What are "ship modules"?
Integrated designers gives +20% research boost for "ship modules"
Thanks!
Integrated designers gives +20% research boost for "ship modules"
Thanks!
- 2
To a large extend yes, though the game has still (even after the 40%-bonus-to-some-items bug has been fixed) oddities in regard to what gets the discount and what not. A detailed info on the current situation, my proposal how the bonus could be granted (or not granted) to various items in a more stringent way and some discussion around "where to draw the lines" can be found here:Guns, torpedo techs, armor, fire control(in a different folder so it might not count for the bonus but they are modules by definition), snorkels, basically anything that you put on a ship design.
I concede that there are different possible ways to draw a "realistic" line what betweens "modules" and "non-modules" for the spirit, but at least I cannot see a clear and intuitive pattern within the current implementation for all techs. I can e.g. both live with including or excluding e.g. aspects of "crew training", but I just fail, when I should argue why some ammunition improvements are boosted by the designer and others not. Or why the tech giving the basic module for mine-laying for ships isn't getting the bonus, while it is applied for submarine-related mining installations.Yeah, Ship Modules are very important to Upgrade your existing Ships with new Weapons, Technology, Armours as well as special Qualifiquations (Shooting / Damage Controll). The last one are not Moduls, but very important too to make your Crew better. They are the costly ones (Training and Qualifiquations), but make your Ships more effective in Combat.
All Ships (don´t make a difference they are Freighters, Passenger Ships or Warships) are build up with Moduls. That´s the Engine, the Hull, the Decks etc. The best Way to understand that is to watch an Dokumentation from an Ship-Buildup with the Planing to the final Buildup.
They’re a feature unlocked by the Man the Guns dlc. Instead of researching ship classes you research hulls and modules (weapons, engines, electronics, etc). You use the ship designer UI (accessed through the equipment production UI) to fill slots in researches hulls with researched modules in order to create your own ship classes.What are "ship modules"?
Integrated designers gives +20% research boost for "ship modules"
View attachment 958317
Thanks!
nstead of researching ship classes you research hulls and modules (weapons, engines, electronics, etc). You use the ship designer UI (accessed through the equipment production UI) to fill slots in researches hulls with researched modules in order to create your own ship classes.
integrated_designers_spirit = {
ledger = navy
visible = { has_dlc = "Man the Guns" }
research_bonus = {
ship_modules_tech = 0.20
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { has_dlc = "No Step Back" }
}
basic_battery = {
research_cost = 1
start_year = 1922
path = {
leads_to_tech = basic_light_battery
research_cost_coeff = 1
}
on_research_complete = {
custom_effect_tooltip = light_battery_advice_tt
custom_effect_tooltip = medium_battery_advice_tt
custom_effect_tooltip = heavy_battery_advice_tt
custom_effect_tooltip = secondary_battery_advice_tt
}
path = {
leads_to_tech = basic_medium_battery
research_cost_coeff = 1
}
path = {
leads_to_tech = basic_heavy_battery
research_cost_coeff = 1
}
enable_equipment_modules = {
ship_light_battery_1
ship_medium_battery_1
ship_light_medium_battery_1
ship_heavy_battery_1
ship_secondaries_1
}
folder = {
name = mtgnavalsupportfolder
position = { x = 0 y = 1 }
}
ai_will_do = {
factor = 1
modifier = {
OR = {
has_tech = early_ship_hull_light
has_tech = early_ship_hull_cruiser
has_tech = early_ship_hull_heavy
}
factor = 500
}
}
categories = {
naval_equipment
ship_modules_tech
cat_ship_light_battery
cat_ship_medium_battery
cat_ship_heavy_battery
}
}
| Basic Battery | Basic Light Battery | Basic Light Shell | Improved Light Battery | Improved Light Shell | Advanced Light Battery | |
| Basic Medium Battery | Improved Medium Battery | Advanced Light Battery | ||||
| Basic Heavy Battery | Improved Heavy Battery | Advanced Heavy Battery | ||||
| Basic DP Light Battery | Improved DP Light Battery | Advanced DP Light Battery | Basic DP Medium Battery | |||
| Basic Torpedo | Improved Ship Torpedo Launcher | Advanced Ship Torpedo Launcher | Modern Ship Torpedo Launcher | Magnetic Detonators | Homing Torpedo | Electric Torpedo |
| Damage Control 1 | Damage Control 2 | Damage Control 3 | Fire Control Methods 1 | Fire Control Methods 2 | Fire Control Methods 3 | |
| Submarine Minelaying | Improved Submarine Minelaying |
| Smoke Generator | |||
| Basic Depth Charge | Improved Depth Charge | Advanced Depth Charge | Modern Depth Charge |
| Sonar | Improved Sonar | Improved Airplane Lanucher | |
| Basic Cruiser Armour Scheme | Basic Heavy Armour Scheme | Improved Heavy Armour Scheme | |
| Snorkel | Improved Snorkel |