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Ragga Muffin

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Dec 24, 2019
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"Except poisoning isn't a sickness" I should think one would get pretty sick if one was poisoned. What I would say though is the entire pollution/sickness mechanic needs a major overhaul in Cities 2. The two villages either side of the one I live in both have small industrial estates. Not all industry is polluting, in fact most of it is not, especially with modern regulations. Similarly noise pollution is wholly unrealistic because almost all noise polluting industries work during the day when everyone around is at work. There's no one around to complain. It really is quite common in the UK to have industrial estates in or around population centres so it would be nice if CS2 had a more refined mechanic rather than CS1's blunt approach to it.
im uk based dude. and although you are kind of right about us living quite near some factories. the ones larger oness i see opposite residents are still quite set back from the road or they have the none noisy bit of the factory on the road side, or maybe the factory car park. now even some of our smaller estates still probably have smaller retail at road side and the actual indy still goes at the back. small furniture stores, car parts, kwik fit, car retailers, hardware shops. its not traditional "retail" but the sound from that actual manufactoring is quite well buffered.

that said our heavy industry, of which we have much less now is normally about a mile away from pop -at least.
 

JuliusAlexander

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im uk based dude. and although you are kind of right about us living quite near some factories. the ones larger oness i see opposite residents are still quite set back from the road or they have the none noisy bit of the factory on the road side, or maybe the factory car park. now even some of our smaller estates still probably have smaller retail at road side and the actual indy still goes at the back. small furniture stores, car parts, kwik fit, car retailers, hardware shops. its not traditional "retail" but the sound from that actual manufactoring is quite well buffered.

that said our heavy industry, of which we have much less now is normally about a mile away from pop -at least.

Aye, the larger ones are. I'm talking about your SMEs that operate out of units, not your ICIs of the world. Have a look at this collection, you'll see exactly what I'm on about. This is small machine shop units that you see in almost all rural areas in Britain and no one's getting poisoned. I'm not saying we live right on top of them, just that there's an over exaggeration of the pollution given off by these things, and that it would be nice if Cities 2 opted for a more nuanced approach, such as in the same way we have high density and low density housing and commercial, including industry in that and not through the use of office which should be its own thing. It would also be handy if they included mid-density for a more granular approach.

Anyway I can't remember how we got onto this point but as to the original, someone was asking about the icon I was on about, here you go. icon.png

Now what you can't see in the picture and what I would very much like to know is WTF I don't have enough god damn goods to sell in my shops when these factories are half a mile down the road. Seriously, this is becoming tiresome. I have significantly reduced the number of commercial I have and I still can't keep the shops supplied with goods and I do not understand why?
 
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Ragga Muffin

Captain
Dec 24, 2019
480
140
I really like that quarry.
Id do same with my mining indy but without bottomless mines, its just not worth the detail time.

I agree that id like the poisioning to be a little less on or off, or have some "light" industrial.
But you can manufacture a buffer, using carparks, using offices.
Now im an extreme detailer, its just sooo much micro city wide even for me