What am I supposed to spend political influence on?

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Green Giant

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I have tons of it but can't find anything useful to do with it.

What do?
 

Green Giant

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As a general rule of thumb if you have more PI than you need, boost stability. Provincial investments (especially +1 trade route) are also worthwhile.

Ok is the only way to spend influence to increase stability Divine Sacrifice? But yes stability seems to be pretty good.

Provincial investments cost quite a bit of money and don't seem to be worth it at all.
 
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Baldamundo

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Ok is the only way to spend influence to increase stability Divine Sacrifice? But yes stability seems to be pretty good.

Provincial investments cost quite a bit of money and don't seem to be worth it at all.
Provincial investments don't cost any money - only influence - and they can be very useful, especially for small nations or in your capital region. They're your main way for building 'tall' I guess. Are you sure you're looking at the right thing? The four buttons near the top of your province view (to the right of the culture/religion/class pie charts) labelled "Fortify Province", "Promote Infrastructure Spending", "Entice Business Investments", and "Make Religious Endowments"

Other things influence is useful for that haven't been mentioned are founding cities, founding religious sites, founding megalopolises (altho these all cost a lot of money too), changing governor policies, anoint a chosen successor, change laws, change civic rights, change national Ideas, decisions

Which nation are you playing? I find I can never get nearly enough political influence.
 
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Jiben

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Provincial investments don't cost any money - only influence - and they can be very useful, especially for small nations or in your capital region.
Provincial investments cost money + influence. The cost of it is supposedly split between holding owners in the province. So when investing a lot in your capital province, it will probably cost a lot of gold.
 

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Provincial investments don't cost any money - only influence - and they can be very useful, especially for small nations or in your capital region. They're your main way for building 'tall' I guess. Are you sure you're looking at the right thing? The four buttons near the top of your province view (to the right of the culture/religion/class pie charts) labelled "Fortify Province", "Promote Infrastructure Spending", "Entice Business Investments", and "Make Religious Endowments"

Other things influence is useful for that haven't been mentioned are founding cities, founding religious sites, founding megalopolises (altho these all cost a lot of money too), changing governor policies, anoint a chosen successor, change laws, change civic rights, change national Ideas, decisions

Which nation are you playing? I find I can never get nearly enough political influence.
I’m playing Syracuse and I’m swimming in PI. Maxed it out at 500 and jammed the stability button just to do something with it.

But thanks for the suggestions. Looks like I’m going to have to deepen my knowledge of the game because I don’t even know what half those things are! For example I had no clue I could found a city and have no idea why I would do so.

The province improvements are super pricey. Like $80 a pop. Not cheap at all.
 

watchout86

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I’m playing Syracuse and I’m swimming in PI. Maxed it out at 500 and jammed the stability button just to do something with it.

But thanks for the suggestions. Looks like I’m going to have to deepen my knowledge of the game because I don’t even know what half those things are! For example I had no clue I could found a city and have no idea why I would do so.

The province improvements are super pricey. Like $80 a pop. Not cheap at all.

Spend PI on Divine Sacrifice (stability), that's ~45-50 PI every 5 years. Always nice to have that first divine sacrifice running (you can spend more PI on additional sacrifices to get a bigger benefit but I don't think it's worth it).

As others have said, other options that are usually good investments include provincial improvements and upgrading settlements to cities and cities to metropolises as well as dedicating holy sites (best done on larger cities).

You can also spend PI on changing laws or your pantheon, or diplomatic stance, or policies, etc.

As for why you would want to found cities:

More cities means more population that can be supported, and more building spots, and increased civilization level in the territory. All of that translates into more money, more manpower, more tech, and more trade routes (which then leads to more money, manpower, and tech). It used to be that you didn't want to have more than 1 city per province, but changes a few patches ago made it more balanced to where additional cities aren't so poor an investment. Basically, you'll want as high a population in a province as your food generation allows, which means you want at least one city per province (but more can be good) but just make sure you don't build cities on top of food resources and remember that there is limited benefits from building additional cities when there is more room in your already existing cities.
 
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My experience is that you can never have enough PI - at some point you will need it :) Of course, if you are temporarily scratching the 500 ceiling, it is wise to avoid waste. Provincial Investments in the capital province (especially additional trade routes ) are always useful. Only in the capital province? Even with the increasing gold cost? IMO, it was a right move to add increasing gold cost as slight "diminishing returns factor", but if you consider that Provincial Investments inevitably get lost if a province changes hands the conclusion is that they are only relatively save there. I know I'm not the only one who dislikes losing them (which is WAI as the devs stated) due civil wars/rebellions in outer provinces - and as Diadochi kingdom the new CB likely adds another possibility for this.
 
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blackchoas

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yeah I'm constantly starving for PI, but I'm also building my cities from the ground up. And also trying to completely deify my royal line another great way to use PI if you got it to throw around.
 
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Rabid

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Cities are a huge boost to conversion and assimilation and the new city buildings also increase provincial loyalty, so any province you conquer which doesn't already have a city in it is a good candidate for building a new one. Depending on which part of the map you're on this can be a significant ongoing cost.
 

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Stability is pretty benefitial in terms of income & pacifying/converting foreign pops/provinces, so putting some PI into it - especially after it has already been bumped by events (etc.) - is a decent short to medium term investment.

Apart from that it is a good idea to max the amount of cities & building slots (ideally in your capital province). Iirc you can even get multiple metropoli ...i? ...s? (my Latin is very rusty) by moving the province capital around when your current one is at max population. In certain areas extra fort capacity can also be quite useful.
 
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