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SuperZ69

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The EU4 and CK2 one, with one big army running around or the HOI3 and HOI4 system with multiple divisions on the battlefield?
Asking this from both historical authenticity and gameplay perspective.

I'm honestly not sure what would be historically more accurate.

Gameplay wise, I definitely prefer the Heart of Iron combat (one of the few thingw Hearts of Iron 4 did right, in my opinion) with the ability to draw front lines, issue orders, assign troops and create custom divisions.
 

Denkt

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Victoria series is not that focused on warfare and combat so I think they will go with large provinces and a rather simple army system more like EU then HOI.
 

General WVPM

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If they would significantly tone down the dice and leader stats, while making technology, military spending and politics more important, they could keep the current system.
 
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TK-XD-M8

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I'm for the old system, largely for performance reasons.
 
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nuarbnellaffej

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Victoria series is not that focused on warfare and combat so I think they will go with large provinces and a rather simple army system more like EU then HOI.
I agree, and in Victoria, the player is way more focused on the "big picture" compared to something like Hearts of Iron. War is important in Vicky, but it does not need such granularity IMO.
I'm for the old system, largely for performance reasons.
Agreed, the other difficult thing about making the system more complicated, is the huge amount of evolution in warfare that takes place during the games timeframe. Napoleonic warfare all the way to Interwar(pre WWII).
 
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09camaro

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I think a combination of the two systems would serve best. No need to have the finer details of independent and precisely tuned division compositions found in HOI4, keeping it closer to the old system with the player "drafting" units in the old system. Yet also allowing for some precision management by detailing Army Groups, and which units are in which armies, assigning generals for those armies, and allowing for the creation of fronts and battle plans to be executed automatically in the event of wars, as well as automatic positioning.

And of course, using older territorial sizes to make the transition from CK2/EU4 to HOI4 easier.
 
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joe9594

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I think that Victoria could have its own really interesting system that used something like simplified version of the HOI battle planner but really had efficient mobilization as its primary player input rather than directing maneuver. So the important things would be being able to maintain and supply as well as rapidly and effectively deploy a large army.
 
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nuarbnellaffej

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One thing that would come in handy as others have stated, would be a bit of army automation. Such that I could micro the first few important battles in a war, then assuming I won those, let the AI do the moping up and the province capturing.
 
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TK-XD-M8

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I think a combination of the two systems would serve best. No need to have the finer details of independent and precisely tuned division compositions found in HOI4, keeping it closer to the old system with the player "drafting" units in the old system. Yet also allowing for some precision management by detailing Army Groups, and which units are in which armies, assigning generals for those armies, and allowing for the creation of fronts and battle plans to be executed automatically in the event of wars, as well as automatic positioning.

And of course, using older territorial sizes to make the transition from CK2/EU4 to HOI4 easier.
This would be an ideal system.
 
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General WVPM

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One thing that would come in handy as others have stated, would be a bit of army automation. Such that I could micro the first few important battles in a war, then assuming I won those, let the AI do the moping up and the province capturing.
Would be awesome to put armies into a 'capture all of russia' mode (after smashing the russian army).
 
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Kovax

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I think General WVPM makes a vaild point: the heavy emphasis on die rolls and leader stats made the outcomes TOO random. I frequently went into a fight with superior techs and 3:1 or better odds, but couldn't get a leader (in 10+ tries) with more than a "1" in any relevant combat stat, then got my entire main army annihilated when the first three rounds of combat went WAY sour. When you can't get a die roll higher than a "2" in three tries, and the opponent doesn't roll anything less than a "7", your army simply melts. Stack Wipe.....again, and again. After about the fourth or fifth battle like that, it was effectively "game over".

At one point, I was trying to figure out how to "unlock" combat die rolls over "2", and nobody here seemed to know what I was talking about. Eventually I got a high roll (and an excellent leader with a "3" skill) and realized that it was just random behavior doing its worst. "Random" and I don't get along well (never did), so a game that's too dependent on them is virtually unwinnable for me; a bit of randomness is essential, however, to mirror "fog of war" and "uncontrollable events".
 
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Dichromate

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Armies need to be prevented from just wandering deep into enemy territory without capturing provinces first, at least in late-game. You should actually have proper front lines in late game wars, Victoria 1 handled war significantly better than victoria 2 did, really.
 
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WankoStankins

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We need army automation. And Dichromate is right, Victoria I's actually had frontlines and could give a WWI trench warfare feeling.

Controlling Russia or China, or say, Prussia in a two front war is ridiculous. And think of the multiplayer! Automation is required. Not Hoi3 levels, but near to Hoi4 levels. Marching around occupying provinces is tedious.
 
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