How can Victoria emulate nations that came about more or less solely due to personal initiative?
How can Victoria emulate nations that came about more or less solely due to personal initiative?
I don't know a lot about Sarawak, but the Kongo Free State would best be represented as a completely independent presidential dictatorship (though a monarch, Leopold II was more like the "CEO of Congo"), with a defensive alliance with Belgium. Then through event, i.e. Colonial scandal, annexed by Belgium.
Another possibility is through a decision chain for Belgium.
1) Establish International African Association => Creates the independent nation "Congo Free State"
2) Annex Congo Free State => Congo Free State becomes Belgian colony.
How can Victoria emulate nations that came about more or less solely due to personal initiative?
I know this comes dangerously close to the history forum, but I'd still like to add some nuance.second, Belgium taking an active interest in colonization and, third, the Belgians getting a foothold in the region before the British, French, or a re-expansive Portugal.
I know this comes dangerously close to the history forum, but I'd still like to add some nuance.
The Kongo Free State was not Belgian. Though led by the Belgian monarch Leopold II, it was a sovereign state and completely independent from Belgian. The actual Belgian government, the parliament, had no say there and all profits went to Leopold II's personal fortune.
Well there should be *some* events about the Congo conference, regardless of who is the top dog in Europe. And there should be the possibility that an entrepreneurial monarch of a minor country stakes a claim for himself - be it the king of Belgium, Denmark, Sweden or Ireland if it exists. Or if need be the Congo Basin Development Company Ltd. of New Orleans, LA. It's too much part of Victorian era to be left out.In a game that starts in 1836, you need to ask yourself this, will the conditions in game be such as to even validate the developers having a Sarawak or a Congo Free State in game.
Sarawak started as the sub-fiefdom granted to a British adventurer in 1841 who helped the sultan of Brunei in a civil war, and then slowly grew in power at the expense of his Bruneian lord. You would need to have a whole set of internal circumstances in Brunei to make having Sarawak arise and exist. While that is something that could be modelled by Mods with a good deal of work, I think that is something best used by modder resources, not the developer who's gonna have much more complicated fish to fry in the game than modelling the internal situation of Brunei.
As for the Congo Free State, it's not created until the early 1880s, and it depends on first above all Belgium existing as an independent nation from game start to that point, second, Belgium taking an active interest in colonization and, third, the Belgians getting a foothold in the region before the British, French, or a re-expansive Portugal. A lot of what-ifs there to fulfill, again would require a pretty extensive scripting of gameplay to make sure it exists in the majority of games, something I think most players of Victoria would find to "dirigiste" in terms of gameplay. Again - something that would be better for the mod world to work on than the developers investing limited resources upon, when more broad categories of gameplay, such as getting the economic model working right, need to be valid for whatever country in the world you play, and whether you play historically or ahistorically.
The good news is modding on Clausewitz engine games has a much deeper set of tools than in the old V1 that making more contexutal events without resorting to fifty-line triggers is possible. And there is no hard limit to the number of nations you can add, as there was in V1.
Is there a meaningful real-world difference between a colony owned by a state and a colony personally owned by the king? Certainly. Is the difference significant enough and interesting enough to warrant a game mechanic for differentiation? I doubt it.
I might be wrong, but my understanding is that in that case the government sees none of the profit from the colony, even though it effectively still foots the bill, which is a major money sink. Not that there was a lot of profit in Africa anyways.Is there a meaningful real-world difference between a colony owned by a state and a colony personally owned by the king? Certainly. Is the difference significant enough and interesting enough to warrant a game mechanic for differentiation? I doubt it.
I might be wrong, but my understanding is that in that case the government sees none of the profit from the colony, even though it effectively still foots the bill, which is a major money sink. Not that there was a lot of profit in Africa anyways.
Is there a meaningful real-world difference between a colony owned by a state and a colony personally owned by the king? Certainly. Is the difference significant enough and interesting enough to warrant a game mechanic for differentiation? I doubt it.