Seeing as 2.2 NA was just released, and Johan has expressed his hopes to get 1.2 ARMA out by the end of February, I was wondering if anyone knew if Johan or any of the other mods had announced what fixes they intend to focus 1.2 on.
Caesar_Augustus said:We can just imagine such great things... the mission efficiency bug fixed... the ASW bug fixed... wow!![]()
HEREChaplain said:I would really be surprised to see something before the end of February. Where did Johan (himself) express such a desire? Link please?
Sir Galahad said:And the Ghost fleet issue. These are the big three I guess. More is bonus, less is clear disappointment IMO.
ericB said:the ghost fleet issue can be fixed MANUALLY by the players, me believe, that is simply the .ai files that are not complete. There is no need for hardcoding there , and by so I do hope Johan will wate any minutes to even think about it.
Easy-Kill said:How about a war of the worlds scenario with an alien invasion in northern scotland or something.
From what I have heard, only the first brigade attached will upgrade properly and brigades on a ship that was bought from another country have no effect.BeBro said:If they do all work well once attached I'm not sure.
division = {
id = { type = 13016 id = 504 }
name = "HMS Royal Sovereign"
model = 1
type = battleship
extra1 = naval_radar_l
extra2 = naval_fire_controll_l
extra3 = naval_anti_air_l
extra4 = naval_torpedoes_l
extra5 = none
[U][COLOR=Red]brigade_model1 = 4[/COLOR] [/U]
brigade_model2 = 0
brigade_model3 = 0
brigade_model4 = 0
brigade_model5 = 0
strength = 100.0000
organisation = 55.0000
morale = 40.0000
experience = 5.0000
defaultorganisation = 50.0000
redep_unit_name = ""
maxspeed = 20.0000
supplyconsumption = 1.1000
fuelconsumption = 1.0000
surfacedetectioncapability = 2.0000
airdetectioncapability = 3.0000
subdetectioncapability = 2.0000
visibility = 90.0000
seadefence = 14.0000
airdefence = 2.0000
seaattack = 17.0000
subattack = 0.0000
convoyattack = 17.0000
shorebombardment = 9.0000
airattack = 2.0000
transportcapability = 0.0000
range = 2800.0000
distance = 0.3900
travelled = 0.0000
}
surfacedetectioncapability = 1 + 2 RA = 3
airdetectioncapability = 1 + 2 AA + 2 RA = 5
subdetectioncapability = 2
seadefence = 14
airdefence = 1 + 2 AA = 3
seaattack = 16 +2 FC = 18
airattack = 1 + 2 AA = 3
subattack = 0
convoyattack = 16 + 2 TM = 18
shorebombardment = 8 + 2 FC = 10
distance = 0.34 + 0.2 RA +0.1FC = 0.64