What are your general opinions on the game right now?

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skylines303

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Mar 12, 2015
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Having played around 20 hours, I have to say that the game has a solid foundation and definitely has potential, but it's not exactly polished yet. For a first release they did a fantastic job.

I wish they made future releases more challenging though, because in this game none of your actions really matter except for road planning. The only challenge is managing potential traffic jams. You can zone whatever you like wherever you like and the map will just fill up without problems. Coming from Sim City 4 this feels quite strange. It's a lot harder to strike balance there.

There's also a quite elaborate system of public transport built in, but it does not live up to its potential because you don't get proper feedback, especially about how people move around the city.

I'm not really thrilled about the graphics either, it's ok, but it needs a LOT more variety in the building department. Both in terms of design and sizes. All the office buildings look the same.

Overall it's a very nice game, but it would be great if it was a lot deeper than this.
 

Beric

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every time i play for an hour i discover a breaking bug or a questionable design choice -.-

Yup. I've gotten 20 hours of the game now so for $22 pre-order it's not bad, but I'm getting the feeling that I need to wait a few months for some serious patching, as well as some rebalance mods.
 

darkelf1000

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Feb 10, 2015
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Having played around 20 hours, I have to say that the game has a solid foundation and definitely has potential, but it's not exactly polished yet. For a first release they did a fantastic job.

I wish they made future releases more challenging though, because in this game none of your actions really matter except for road planning. The only challenge is managing potential traffic jams. You can zone whatever you like wherever you like and the map will just fill up without problems. Coming from Sim City 4 this feels quite strange. It's a lot harder to strike balance there.

There's also a quite elaborate system of public transport built in, but it does not live up to its potential because you don't get proper feedback, especially about how people move around the city.

I'm not really thrilled about the graphics either, it's ok, but it needs a LOT more variety in the building department. Both in terms of design and sizes. All the office buildings look the same.

Overall it's a very nice game, but it would be great if it was a lot deeper than this.

+1
 

Philadelphus

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This is the first city-builder game I've played, and so far I'm enjoying it. I love the free-form road placement, and while I've been pretty conservative with it so far I'm starting to get more adventurous, and can just imagine the kinds of cities I'll be able to build with a further 10 hours of the game under my belt. I only have to broad criticisms I can think of at the moment:

1) The traffic. After watching some of the intersections that the game keeps telling me are problematic, I keep getting this nagging feeling that they wouldn't be a problem if there were humans driving those cars. Traffic seems to follow its own internally-consistent rules that are different from how I'd expect real traffic to behave. The fact that it's consistent is good – I can live with it – I just keep finding myself thinking "If this intersection were in the real world it wouldn't be nearly as much of a problem as it is here". Though this may just be my newness to road building and lack of familiarity with real traffic, I don't know.

2) Chirper. As someone who's done some game-development myself, I know all about putting a lot of work into a new feature only for people to tear it to bits when you release it, and thus I determined not to touch any Chirper-related options until I'd given him a fair chance. Having now played the game for six hours, I can now say that Chirper did a fantastic job reminding me why I don't follow Twitter in real life. :) There are useful chirps, like a shortage of electricity (something I caused quite a lot), and there are a whole bunch of fluff chirps. Some of them are genuinely funny and made me laugh...the first three times I saw them. By the fiftieth time I couldn't care less about them. The problem is that they drag the signal-to-noise ratio of useful information on Chirper down. Everytime he chirps, I need to read what it says just in case it might be important, even though most of the time it isn't. I would really, really, love an option to make it so that he only brings up each flavor chirp once, or at least not more than once every X hours. As I said, many of them are funny or at least amusing the first time. I'd rather they remain funny by their rarity rather than becoming over-exposed and completely repugnant. :)

(I'd also be happy if the "hey, this needs attention" chirps were written a bit less passive-aggressively. I just want to know that there's a problem for me to fix; I don't need my citizens imitating things on Twitter that annoy me about it in the real world. I confess to frequent urges to find whoever made the most recent nasty chirp and bulldoze their house in an act of petty retribution...)

Apart from these criticisms, I'm having a lot of fun with the game, and haven't had any crashes or instability at all on my Linux machine, which I really appreciate. Thanks CO! :)
 
Last edited:

dakdak99

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Agreed. This is a very solid base for an awesome city builder and it's already fun. It will need patches to realize its full potential. I'm confident, however, that CO are listening and will add everything we need given enough time.

