When HOI IV was introduced it was mentioned that Paradox wanted to include all the good things again that were missing in HOI III compared to HOI II.
Yesterday I was watching the World War Wednesday Stream and all looked pretty good exept for the technology.
This is really not deep enough for a paradox game folks, just having xy research slots and no real country specific modifiers apart from them would be very unfortunate.
The tech team and skill system from HOI II gave a very unique experience researching and focusing your technology with every nation you played.
I really hope this won't get left out again. It was one of the best flavour features missing in HOI III.
I hope you hear this and the community supports me in this.
If this hole system was by chance left out in the version Daniel and Jake played there, then I'll take everything back but it didn't seem like it.
Cheers
flogi
Yesterday I was watching the World War Wednesday Stream and all looked pretty good exept for the technology.
This is really not deep enough for a paradox game folks, just having xy research slots and no real country specific modifiers apart from them would be very unfortunate.
The tech team and skill system from HOI II gave a very unique experience researching and focusing your technology with every nation you played.
I really hope this won't get left out again. It was one of the best flavour features missing in HOI III.
I hope you hear this and the community supports me in this.
If this hole system was by chance left out in the version Daniel and Jake played there, then I'll take everything back but it didn't seem like it.
Cheers
flogi
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