Dinsdale said:One of the reasons Victoria failed IMHO where EU excelled, was that it took fine-grained information and applied it to coarse-grained game rules. Whether one pop in Danzig were Polish clerks German factory workers made relatively little difference to grand scheme of things, and rather than feeling like a ruler, too much of the game could have been renamed Sim Factory Administration. In the end, the worthless minutia became tedious and wasn't interesting enough to fight through the grossly imbalanced economic system.
Unfortunately, many of the suggestions in this forum, particularly with requests such as the OP of this thread, looks to repeat fine grained historic detail for the sake of it, ignoring, except for some mild historic flavour, any practical influence such a suggestion would have on the game. Unless there's some specific issue that governing Salonika might present if I played the Ottomans, what could cause me to care less about the ethnicity of a city within a province?
The game should feel like juggling on a tightrope while neighbours throw rocks at you, the tension from making broad based policy decisions and detailed military excursions. Any issue which wouldn't make it onto page 1 of a fictional priority item list for a supreme executive during the period, is at best a waste of time, and at worst a distracting attempt at creating busy-work because the overall game doesn't retain a players interest.
I love complexity, and I would relish a meaty manual of information to rummage through before being able to decipher the game, but complexity must add value, otherwise it's simply excess baggage.
Sorry to pick on this thread/idea, but having skimmed through a half dozen contentious threads, including 10+pages on the injustice of PTI, I sincerely hope that Paradox are actively avoiding any of the suggestions in this forum lest one of the greatest games ever made turns it's third iteration into an unplayable camel.
Ok, that may or may not be true, but leaving that aside for the the moment, exactly what would be the negative result or results of the idea proposed in this thread? Your rant here is not without a lot of merit, but I don't really think it addresses the issue. You could just as well ask "Why does province X have this or that religion/culture?" or "Why have religion/culture at all?".