What are the interests for new nations in AOD?

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Pioniere

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What are the interests for new nations in AOD? For the moment and the future.

Last year and late 2015 I managed to creates some new nations, but some bugs and not that functional effects happened. Sometime after I lost some interest in this work, even so I never gave it up. I think we should add something inn this game. However, I would like to hear what the players like to see first. I do not intend to make too many strange variations. Nevertheless, what about a communist Eng/UK of some sort? I was thinking of a general government in Poland that Germany and perhaps even Soviet could set up. I was thinking of an east coast America the ASR, so that it would be easier to for the invaders to split-up USA.

I did understand that Catalonia was ok and some said that Azad Hind was nice thing as well. Azad Hind was a nationalistic somewhat pro Axis movement, but might as well flirt with the Soviets if it would get independence from the soviets. The Azad Hind would differ much more from India because it is an uncompromised brake from the UK for building its state.

dgjfg12kx3e1g26v6.png

I would like to add a France version called Nationalist France based on the Vichy French enclave. This “France” would be possible to liberate after 1944 for the Axis if they have sufficient province holdings in France similar to the original Vichy state.

dgjfn0qkm6g2yggua.png
 
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DesertFoxx

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Well, AoD these days has seemingly every nation under the sun, but if anything I'd like to see some historical states be included. If I had to pick one, I'd be happy with just some love for Austria-Hungary (u39?) in the revolt.txt file so that it didn't require moddir to have all its cores etc. Any number of things could have gone slightly differently and it could still exist in 36'...

Beyond that, Prussia and a Bourbon France (not the ones from Arma scenarios with the strictly balanced tech teams but more historical/geographic minded) would be cool if you ask me.
 

Commander666

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THAILAND as a reasonable alternative to Siam "folding" (making peace just before one can annex it) and then setting up the ridiculous situation of giving military access to all previous combatants.

The game play here can become ludicrous:
1) A UK infantry division retreated to Bangkok. USA has it surrounded on all four sides. Losing the battle, the UK unit did not eliminate but now is retreating to province in Siam where USA unit that attacked it is.
2) USA units (who won the war in Siam) can NOT move out of Siam to conquer more but they can attack enemy outside of Siam if those enemy are adjacent. Attack only... not advance.
3) You can NOT interdict enemy in Thailand if your bombers are outside Thailand. If you base the bombers inside Thailand, then you can use them.

Who knows what other "border peculiarities" exist with that problematic "Siam leaves its alliance and makes peace". Have not tested if units can even cross the land border if the adjacent territory is yours.

A sensible puppet after logical annexation of the old Siam would improve the game. BTW, it was officially Thailand by 1939 and until 1945, when it changed back to Siam. In 1949 it changed to Thailand again. Please get rid of the current bad setup with Siam "folding" How can anyone force peace if the conquer does not agree?

NOTE: When Denmark "folds" (The army stands down) Germany gets the European provinces. It doesn't go to a ridiculous situation of "Now the UK has military access to Copenhagen".
 

Pioniere

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We could however just change the name to Thailand instad of Siam. I have changed the name of Persia to Iran in my coming new files for AOD.
If there are very large differences from Thailand to Siam it would be an idea as a nation. It could be like this Siam and Thailand have some uniq ministers/leaders and tech teams? But what about claims on provinces? Siam and Thailand have the same flag? I dont now much about Thailand I would assume it will be more Japan friendly? We could make it like this past 1943/44 you can only liberate Thailand not Siam.

Since we can liberate the Ottoman empire in AOD we might consider Austria-Hungary.
 

Commander666

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Yes Thailand and Siam would be same flag and all. The real problem is how Siam "folds" (goes from war to just peace and giving military access to all combatants) instead of getting annexed so that then a new nation could be liberated.
 

DesertFoxx

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Since we can liberate the Ottoman empire in AOD we might consider Austria-Hungary.

Exactly. You can recreate Tsarist Russia, the Ottoman Empire, Prussia is there in the form I mentioned too; why not the Habsburgs? :D

I'll happily pitch in to do the work for it if you'll include it -- I think its just a matter of;
1) adding the right cores to u39 in the revolt.txt file
2) copying the appropriate tech teams / leaders / ministers from component countries to their own files
3) adding an AI file for them

Am I missing anything?
 

Pioniere

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I would agree to include Austria-Hungary, but I would lower its chance for liberation for the vanila game. It would then be only possibel to liberate it bewtween 1936 and 1941. A player can always mod it own ending date. IIRC the ROA Russia has some tsarist ministers. I assume the dream of a Tsarist Russia would not be compleltly gone, but would very weak fulled by the hate of Stalins terror. Its ministers will go from FA to a few SC. I would agree to have a starting date from 1936 to the start of 1950 ca.
I would not agree for adding Prussia yet becuse we have alredy 3 Germanys. 4 Would be a bit to much, but we might find a compromise later.
Lets focus on Austria-Hungary and Tsarist Russia.I would not agree that there provnical calims would be to large. For me that would be to gamy.
No I would not agree for the Habsburgs.

What you want is kaiserreich for AOD :)
---

Ok, commander so its the event that is worst problem I will talk to event maker expert for that. I would just change Siam to Thailand for now I think.
 
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Pang Bingxun

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3) adding an AI file for them

For 1.11 i intend to add AI files for all countries available in the 1936 Grand Campaign. Apparently that would also include Austria-Hungary. The Ottoman Empire is there, Habsburg should be, too.

You can recreate Tsarist Russia,

The borders of russia are closer to the 1991+ russian federation. But of course it is possible to coup soviet union, then it has the cores of the soviet union.
 

DesertFoxx

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I would agree to include Austria-Hungary, but ... No I would not agree for the Habsburgs.

