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Danmark Rising

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1) Diplomacy and Neutrality...

Neutrality and scripted war decelerations make playing a European Minor power such as Denmark, depressing and pointless. If I'm playing Denmark and I make nice with Germany the chance of them invading me should decrease. If I let them use my ports for the invasion of Norway then that should reduce the chances even further, while increasing the chances that the Allies could attack. Please add more diplomatic options for Minor powers.

2) Chinese Civil War...

The warlords of China were still pretty much at war with each other until December of '36. The Chinese Civil war simply doesn't exist in the game, and the neutrality of the Chinese warlords is set far too high to be realistic. The Primary goal of Nationalist China prior to Marco Polo Bridge, was unification by any means necessary and by Dec. '36 it had largely been accomplished except for the Communists. None of this prewar maneuvering can realistically be played out by someone playing Nationalist China because by the time you lower your neutrality from 70 in order to declare war on the other warlords, your all ready at war with Japan and loosing. Nationalist China, if played by the AI or by a Player is being completely overrun because it can't get any where near the level of unification that it historically had in June '37.

3) Surrender Events...

End of war surrender events still leave a lot to be desired. If a player gets very far away from the historical events of the war the surrender events, especially of Germany, simply can't handle it and often the game just crashes. For Instance, In a game I played as Japan (I didn't join the Axis), I defeated China and then attacked the USSR. Germany launched Barbarossa but did fairly poorly and was only able to capture up to about Kiev. I, as Japan came up through Siberia and took Moscow, annexing the USSR, Germany annexed the land that they had control of. Later on in the game when the Allies captured Berlin, since the USSR no longer existed, instead of firing the creation of West Germany the game simply crashed. I've also seen games where Germany had annexed territory that simply remained Germany even after they surrendered to the Allies and West and East Germany were created, thus you basically ended up with three Germany's; West, East, and Fascist; with the Fascist Germany still at war with some of the Allied combatants but not all of them.

4) The British Commonwealth...

Egypt was effectively independent in '36 although still heavily influenced by Britain until after the war, however Egypt as and it's own troops almost never become a part of the game. I think it would be far more realistic if Egypt were to start the game as a puppet of Britain.

India, although not officially independent until '47 also rarely comes into play in and of itself, even though Indian troops participated in almost every theater of the war.

Also, it seems odd to me that if Germany takes England (which it currently never does when played by the AI since AI Germany seems to have no clue what an amphibious invasion is (I'm looking at you Norway front), that there is no option for Egypt and India to declare independence and choose to fight on, or even join the Axis.

5) Factions

It would be nice to be able to leave a faction if that faction is not at war and to do so without having to edit the save game or mod in an event.
 

unmerged(172072)

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i hate when someone use this excuse .this is not a ww2 game at least purely but is a game that start from 1936 and stop 1946. even if you are right that this is aww 2 game i find your answer wrong . ok because this game is set in ww2 means that someoneshould be able leave an alliance


I'm playing as IJP and after the first few months of Barbarossa I leave the Axis and decide to use my new Egypt to launch an invasion of Italy. I sign a peace deal with the Allies and join the Commiterm. I'm the player so who cares what the ai thinks.

Now what if I was Germany and this happened? I would be pissed. What if after that a few more Axis/Allied members jumped ship and maybe the USA decided to switch to the Commiterm? I would ask myself is this a WWII game or just a sandbox set in the mid 20th century?

Why not just add alien tech? If your going to throw out plausable realistic geopolitical desicion making than you might as well throw out tech etc etc etc...

Using events to cover plausable what if scenarios is all good but please do not ruin the WWII feel.
 

unmerged(172072)

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This will be my last post I promise! I just wanted to add something to my original post.

Biggest problem #3.1: Puppeting seems to have mixed results and loading up as several of my puppets I find the biggest issue is that they have no resources and thus collapsed economies. So I propose:

1. On the Intelligence screen all puppets should have their info open to the eyes of their master.

2. The master should be allowed to freely send resources and supplies to the puppet. (I have so many Rares & Metal right now I can't get rid of this stuff quick enough!)

