out in the woods shooting convoys once in a while and make it worthwhile, and then how do you balance that out with the difficulty of having the Allied player finding the ship and killing it?

Naval combat is really, really tricky to model, especially since a single bad fight due to luck (like Midway, if I may be so bold to open that can of worms) can cost a player literally years of dedicated NF production. Make a bad division template or lose a battle in North Africa, all right, lick your wounds and keep fighting. Lose all 4 of those Shokakus you spent the last 2 years building? Hah, good luck!

I suppose the point I'm making is as follows: in a game where the player has little control over how the actual battles go (we only make division designs and operational decisions, production, etc, we don't control the battles themselves), naval combat is subsequently extremely dicey, given the large amount of time it takes to produce capital ships. The stakes are higher, so to speak. We need a lot more control over our navies with the stakes as high as they are.
 

Gyrvendal

Lt. General
97 Badges
Oct 2, 2012
1.505
1.851
  • Crusader Kings II: Monks and Mystics
  • King Arthur II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Charlemagne
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Way of Life
I don't have a problem with naval battles being decisive. The problem arises from doomstacking, so the entire USN dies in one bad battle.

There is also the incredible difficulty in modeling WW2 naval combat in a game where the entire range of naval mechanics consists of "find the bad guy ships" and "find the bad guy convoys"! Commerce raiders? I mean, how the heck do you model a German heavy cruiser out in the woods shooting convoys once in a while and make it worthwhile, and then how do you balance that out with the difficulty of having the Allied player finding the ship and killing it?

Naval combat is really, really tricky to model, especially since a single bad fight due to luck (like Midway, if I may be so bold to open that can of worms) can cost a player literally years of dedicated NF production. Make a bad division template or lose a battle in North Africa, all right, lick your wounds and keep fighting. Lose all 4 of those Shokakus you spent the last 2 years building? Hah, good luck!

I suppose the point I'm making is as follows: in a game where the player has little control over how the actual battles go (we only make division designs and operational decisions, production, etc, we don't control the battles themselves), naval combat is subsequently extremely dicey, given the large amount of time it takes to produce capital ships. The stakes are higher, so to speak. We need a lot more control over our navies with the stakes as high as they are.

It would help a lot if we had some kind of "major naval battle ongoing" notification. It's too easy atm to lose an entire fleet without even noticing the battle. At the very least, the size/color of the naval battle notification should scale with the size of the battle and the force distribution (ie red if you are losing, green if winning like for land battles). This would give you a chance to pull out your fleet before it is wiped out or send reinforcements, etc.
 

Sarmatian

Horse Archer
Feb 24, 2007
1.857
2.821
Yeah, old major NF are extremely bad. They did a decent job with TFV and DOD foci. Some NF to cover alternate scenarios would be great, and some simply becoming unavailable if political reality change. Germany is not fascist anymore? No access to Anschluss...