What are your general opinions on the game right now?

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Ravendiscord

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General Opinion:

1) It leaves the desire for data showing routes travelled by sims with colors from Green (less traveled), Yellow & Red (most traveled).
2) I wish the Cims had a maximum time they'd use to get to destinations (if they cannot find a route within that window they don't go)
3) Makes me wish Cim's are given the closest industrial &/or Commercial building (if new Cim's are closer the current but further Cims reselects a new industrial &/or Commercial building).
3) Let the city crash and burn if not enough Cim's can make it to their destinations (that's what saves are for).
4) Would like some taller buildings
5) More city development Chirps & only tell Haha chirps once.
6) Larger UI (Mainly Fonts)
7) Maintain Communication with me (the buyer) as you have prior to release.
8) The games makes me anxious to see what DLC's will be like
9) It hooked me. I don't plan on ever quitting this game.
 
Last edited:

x_dfo

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For me it's a very chill experience. I have reached 25k after 8 hours of very amateur play and money is pouring in so I've purchased a bunch of tourist buildings and assigned them a special zone connected by train. There's no indication of what I should be doing to improve my performance. Demand is very low across the board so I guess my next step is to do a big residential expansion with some dense commercial corridors at regular intervals.

Does the game ever go really sideways? I'm not saying oldschool simcity collapses are the way to go but maybe I'm just used to having more feedback as to what is going wrong and how I could be doing better? I also miss the tropico style scenarios - can mods provide this?

It's much more polished than I expected, I've never played a cities title and i'm really impressed at the quality considering the team size. So I have to say great job, it feels very finished.
 

kenratboy

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My general opinion is we have voted with our wallets for what looks like $10M+ in launch revenue - and the team in charge of the game is going to have the funding and latitude to polish this game into something truly amazing. This game has largely been purchased by enthusiasts, and I hope this empowers the developers to guide it in this direction.

In its current state, it is playable, but it is not something quite yet dialed in. I am happy to let the team spend months doing their magic and making this better.

I was happy to spend $40 on the Deluxe edition, and will be happy to pay for results.
 

Hardcore_gamer

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I don't understand the complaint that the game is too easy. It's a city-builder, where you build things, not outwit others strategically.

That doesn't mean there should not be any challenge. I only have about 5000 thousand people in my town right now but already I am started to get a little bit bored. You just increase your power and water supply, then build more homes, then more industry and shops, repeat repeat repeat and nothing happens in the meantime that you did not predict
or puts a stone into your path. The game is just too easy and predictable. The game desperately needs something like random events or just anything really that makes the game harder. I think public protests would be a good possible game feature.
 

Lord Finnish

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4 hours in I'm liking it more and more. Still learning though but I've gotten on my feet alright.

Have yet to be bothered by bugs and such but then again my city has only 7,000 folks in it.
 

fefenc

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The game is indeed funny, but it's CTDing as often as Simcity 4 CTDs, so if you forget to save, you'll lose an half-hour of progress by the white screen of the death (not sure if it's AMD related). Apart from this annoying issue, the game is funny.
 

stumason

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It's a good game but can certainly do with some polish.

1) Better feedback from what is happening in your city, from the Public transport especially but other things as well.
2) More variety in buildings
3) More road choices! Cities in Motion (1+2) had a huge choice of road types and styles - more please!
4) Tunnels!
5) And fix the damn previews for downloaded assets!
 

FX2K

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It's a good game but can certainly do with some polish.

1) Better feedback from what is happening in your city, from the Public transport especially but other things as well.
2) More variety in buildings
3) More road choices! Cities in Motion (1+2) had a huge choice of road types and styles - more please!
4) Tunnels!
5) And fix the damn previews for downloaded assets!


+1 to those, especially the road types.

I would go a step further with how plop-ables (mainly parks) etc are chosen, especially with so many available on the workshop.
Scrolling left or right by having to use those arrows is tedious, especially when everything downloaded is the same image. It wouldn't be so bad if the mouse wheel could scroll it I guess.

Overall though, I love the game so far.. I'm addicted.
 

Brabbit1987

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Currently, I think the game is pretty amazing. However, I also believe some improvements can be made to make it even better, which I am expecting to happen anyway. So I really have no major complaints.
 

James The 1st

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That doesn't mean there should not be any challenge. I only have about 5000 thousand people in my town right now but already I am started to get a little bit bored. You just increase your power and water supply, then build more homes, then more industry and shops, repeat repeat repeat and nothing happens in the meantime that you did not predict
or puts a stone into your path. The game is just too easy and predictable. The game desperately needs something like random events or just anything really that makes the game harder. I think public protests would be a good possible game feature.
That's what I'm saying. It's like if some one made a painting and says "I used all the colors and have all kinds of shapes, now what do I do?" Personally, the cool challenge in a city builder comes from what you want to build, not just solving what the game throws at you.
 