3. The master should be able to demand expiditionary forces. This way you don't have to really fret over where they send their petty forces.

4. The master should have more control in over if the puppet should ship resources and which resources.

5. The master should be sent Ben & Jerries Ice Cream on a regular basis.

This way we the player can have more control over just how effective our puppets can be.
 

Danmark Rising

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"I'm playing as IJP and after the first few months of Barbarossa I leave the Axis and decide to use my new Egypt to launch an invasion of Italy. I sign a peace deal with the Allies and join the Commiterm. I'm the player so who cares what the ai thinks.

Now what if I was Germany and this happened? I would be pissed. What if after that a few more Axis/Allied members jumped ship and maybe the USA decided to switch to the Commiterm? I would ask myself is this a WWII game or just a sandbox set in the mid 20th century? "

The AI should never be able to do such a thing, however a player should have more options. I do agree however that if the faction you are in is at war then you should be stuck. But if the faction you are in isn't at war, you should have the option to say no. I also think that if your faction declares war you should have the option of saying, "Sorry, this isn't what I signed up for." Those are things that do and have happened through out history.
 

1alexey

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I'm playing as IJP and after the first few months of Barbarossa I leave the Axis and decide to use my new Egypt to launch an invasion of Italy. I sign a peace deal with the Allies and join the Commiterm. I'm the player so who cares what the ai thinks.

Now what if I was Germany and this happened? I would be pissed. What if after that a few more Axis/Allied members jumped ship and maybe the USA decided to switch to the Commiterm? I would ask myself is this a WWII game or just a sandbox set in the mid 20th century?

Why not just add alien tech? If your going to throw out plausable realistic geopolitical desicion making than you might as well throw out tech etc etc etc...

Using events to cover plausable what if scenarios is all good but please do not ruin the WWII feel.
Fail.
Switching sides from loosing to a winning is allways a possibility.
Let`s see what Italy did at ww1?
You should be able to backstab your ally. This is something usually done if he get`s too strong.
But the question is would the Allies sine your pease?
What would be the terms? Will you be able to keep what you conquered?
Than what was the point of struggle?
Using events creates a huge problems.
Allthough it is possible to get most of the outcomes be them, it is not allways true.
And about WW2 feel, when you play Ger you do not reserch AT guns and tank guns because "it ruins the ww2 feel" ?
Or you are just pissed with the possibility that all will go not as you predicted?
But that is good isn`t it?
Right now in Hoi3 do you need espionage?
No you know averything or allmost everything in advance.
 

jamhaw

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4) The British Commonwealth...

Egypt was effectively independent in '36 although still heavily influenced by Britain until after the war, however Egypt as and it's own troops almost never become a part of the game. I think it would be far more realistic if Egypt were to start the game as a puppet of Britain.

Why on Earth should Egypt and its troops become part of the game? Egypt did not declare war until the 24 February 1945. The really serious problem for the British Empire in this game is that Britain is not allied with any of the dominions in the early scenario's.
 
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Danmark Rising

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Why on Earth should Egypt and its troops become part of the game?
Because Italy invaded it and it doesn't make sense historically for Egypt to be Sovereign British territory at the start of the war. It was independent at the start of the war and thus should be in the game. Egyptian forces participated in it's defense.
 
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grunt11

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"I'm playing as IJP and after the first few months of Barbarossa I leave the Axis and decide to use my new Egypt to launch an invasion of Italy. I sign a peace deal with the Allies and join the Commiterm. I'm the player so who cares what the ai thinks.

Now what if I was Germany and this happened? I would be pissed. What if after that a few more Axis/Allied members jumped ship and maybe the USA decided to switch to the Commiterm? I would ask myself is this a WWII game or just a sandbox set in the mid 20th century? "

The AI should never be able to do such a thing, however a player should have more options. I do agree however that if the faction you are in is at war then you should be stuck. But if the faction you are in isn't at war, you should have the option to say no. I also think that if your faction declares war you should have the option of saying, "Sorry, this isn't what I signed up for." Those are things that do and have happened through out history.

