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Zergrage

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Oct 20, 2008
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OK the title may be a bit weird.... but trying to analyse pop's issues, and when I open up the POP's status from save file I see pop's issue's like this:

Code:
officers=
    {
        id=12814
        size=38
        persian=shiite
        money=19.60471
        ideology=
        {
2=11.12350
3=70.70615
6=18.17032
        }
        issues=
        {
1=8.99078
2=6.72284
3=6.72284
4=9.08096
5=6.72284
6=6.72284
7=0.37701
8=6.72284
9=6.72284
10=11.06802
14=8.68793
15=8.01248
16=6.72284
17=6.72284
        }
        con=1.36838
        literacy=0.07101
        bank=0.01703
        con_factor=0.00021
        everyday_needs=0.88889
        luxury_needs=1.00000
        random=5
    }

so I see they're kinda issue ids(free trade, pro/anti slavery, pacifism, jingoism, etc.), and there are up to 73 of them, but what are them by the numbers?

e.g. 1 is interventionism, 2 is protectionism(probably not, just stating examples)

I thought of checking each POP's status from the game and try and match each of their issue percentages but thought maybe there's a better way to find them. is there any list written I can check?

and P.S. whats that random on the end for? maybe random checksum for inner calculation? :S
 

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Load a save, check a pop's issues and compare it with the savegame to find out.
As for the random, probably a seed, which ensures that the random stuff doesn't change when you reload.
 

General WVPM

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Well I did just that and I can confirm it's the order in which the issues are defined in the issues.txt.
So for me 1 = protectionism, 2 = free trade, etc.
Same thing for the ideologies.