• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

dicklionell

Recruit
21 Badges
Jul 19, 2017
8
0
  • Age of Wonders III
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Prison Architect
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Crusader Kings II
  • Steel Division: Normandy 44
  • Cities: Skylines - Campus
  • Magicka
Don't really see the point in being high up on the ladder so I thought it would be interesting to play something offbeat and unusual.

Edit: not asking for the specifically badly constructed decks but for the worst divisions. The process of trying to make them somehow playable for myself is an integral part of the fun.
 

Herr_Robert

Captain
27 Badges
Jun 13, 2017
329
0
  • Crusader Kings II: The Old Gods
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
I would say Lehr is the worst. Its income is terrible until C, it has a weak A phase and it lacks in infantry which is even more important to have in 1v1. Other than that, I think it depends. Windhund has the worst total income in the game, but on the other hand, it has a strong selection of units in phase A, so I could see skilled players perform well with it. Then there's 12SS, which can't put up a fight against 4AD on most maps at the moment because it doesn't have a single fighter in phase A, which means it can't actually take out the B26 until phase B.

Something between Windhunt, pz lehr ,12 pz, 21 pz and 9 pz. yeah there is a trend axis pz decks are trash.

I have not played 9th Panzer that much myself, but I think it seems like a solid deck for 1v1 play. It has many cost-effective units and plenty of veterancy.
 

Max_Damage

Major
1 Badges
Sep 24, 2013
682
0
  • War of the Roses
I would say Lehr is the worst. Its income is terrible until C, it has a weak A phase and it lacks in infantry which is even more important to have in 1v1. Other than that, I think it depends. Windhund has the worst total income in the game, but on the other hand, it has a strong selection of units in phase A, so I could see skilled players perform well with it. Then there's 12SS, which can't put up a fight against 4AD on most maps at the moment because it doesn't have a single fighter in phase A, which means it can't actually take out the B26 until phase B.



I have not played 9th Panzer that much myself, but I think it seems like a solid deck for 1v1 play. It has many cost-effective units and plenty of veterancy.
Veterancy im not seeing it the infantry is super expensvie and super inept for cost. two star pz4h are bad. one star pz4j are worse. The speedy tanks are fun but 1 elite AT gun or a phase A sherman will destroy any amount of these for free.

It is simply a variation of Windhunt which can take 22th out of 22th places for 1v1 decks :D
 
Last edited:

Karlburg

Colonel
46 Badges
Jul 26, 2005
1.001
299
  • Age of Wonders III
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Rise of Prussia
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Knights of Honor
  • BATTLETECH
  • Cities: Skylines
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44 -  Back to Hell
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis III Complete
  • Crusader Kings II
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Arsenal of Democracy
  • Lead and Gold
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
SSB is extremely powerful vs infantry divisions. Not the worst, it's top 5 imao.
I perfer panzer lehr, 3th armored and 116th are the worst divisions for 1v1.

They're good against german infantry divs with weak arty or armor options and that's none of them. In certain maps they work ok but thats it.
 

o0970o

Sergeant
Sep 4, 2017
64
0
They're good against german infantry divs with weak arty or armor options and that's none of them. In certain maps they work ok but thats it.
It really raped most german infantry divisions, in most map. On open fleid, just spam centaur, cover it with sherman, and thats GG. In forest and city, their infantry firepower is unmatched. The only problem is 3FJ in bocage
 

dmdelor

Major
98 Badges
May 31, 2016
526
344
  • Sword of the Stars II
  • Heir to the Throne
  • King Arthur II
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars
  • Crusader Kings II
  • The Showdown Effect
  • Hearts of Iron IV: Expansion Pass
  • War of the Vikings
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Hearts of Iron III
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Way of Life
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Hearts of Iron IV: No Step Back
Hmm... I guess I'd go Lehr, Windhund, and 101st Airborne if I don't know the map and opponent. There's some divisions that I think are a bit weaker than the others, and several Allied divisions have gaps in their anti-armor capability that makes them particularly sad on certain map/opponent pairings, but in general there's really few that make me say "oh, that's terrible in 1v1!"

So, my top 3 in descending order of difficulty:

I think the Lehr are tricky. You get very little infantry until Phase C and no tanks until phase B. You need to be really good at making up ground, although as a consolation prize your Allied opponent will be pulling his hair out at his inability to stop you from pushing through open ground once the big cats arrive.

The Windhunds are in the same boat when it comes to opening with almost no infantry but ultimately getting big cats. However, they can open with a strong Panzer III rush in A and then start getting reasonable quantities of infantry in B, so they're handicapped for less time. In exchange, however, you don't get the big cats until phase C and have bad phase B tank options so you need to have a good phase A and don't have a lot of time to exploit your armor advantage when the big cats arrive.

The 101st Airborne are actually extremely good on the right terrain, but in general they're a deck that is weak outside of a narrow niche. If you end up on an unfavorable map or against an opponent who is good at exploiting that, you may have a challenge on your hands.
 
