Cities in Motion 3
- Extensive public transport (Bus, Tram, Subway, commuter railways(maybe prebuild to add challenge), ferry, O-Bus (with possibility to change one lane next to the Catenary);
- custom, asymmetric roads with adjustable crossings and traffic lights;
- Pedestrian infrastructure (over-/underpasses, placing of traffic lights or zebra crossings);
- procedual building generation (Not necessarily live ingame, but pre generated in the editor // only necessary to close gaps that were made by the player);
- every citizen with own life;
- additional cargo transport(Mass transport from A to B and package delivery);
- Public transport without fix circled radii in favor for a realistic commuter behavior;
- Connections to neighboring cities via card edge
- Extensive public transport (Bus, Tram, Subway, commuter railways(maybe prebuild to add challenge), ferry, O-Bus (with possibility to change one lane next to the Catenary);
- custom, asymmetric roads with adjustable crossings and traffic lights;
- Pedestrian infrastructure (over-/underpasses, placing of traffic lights or zebra crossings);
- procedual building generation (Not necessarily live ingame, but pre generated in the editor // only necessary to close gaps that were made by the player);
- every citizen with own life;
- additional cargo transport(Mass transport from A to B and package delivery);
- Public transport without fix circled radii in favor for a realistic commuter behavior;
- Connections to neighboring cities via card edge
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