I use it primarily to break up federations and defensive pacts. It's easier to conquer the galaxy if everyone is on their own~
I mean, hell, in Crusader Kings I'm the target of Murder schemes all the time. It sucks, but then my heir takes over and it's all fine.Ok, i would get annoyed when the AI would launch an operation ever minute, but why not limiting it with a cooldown? Maybe 10 years for killing a leader. Lets say you need a lvl 90 network to even try a assassination and after you tried you will have to wait 10 years, that would limit the potential uses quite drasticly, even with a lot of AI empires?
To use Crusader Kings as an example again, this would be a simple "Fabricate Claim" Scheme.Steal tech is good, especially if you get that backdoor hax for a longterm bonus.
Farming favors might be nice if you want to play politics but only if you have energy towastespare.
Having an op action that gives you claims (or makes claims cheaper) might be useful.
Remember that espionnage is only part of the DLC, and not even the main theme. The entire "becoming the Crisis"/"becoming the Custodian or Imperium" is the meat of the content.Wait, the operations are the only thing the DLC added to the Espionage mechanics? I paid 20€ for like... 9 operations from which 1 is actually usefull? Oh boy, PD got me again it seems.
Wait, the operations are the only thing the DLC added to the Espionage mechanics? I paid 20€ for like... 9 operations from which 1 is actually usefull? Oh boy, PD got me again it seems.
The irony being that the game designer was boasting in a dev diary before this went live that Nemesis DLC was the biggest DLC they have worked on for Stellaris. I am truly shocked at just how few operations there are. I saw the list in previous dev diaries and just assumed those were the ones being shown but others existed or could be researched. Nope!
Nope.Yep. Seems like new management
This is really neat, happy to see the effort in supporting modders creating their own operations is paying offPosted a lot of cool mods stuff.
Your answers are kind of depressing. So there is nothing i missed?
Why cant i assasinate researchers or enemy leaders? Why is there no option to create unrest or a civil war with espioange? Sad, i think thats a lot of missed potential.
Does anyone know a mod which gives better operations?
c) Parallel ops should be a thing.
custom_tooltip = {
is_running_espionage_operation = no
fail_text = operation_one_at_a_time
}
You are 100% entitled to think that there could be more operations, there most certainly could be. But implying that you paid 20 Euros and only got 9 operations...kind of seems disingenuous. You paid for the full content of the DLC, not small sections of it.
it was interesting to screw with other countries by political scandals. but the base game is too tame, thankfully it has huge modding potential.
Here's something ive knocked up last night (text still highly WIP - havent even proofed it yet, and need to work out the scope-text to pull the admiral's name and rank):
Start phase
View attachment 706727View attachment 706726
You can pull dynamic lists of fleets (here the condition is only military fleets with an admiral)
Phase 2 and 3
View attachment 706724View attachment 706723
Admiral dead (still need to setup text)
View attachment 706722
And its seriously flexible too, Ive written up different types of operations text depending on if you are non-gestalt organic/non-gestalt synth/MI/HIVE and attacking a normal/MI/HIVE ship. To show all of that would take a dozen screenshots, but heres how it looks in the compiler.
View attachment 706732 - The text just for phase 1 View attachment 706729 All the text adds up to like 3-4 A4 pages
You can also conduct false-flag operations (start an operation with country A, targeting any country B that both you and they have comms with. For example I could send agents to spark a war or trigger a terror act in country B and blame it on country A. And a ton of other things. The biggest bottleneck is how long it takes to load up and test this usually.
You can pull dynamic lists of fleets (above, the condition is only military fleets with an admiral), Megastructures, pop factions, other countries they know, and a couple other things, you can see me texting all the list-scopes below (none means no list - like most vanilla espionage ops) you can even target their spy network on you (I think, not screwed with _spynetwork one too much yet):
View attachment 706731
My plan for now is to make a batch of assassination missions
Assassinate Assigned Admirals
Assassinate Assigned Generals
Assassinate Ruler (non-gestalt)
Assassinate Galactic Emperor (special ruler mission)
Assassinate Lead Scientists (the 3 you research with)
Assassinate Governor (might need to think on this as there isnt an easy list system for it - maybe just target a random governor, or create list of their top 5 ranked governors).
Assassinate Envoy (false flag operation)
But could do other interesting things after, like crippling titans or sabotaging AI/Dangerous Tech/Colossi research programs
Shhhhh, Advanced empires are good for this exact purpose.The way most players value science in the game, I'd figure everyone would be spamming Steal Tech on rivals with assets that have a bonus to that operation in order to keep the backdoor modifier in place constantly even if there isn't a good tech to actually steal.
We should have known espionage would be underpowered it is the spiritualist/psi focus.
.... The problem is that if the player build strong starbase so could the AI - turning the entire military system toothless despite having powerful effects.The problem is that if the player could build strong spy defence, so could the AI - turning the entire espionage system toothless despite having powerful effects.
It does work. Mechanically it grabs a fleet from the crisis and picks a random planet in [target] and says 1 go there* 2 kill anything along the way.Crisis Beacon seems very good as well if it works properly, though I haven't tested it yet.