Last edited:

Lord KhaZimir

Major
108 Badges
Jun 30, 2004
797
0
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Heir to the Throne
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
Panzer Lehr is the real challenge, How to survive with sticks and stones until your big fat cat saves the day. On Ste-Mere Eglise, Pzl is a nightmare
 

DoubleDan68

Corporal
1 Badges
May 25, 2017
48
0
  • Steel Division: Normandy 44
them and windhund are the most redpilled axis decks

for high quality player only
It's a shame that allied decks hold the hand for them.......
.......
.


Equal skill and the axis guy has to really crank his way to phase c when they finally get useful, and as soon as the allied kid losses ground he surrenders and you realize that you never got to play the down hill part of your deck..... So many ssb players I play against quit when the phase a gravy train ends and you don't get an opportunity to use your income advantage
 

KillaJules

Private
1 Badges
Oct 7, 2017
16
0
  • Steel Division: Normand 44 Sign-up
The Windhunds are in the same boat when it comes to opening with almost no infantry but ultimately getting big cats. However, they can open with a strong Panzer III rush in A and then start getting reasonable quantities of infantry in B, so they're handicapped for less time. In exchange, however, you don't get the big cats until phase C and have bad phase B tank options so you need to have a good phase A and don't have a lot of time to exploit your armor advantage when the big cats arrive..

Although I haven't played ranked, I'm surprised you didn't include 21st Panzer in that list. 21st do get a bit more infantry than Windhund but they still have a massive disadvantage in terms of numbers and price against the allies. 21st also get slow halftracks and no vet in phase A. So their infantry is among the worst. Their tanks are also very bad against other tanks. The S35 is of little use against any tank stronger than a Tetrarch and dies at max. range to even the weakest allied AT guns. Windhund totally outclass them here.

They have no IG18s or howitzer halftracks in the support tab. If you want the closest equivalent you have to get the Panzer IVC which costs a lot more but has totally ineffective armour, has only 6 AP and doesn't have the range to snipe AT guns like a Churchill V would. So their infantry support is pretty bad. Their anti-tank tab is at least functional in A but the PaK halftracks still suffer from a lack of HE shells. They do not get a good air opener and their arty is all short-ranged. Their rocket arty is very short ranged, does low damage and costs only a little less than a Panzerwerfer. Spamming rockets can be effective but this certainly is no great advantage compared to many other decks. And to make matters worse, 21st Panzer gets weak armour and weak mobile anti-armour in phase B. They seem bad at nearly everything even in team games.
 
Last edited:

dmdelor

Major
98 Badges
May 31, 2016
526
344
  • Sword of the Stars II
  • Heir to the Throne
  • King Arthur II
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars
  • Crusader Kings II
  • The Showdown Effect
  • Hearts of Iron IV: Expansion Pass
  • War of the Vikings
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Hearts of Iron III
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Way of Life
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Hearts of Iron IV: No Step Back
I've always had a soft spot for the 21st Panzer, although I suspect if I extended my list the best they'd rank is slot #6, and probably #4 or #5.

I don't think they have any flaws that make them terrible for 1v1 in specific, at least; they're just kind of generally mediocre.
 

bkn

Corporal
Aug 15, 2017
37
0
you can consider all axis tank divisions as nearly unplayable in 1vs1 (if you dont know your enemy or the map)

Don't really see the point in being high up on the ladder so I thought it would be interesting to play something offbeat and unusual.

Edit: not asking for the specifically badly constructed decks but for the worst divisions. The process of trying to make them somehow playable for myself is an integral part of the fun.

you cant make them playable for 1vs1, its simply impossible... playable for me means winning games with it.
 

Herr_Robert

Captain
27 Badges
Jun 13, 2017
329
0
  • Crusader Kings II: The Old Gods
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
It's a shame that allied decks hold the hand for them.......
.......
.


Equal skill and the axis guy has to really crank his way to phase c when they finally get useful, and as soon as the allied kid losses ground he surrenders and you realize that you never got to play the down hill part of your deck..... So many ssb players I play against quit when the phase a gravy train ends and you don't get an opportunity to use your income advantage

That makes them kids? Unless they throw tantrums I don't see the problem. Personally I think it's good when players realize they have lost and surrender in 1v1 games. In team games it can get pretty annoying, though, since it's not very fun to fight against the AI. The Wargame system where the defeated player's income was distributed among his teammates was so much better than SD's AI-takeover.
 

pbatt

Corporal
29 Badges
Feb 17, 2010
48
0
  • Europa Universalis III
  • Sword of the Stars
  • Battle for Bosporus
  • Crusader Kings II
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Cities: Skylines
I was wondering why nobody said about Red Devils. Worse units and very low income in A make this division pretty bad comparing with 101st.

It's probably being overlooked because it still is a bit tricky to play even after receiving the double vet 2 6lbers. It can run out of infantry if not played well and while it has strong phase A infantry, they are a bit micro intensive and need mortar support in the open.

Edit: also misunderstood topic. 6th is plenty viable because they don't have the phase A armor weakness they used to have.