- Sep 27, 2017
As the title says. Haven't had chance to play yet.
If you think that's bad, try making a Lithoid Necrophage Hive Mind. They actually can't assemble any pops at all, regardless of how much base pop assembly they get.Remember the fact that Necrophages grow only at 25% speed? That makes the cloning Vats from Biological Ascention completely worthless. You are paying 30 food upkeep for 0,75 growth for Necrophages. Not worth it at all. This feels bad. Necrophages should get something useful out of Biological Ascension as Hivemind, because thats all you can do. Maybe add a different kind of building for Necrophages with the Biological Ascension that improves Necrophage pops? That would be useful.
I went with clones, fan mil, xenophobe, reanimators, catalytic technicians. Not min-maxed, but interesting.Iam trying to figgure out what to do with the Clone Origin. One of the choices makes your guys very good at alot of things very early on but you cant geneticly modify them further (making them average at best later into the game).
You cant do robots because you only assemble pop but dont grow it.
And it basicly limits you to 100 pop (20 per Ancient clone vat, and you can only ever have 5).
I tried raiding for pops and enslaving them but i keep running out of leader pops and since you need the Ancient clone vat on the planet to maintain the pops you can only ever have them on 5 Planets max.
I think the only way i can make that origin work is by raiding for pops without enslaving.
Has anyone figgured out what to do with the clones?
If you think that's bad, try making a Lithoid Necrophage Hive Mind. They actually can't assemble any pops at all, regardless of how much base pop assembly they get.
The problem with Idyllic bloom for hive minds is that any world you'd terraform into a Gaia you might as well make into a Hive world instead. There's some overlapping stuff there that makes me think of that civic as a trap for hives.I played a tree of life hivemind with budding, idyllic bloom, and catalytic processing. Budding's cost seems to have been reduced to 2 points, which is nice. Catalytic processing is interesting for hiveminds, since their inefficient researchers have been an issue. Since food is easy to come by for alloys, I could use all my minerals for research and found myself quite a bit further ahead than I usually do with a hivemind. Idyllic bloom was pretty interesting, and since you can only use it on planets of your founding species' type, I found myself using generic terraforming much more than I usually do, which made for an interesting change of pace. I'm pretty happy with the update so far, especially since it's all free.
Yeah, I was missing the hive worlds. It may be a better civic for non hive minds. However, I was able to get several Gaia worlds going ~50 years into the game with pretty casual gameplay. I felt like the fast pop growth speed combined with a bunch of early Gaia worlds was still pretty good. I'll have to play around with it quite a bit more.The problem with Idyllic bloom for hive minds is that any world you'd terraform into a Gaia you might as well make into a Hive world instead. There's some overlapping stuff there that makes me think of that civic as a trap for hives.
They can grow them, but they don't seem to be able to assemble them.This.. is not true. There was a special exception put in for necrophage hivemind to allow them to grow their livestock pops.
You're reading it backwards. It's not that only hivemind can be grown; it's that hivemind can only be grown, not budded.
sigh I've updated my post to reflect the fact that I can't read things today.
This was in the patch notes as fixed. If you're not using any mods, you know what to do.Criminal jobs are still broken, and won't be filled if jobs are prioritized the right way.