Well we're the ones that actually put food on their tables.
You think the devs make nearly anything when the game gets sold for 7.99?
They make the same percentage that they would when it sold for 39.99.
probably 70/30 maybe 80/20.... maybe...
What paradox should know by now is that a game gets sold at its proper value, 5.99 or 7.99 HOI 3 was its value.
7.99 to sell a digital copy of a game is fairly good money when you sell 50,000 copies or more. You people always thinking "raise the price of HOI series to 89.99 , we will pay!!" Economics of the digital distribution industry dont work like that. You are getting data over the internet in exchange for money. There are few costs involved other than bandwith.
so a developer selling a game at 7.99, and getting 70% of the money from each sale really isnt doing bad if its a popular game. However, If the dev's didnt develop the game in the correct manner? Maybe it wont be popular and they could drop the price to 1.99 and it still wouldnt sell. (for example, moo3 within 3 months of release was being sold for 19.99 with a 20 dollar rebate on Amazon.com)
Kings comment about caring about the customers that bought into the hype for his product and paid full price is disturbing.
If the game was solid enough contender at release the price would never have dropped so quickly. (IIRC it hit 19.99 in a month?). Good Games generally keep their pricing higher since there is demand and no reason to drop the price to keep game sales up.
Anyways what im getting at is, you still got the 70% of each sale at 7.99, a customer is a customer and they are hard to please when they feel ripped off.