No offense, but your post has more hyperbole than reason in it. Any country, provided a strong enough motivation, would consider leaving a faction during war or peace. That is just a fact of international diplomacy and the precedent from WW1 remains true, as the alliance systems there were just as hardened (or even more so) than the ones in WW2 and countries changed sides. Allies in any war are usually not in it to the death. If such a feature were to be added to HOI 3 there should definately be major consequences for such an action, but if you are playing Germany and for some reason Italy decides to get out of the war or switch sides (which would only happen if it was given very strong motivation), that's just part of war and realistic international diplomacy, not a cheap shot from the game. Your example of the US changing sides to the Comintern holds no weight because it is not a realistic situation, but if both Germany and Japan win their respective wars the US may choose to pull out of the Allies and sign a separate peace, which would make total sense for them.

The bottom line is that not having the option to leave a faction during peace or war is less realistic than having it available, although some pretty stringent pre-conditions and consequences would have to be attached to such a decision in order to keep things plausible. But this is more of a hypothetical debate because I doubt it's on PI's to do list for FtM.
 

jamhaw

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Because Italy invaded it and it doesn't make sense historically for Egypt to be Sovereign British territory at the start of the war. It was independent at the start of the war and thus should be in the game. Egyptian forces participated in it's defense.

"Egypt did not declare war until the 24 February 1945" It would be rather difficult to simulate the nuances of diplomacy in the '30s and '40s in this game. I think that the current method which Paradox has used since Hearts of Iron is probably the best one, since Egypt was not all that independent pre-war anyway. The British Empire has far more serious problems in this game that should be rectified first anyway.
 

unmerged(172072)

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No offense, but your post has more hyperbole than reason in it. Any country, provided a strong enough motivation, would consider leaving a faction during war or peace. That is just a fact of international diplomacy and the precedent from WW1 remains true, as the alliance systems there were just as hardened (or even more so) than the ones in WW2 and countries changed sides. Allies in any war are usually not in it to the death. If such a feature were to be added to HOI 3 there should definately be major consequences for such an action, but if you are playing Germany and for some reason Italy decides to get out of the war or switch sides (which would only happen if it was given very strong motivation), that's just part of war and realistic international diplomacy, not a cheap shot from the game. Your example of the US changing sides to the Comintern holds no weight because it is not a realistic situation, but if both Germany and Japan win their respective wars the US may choose to pull out of the Allies and sign a separate peace, which would make total sense for them.

The bottom line is that not having the option to leave a faction during peace or war is less realistic than having it available, although some pretty stringent pre-conditions and consequences would have to be attached to such a decision in order to keep things plausible. But this is more of a hypothetical debate because I doubt it's on PI's to do list for FtM.

I think you are arguing just for the sake of arguing now because if you read my post you'll see that I am agreeing that plausable alliance breaks would be fine. I am not agreeing with the fact that HOI3 should become EU3 in which its a totally fluid sandbox alliance system.

I would also like to note that this is a WWII game covering the pre and post years. If you look at the events folder, the tech tree, leaders and alliance system put in place than it's pretty obvious of what it is. If you take too much of the WWII out if HOI3 than you'll end up with a poor man's EU3 (just in a modern setting).

In conclusion I believe we agree in that alliances should not be set in stone and that if certain conditions (I recommended this earlier as an event) are met you can break them. We also agree that there should be side effects for any type of action. So I'm not really sure what we are arguing about as I was arguing against a total free for all in which the original post I quoted was recommending.
 

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I think you are arguing just for the sake of arguing now because if you read my post you'll see that I am agreeing that plausable alliance breaks would be fine. I am not agreeing with the fact that HOI3 should become EU3 in which its a totally fluid sandbox alliance system.