Also agreed about Chirpie, I was determined not to hate on him either, but dang, how many messages about recycling and watering plants do I need to see?
 

Beric

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What are those buts and design decisions you speak of?

Commercial demand being completely killed due to building parks is the #1 bug right now, though there are a number of others, such as traffic.

Design decisions - why do I need to build schools in industrial zones to level them up when I already have full school coverage in my residential zones? It doesn't make sense.
 

LordDamien

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The game has a huge potential, but it's broken at the moment.

The RCI connection bug, traffic AI and commercial demand bug makes it broken. Hotfix is needed.

Commercial demand can be fixed simply by checking your unemployment.. Apparently if you have a high unemployment their is no demand for anything. solve that by building industry and offices and then things should return to normal. I have tested that out and it works .. Apparently in my city i had 26 percent unemployment and no demand..Fixed the unemployment solved the issue

Traffic AI = is not really broken, it could be fixed a little bit.. Although I notice they will use more than one lane in some cases. Is it a broken bug.. not really just need better planning

RCI connection bug - ?
 

LordDamien

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Commercial demand being completely killed due to building parks is the #1 bug right now, though there are a number of others, such as traffic.

Design decisions - why do I need to build schools in industrial zones to level them up when I already have full school coverage in my residential zones? It doesn't make sense.

It has nothing to do with parks Although maybe it was just in my case ..check your unemployment in your city under the population tab. if its high then nobody will be demanded until it is lowered. Solved by building offices and industry ( offices many if high educated and then building slums for the industry )

Wait you need to build schools in industry to level them up ?. Really ?
 

James The 1st

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It's really good and not broken. Sure there are some things that need to be tweaked, and definitely more content needed (which I trust will come in the future), but as a game just released it's really good. I'm pretty excited for all the potential of future expansions and mods.

I don't understand the complaint that the game is too easy. It's a city-builder, where you build things, not outwit others strategically.
 

rikmarkes

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Commercial demand can be fixed simply by checking your unemployment.. Apparently if you have a high unemployment their is no demand for anything. solve that by building industry and offices and then things should return to normal. I have tested that out and it works .. Apparently in my city i had 26 percent unemployment and no demand..Fixed the unemployment solved the issue

Traffic AI = is not really broken, it could be fixed a little bit.. Although I notice they will use more than one lane in some cases. Is it a broken bug.. not really just need better planning

RCI connection bug - ?

I think you still haven't understand what's really going on with this game or you're just in denial, but I think time will help you out.
 

TheNirl

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Mar 10, 2015
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Just a few hours into the game, but I am overjoyed to see that money isn't being thrown at me. The traffic management seems very good, except for the lane usage issues, of course. Looks wonderful!
 

jimutt

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I would like to say that the game is by far the most promising city builder released since SC4. But there are still many areas where I would like to see improvements. Though I do believe that the game has great potential and I believe that the modding community will be able to contribute with many new features. I've already seen screenshots of a mod being created to enable zoning for pedestrian paths and we will definitely see much more of that kind of gameplay modifications later on.
 

Lord Finnish

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I've just over an hour in Skylines and I've never been very good at city sims and so far I feel a bit overwhelmed. There's a few gripes I have but so far I don't know if they are even the game's fault.
Probably biggest thing I don't like about this game is the art style really. I don't like the cartoony SimCity 5 style graphics, I would personally prefer the more realistic SC3K/SC4 style.

But overall I'm liking this game and since it's so early in development I'm sure the devs will address most of the game's issues. Few games are finished at launch, complex games like this even less so.
 

Beric

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It has nothing to do with parks Although maybe it was just in my case ..check your unemployment in your city under the population tab. if its high then nobody will be demanded until it is lowered. Solved by building offices and industry ( offices many if high educated and then building slums for the industry )

Wait you need to build schools in industry to level them up ?. Really ?

It's definitely your case. Read the commercial demand thread. I and others have absolutely confirmed that in a stable city with no commercial demand, demolishing all parks absolutely causes commercial demand to return to normal levels. The game is broken.

I think you still haven't understand what's really going on with this game or you're just in denial, but I think time will help you out.

Yup. The base of the game is very good and shows a lot of potential (hence why I'm posting here), but there's a lot of broken things right now.