What Hearts of Iron 4 have in common with Pillars of Eternity? They're both published by Paradox, true. What else?
They're both roleplaying games with multiple endings.
I'm not joking. People often define roleplaying games my meaningful choices and visible consequences. Paradox games were always good on choices. Consequences were great too but lacked flavour. I always talk about flavour here.
So here's an idea: finish each game of HoI4 with an ending word. A description of what to come. A word about player's country, his neighbours and most important countries in the end of playthrough. Tell us if the boring Cold War follows or is it Man in High Castle. Tell me if I played Britain good enough to keep an empire. Confirm that I've played Sweden good enough to create my own poerful faction defining politics of XX centuries. Add postgame consequences to thigns like loans and having a nuke. Make me feel that factory I build in 1945 is still viable cause it defines the country I leave behind.
Yeah, it needs text and maybe art. But think of immersion. Think how you can build promo on getting to some obscure alternate history endings.
They're both roleplaying games with multiple endings.
I'm not joking. People often define roleplaying games my meaningful choices and visible consequences. Paradox games were always good on choices. Consequences were great too but lacked flavour. I always talk about flavour here.
So here's an idea: finish each game of HoI4 with an ending word. A description of what to come. A word about player's country, his neighbours and most important countries in the end of playthrough. Tell us if the boring Cold War follows or is it Man in High Castle. Tell me if I played Britain good enough to keep an empire. Confirm that I've played Sweden good enough to create my own poerful faction defining politics of XX centuries. Add postgame consequences to thigns like loans and having a nuke. Make me feel that factory I build in 1945 is still viable cause it defines the country I leave behind.
Yeah, it needs text and maybe art. But think of immersion. Think how you can build promo on getting to some obscure alternate history endings.
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