I would also like to note that this is a WWII game covering the pre and post years. If you look at the events folder, the tech tree, leaders and alliance system put in place than it's pretty obvious of what it is. If you take too much of the WWII out if HOI3 than you'll end up with a poor man's EU3 (just in a modern setting).

In conclusion I believe we agree in that alliances should not be set in stone and that if certain conditions (I recommended this earlier as an event) are met you can break them. We also agree that there should be side effects for any type of action. So I'm not really sure what we are arguing about as I was arguing against a total free for all in which the original post I quoted was recommending.

Um I'm really confused... I've never replied to one of your posts in this thread.
 

unmerged(172072)

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Um I'm really confused... I've never replied to one of your posts in this thread.

Ha ha! I see what happened. I saw your post which had mostly my post quoted but you were not refferring to my quotes but to the final paragragh which was not mine.

Please disregard my post than...time for some more Irish green beer me thinks!

Yes, my apologies to the OP as well. Back to the subject matter.


On topic I do see a trend that many of us see the supply system as being a major flaw in the game still. I do hope that Podcat & crew take notice as this feature has ruined many a game for me.
 

Strucky

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1.HQ and unit organization is a bit too much.A simpler organizational scheme closer to Hoi 2 would be better in my opinion.
2.Game speed is very slow even when at peace.
3.the game as a whole can be overwhelming even with the AI in charge of everything.
 

Oof

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One more for your #3 (as i already have posted:) ). I am playing with the UK and ASW in the Med is killing me but i cant tell the AI to avoid the Med. Or the French coast, in the Atlantic and Med. Why cant the theatre trick be used for convoys (drawing your own theatres)? This way you could draw areas that your convoys must avoid...
 

brisduv

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Having read all these problems I am surprised at the focus on UI and other MINOR issues when the biggest issues to me are:

1. AI - Theaters don't communicate with each other, there is no GRAND strategy, which was present in HOI2 but now SORELY lacking in this version. For example, I am playing as Japan, have stayed out of the war with Allies so far (to the end of 41) but because I was aggressive in my theater the USA joined the Allies pre-war (WTF). So Germany and Italy take care of business, though at a snail's pace and the East Theater is focused on the USSR as it should. Of course the West theater guarding the very very hard fought for gains in the west was invaded in fall of 41 by the USA, just months after the conquest of France! Of course that Allied AI is rolling, has liberated France, Belgium and even broke threw the West Wall into Germany. The East theater has 100+ divisions enjoying the winter in Poland while the entire West theater has a grand total of five divisions. It recognizes the enemy's strength but the AI isn't transferring even a corps to the west to defend the Fatherland. Who cares about UI, subs, etc. when the AI is this broken. Why bother playing if this is the result.

2. See above
3. See above

Fix it or don't expect my money for another expansion.
 

unmerged(213805)

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Communicative theaters are ironically one of the improvements for the expansion (patch) you will be expected to pay for to use, for the game you've already paid for. Twice.
 

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Because Italy invaded it and it doesn't make sense historically for Egypt to be Sovereign British territory at the start of the war. It was independent at the start of the war and thus should be in the game. Egyptian forces participated in it's defense.

OK so we'll make a supply camel divison to represent them. But seriously, their impact was behind the scenes much like the other support troops. In 1939 they only had 23,000 troops and this did increase to 100,000 by the war's end. But outside of logistics and guard duty they did not participate in the actual fighting.
 

Oof

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it doesn't make sense historically for Egypt to be Sovereign British territory at the start of the war. It was independent at the start of the war and thus should be in the game. Egyptian forces participated in it's defense.

Egypt became part of the British empire in 1882. It was independent in WWII but only in name. The British set up the "independent" kingdom of Egypt in 1922, but the king had little power. Policy, foreign and domestic, was made by the British in Alexandria and London. Egypt gained real independence in 1952 after Nassers coup d'etat. So the situation, as in the game, is historically correct.