I think you are confused, my friend.

You don't need to agree for the Habsburgs, they're already in the game - Otto I is an available HoS for Austria; why should he not be for AH? That seems incredibly silly to me.

I'm not asking for it to be a country that can be released through 'liberate nation;' but just that since its tag already exists that it be added in revolt.txt (most importantly) and the associated files I mentioned. If it were to be release-able, I'd say it ought to be only through an event so as to make sure it was under more logical circumstances that it was resurrected - but that's another matter.

I would not agree for adding Prussia yet becuse we have alredy 3 Germanys. 4 Would be a bit to much, but we might find a compromise later.

I'm sorry if you think 4 would be too much, because that's what there is already ;) Prussia is already in the game (tag = UPR)

Lets focus on Austria-Hungary and Tsarist Russia.

I don't think Russia needs anything beyond perhaps an AI file; though I suppose re-evaluating the techteams it has wouldn't hurt, they seem much stronger than SOV.


What you want is kaiserreich for AOD :)

Alas, no. I recall thinking the Kaiserreich's assumptions to be far-fetched in both assumptions of the CP victory and especially the post-war world leading up to the scenario start for me to be able to enjoy it.

I think there are any number of very plausible, even likely scenarios that the Kaiser is still German HoS in 36' and AH exists too (which is why when you asked about countries, I wanted to get those last files in place so I could work on scenarios to that effect) but Kaiserreich isn't one, to the best of my recollection.


For 1.11 i intend to add AI files for all countries available in the 1936 Grand Campaign. Apparently that would also include Austria-Hungary. The Ottoman Empire is there, Habsburg should be, too

Great! Its the revolt.txt file that I think is the one that's the most important; AH doesn't have cores on (some of) Bohemia IIRC. Though ministers/leaders/techteams would be fantastic too, if possible -- happy to contribute; mainly I was just thinking adding the HUN / AUS / CZE / CRO together but also adding events to sleep the teams/leaders/ministers if those countries became independent (to avoid the old Vichy/France problem where you'd have someone in two separate countries :p)[/QUOTE]
 

Pioniere

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Well it was just that I didn’t know that the Habsburgs was the last ruling royal family in the Austria-Hungarian empire. In addition, I did not now too much about them from before. They are already in game because of a minister ok fine.

I now that that the UPR is in the game from before because I have made some updates to it. IIRC the UPR is not part of the 1936 GC, but in the fantasy scenarios.

For me im mostly im interested in new and somewhat alterative republics after the fall of the old monarchs. However, I do respect that we can have an option for some alternatives that the player can bring them back.
 

DesertFoxx

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Well it was just that I didn’t know that the Habsburgs was the last ruling royal family in the Austria-Hungarian empire. In addition, I did not now too much about them from before.

The last ruling royal family? :D Well, technically, yes, but it wasn't a short-term role... No disrespect intended, but here's a line from their wikipedia page:

"the dynasty of the House of Habsburg was truly entrenched in 1276 when Rudolph became ruler of Austria, which the Habsburgs ruled until 1918."


Anyway, as I said, I am just after updates to the revolt.txt & AI files, so that if one wishes they can be used without the need for moddir/extra install steps, so our aims do not conflict so far as I can see :)
 

Pioniere

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Chaim Kaufmann

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The game needs better AI more than anything else. Next after that, more flexibility in the postwar settlement depending on who takes Berlin, Paris, Warsaw--with and without splitting GER, etc. Maybe more options about the fall of France and forms of SOV defeat that do not need to be permanent. The Siam sillinesses could use fixing. What it does not need is more countries, least of all Austria-Hungary. After 1918, or even 1915-1916, the subject nationalisms were far too strong to ever again be peacefully reincorporated into an empire run from Vienna. If AUS can somehow conquer one or more, fine, but integrate them as core territories? No way.
 

Pioniere

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This thread is not about anything else, but making new countries. My focus is the time past 1930 and not making life to dead empires in general. I agree to the Siam sillinesses . Thailand should be possibel to liberate past 1945 and Siam should no longer be possibel beyond 1947.
 
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Pang Bingxun

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I believe Chaim Kaufmann referred to something very different: The event chain regarding Siam is somewhat bugged.

To allow Thailand in addition of Siam does further amplify an existing problem: The lack of an alias system. Generals might fight for opposing forces, it could even happen that the same IRL person is commanding 2 armies directly fighting each other.
 

Pioniere

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I know about Siams bugged event chain I have seen it during the gameplays. And commander666 pionted it out in this thread. Kaufmann should post about the AI somewhere else its no secret that the AI could have been beter even if might not hurt to mention it.
Sure generals can fight for an opposing forces like Andrei Vlassov, but its hard to simulate that in old hoi2.
 

Chaim Kaufmann

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If we're only discussing new(ish) countries, then I'll repeat that a variety of options related to permanent or not-so-permanent defeats of FRA, GER, and SOV would be useful and would call for not so much new tags but more ways of using certain tags--those three majors, POL, UKR, CZE, SLO, EGY (and are there Somali, Papua New Guinea, Catalonia, Belarus, Tatar, Central Asian, or Caucasus peoples tags?). Kashmir was independent briefly and its quick death was not a guaranteed outcome. Sicilian and Padonian tags could be justifiable in some circumstances, at least more so than A-H or OE.
 

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Hi, Somalia is inthe game and so is Belarus. We dont have the Tartar but we have a Transural republic. I have in the past dont work with a communist Belarus.With Some help from the forum I did work on a Catalonia, but it got a bit bugged. I will do an other test some other day.


The reworked Azad hind works.
din80kjaeswxzjaki.png
 
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