"If you don't like the game giving you random rulers, pick from between less than 10% of all starts, with exactly 1 option outside of Europe. Alternatively, wait until you've completed 2 idea groups when the most impactful timeframe of good or bad luck has passed, then still rely on luck to get a situation that allows you to finally switch to a less luck-dependent government."
Yeah, no sell. They even stealth-removed noble rebels forcing you into a republic, though they were fine telling us when they started doing that in 1.6.
And what else was removed from player agency? Rev counter-rev, no now you must sit on 19 provinces or less and HOPE you get a weak heir/no heir in a reasonable timeframe (never mind the 1000's of monarch points potentially gained or lost to that point in random distributions), because random is good design, even when players want less of it.
What about revolutionaries? Only if you're lucky enough to get them, and they make no passing effort at actually enforcing their demands, preferring to siege in random directions including away from your capitol and you can't accept those either.