DDA87

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That's what I'm saying. It's like if some one made a painting and says "I used all the colors and have all kinds of shapes, now what do I do?" Personally, the cool challenge in a city builder comes from what you want to build, not just solving what the game throws at you.
15 hours in and I'm kind of getting the same feeling. There is no real difficulty besides traffic and keeping your cash in the green, if the game stays this way alot of people will buy the game, love it ( like I did ) but get bored after a couple of weeks and go play something else.

Games like civ4, hearts of iron and the old famous city building games all have one special thing. You need to be able to do new things, build new things, plan new things, all the time during the game. For instance take Zeus, one of my old favourite city games. You had missions with seperate challenges, get x population, produce x amount of goods, but also things like get x amount of wine, those buildings, those amount of rich people, etc. etc. to finally call in Hercules to put the smack down on that Hydra monster that's been killing your farms constantly :) Civ4 always has new tech, new buildings to build, new units to attack/defend with, new resources to find/trade for, etc.

New things, new buildings, new challenges, new 'tech' is what the game needs in the future.

What I love so far:

*very easy to use intuitive UI and road building system
*hasn't crashed on me once so far, very smooth fps without hiccups
*steam workshop ( thank you for the parking lots guys! )
*looks and feels realistic
*great price for such a good game
*great community and developer comments/feedback

What needs improving:

*challenge curve or the lack there of, adding a minimod that makes everything more expensive isn't gonna cut it guys I'm sorry..
*lack of disasters, no bad weather, traffic accidents, riots, bad economy, etc. Everything is happy as long as they got a park in the area :p
*there's a bug or weird feature where there is no commercial demand what so ever, alot of people have it and it needs a priority fix imo :)
*slightly more control over lanes in highway merges would be great, we all know the 'cars insisting on driving in the same lane because they think 2 turns in advance ' by now..
*bus tweaking, I redid my bus routes now and it's good again but apparently the AI sends 50 busses on a single track if the route is too long clogging up my entire highway :p Perhaps add an express bus for long way routes?
*more information on public transport, how many passengers on each line for instance? With alot of routes the transport overview with all the coloured lines gets a bit messy to look at..

Great game though so far, still enjoying it but after a couple of days I'm starting to get a little bored already :( There is only so much road-making-OCD can do for a man :eek:o
 

Harle

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The process of building a city is more enjoyable than Sim City 4 so far, which is saying a lot considering that has been my favorite for many years.

However, I am increasingly of the opinion that the gameplay needs work if it's going to be something I can keep coming back to:
1) Air pollution needs to go in. Until it does, industry is always going to be unbalanced.
2) Power generation needs to be rebalanced. Dirty energy is pointless. It needs to be buffed, and its consequences need to be tied to the above issue.
3) There needs to be a more complex social model. I don't know what the solution is, but it's far too easy for cities to become overwhelmed with high-wealth, highly-educated people. I accomplished this on hard mode my first time playing without even trying.
4) Perhaps related to the above, but land value needs work. It should be harder and more expensive to raise land value, and there needs to be more systems that are actively trying to drive land value down. (sidenote, it'd be nice to see built-in land-value onto maps, both high and negative, so that map-makers can designate certain areas as 'beautiful' or 'ugly' and have the citizens react accordingly)
5) Industry development should be related to access to raw goods and employees, and certain city services need to be stripped from affecting it (basically, they should only require fire and police access)
6) More control over roads. The road tools are the best I think we've seen in any city-builder to date, so this is not a complaint so much as it is a cry for more. When clicking on a road, an interface should pop up that allows us to change lanes, traffic stop systems when selecting an intersection (such as lights vs signs), what turns are allowed, etc. I think what exists is great and works for casual players, but there's no harm in hiding more options deeper in the UI.
7) Allow individual service building budgets to be manipulated. If I want to have a little suburban community off in the woods, I should be able to pop up a wind turbine and turn it way down to meet the needs of that community, without affecting the entire rest of the city that isn't even on the same grid. The current system makes it impossible to have small isolated communities with their own services without spending a disproportionate amount on those services.

I'm sure there's more that are escaping me. Suffice to say, I love this game and I have a lot of faith, but I hope that CO is willing to make significant changes to things that modders cannot implement themselves.
 

Lord Canterbury

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I enjoy it. Its fun. Does it need to do any more than that?

Though there are a few shortcomings, its day one fun... and given its success and CO's good interaction with the community to date, I'm hoping it goes through a similar post release development to CK2.
 

The_13th_Ronin

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It's good but there really needs to be some kind of punishment for people getting stuck in traffic on their way to work.

Bullshit disappearing traffic is bullshit.