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Petit Burgeois
May 2, 2006
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I've been thinking that CK can be very suitable to a Roman mod, covering the period since 390 B.C to 50 B.C. We could make Rome a small republic in Italy, and create lots of new civilizations like Greece and the Persians. Also the Crusades could be substituted by missions ordered by the Senate, like "conquer the Helvetians" or "conquer the Greeks". Basically it would need some heavy modding and somehow make Republics playable. But the idea is fun, and I would like to hear the words of more experience modders about the subject.
 

Veldmaarschalk

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making a new scenario for CK is a lot of work, most mods don't come further then people showing their enthiusiams about the idea but it doesn't come much further.

Currently there are two mods, where people are still working on

Leaders of Roman Empire 1066 MOD Scenario by Tprovic. Which he mostly does by himself

And the

Late Roman Empire-Dark Ages mod
which is worked on by several people

Your idea sounds nice, but my suggestion would be to form a group of dedicated CK players and decide on one specific mod and then work all together to make that

Sadly enough I don't have the time to do much in this field for the coming months.
 

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Petit Burgeois
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The problem is that these few mods cover a late period in the Roman Empire. Somehow, I've been playing Rome: Total War and it is, IMHO, much more fun to have a roman mod covering the early period. Each of your families would compete for power, and if we can't remove the papacy from the map, we could make it more like the lands of the Senate. Maybe you would be a vassal from the Senate and your lands would be the Roman Empire, but they would be yours to rule and add to your power until the end of the Republic. Barbarians would be treated as religious enemies, and could be made stronger as the game progresses. Well, I'm definetely interested in this idea, the problem is that I have few experience with modding, and maybe experienced modders who show interest on this project could use their knowledge to modify most of the aspects of the game and make it suitable to the Roman period. Maybe I can start it now alone, but, like you, I feel this would be much better to do with the work of several people rather than just me.

So, is there anyone interested in making this Mod?
 

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Petit Burgeois
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performer said:
Sound a bit like "Pax Romana" (which I have never played, but anyway).
I just don't think that the dynasty system of CK is really helpfull to simulate an ancient republic ...
It could be used to simulate old Patrician families in Rome for example... But then again, we could do the possible to simulate Rome in CK. That's why we need experience modders, who know every minor moddable aspect of the game and what can be done.
 

Veldmaarschalk

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Rocketman said:
Also, republics aren't playable.

He could use the feudal (king/duke/count) titles for that and just rename them to something more Roman republican
 

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Veldmaarschalk said:
He could use the feudal (king/duke/count) titles for that and just rename them to something more Roman republican
Rename the Emperor title *nods*
 

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Petit Burgeois
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Rocketman said:
Also, republics aren't playable.

I recall there was a mod allowing you to play heathens and possibly Republics.

And most importantly, we would rename the titles and choose if we can make a more "feudal" style game, where you control your fiefdoms like in CK but not Rome, which is controlled by the Senate or maybe just a Republic centered in Rome with Elective Law.
 
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Veldmaarschalk said:
He could use the feudal (king/duke/count) titles for that and just rename them to something more Roman republican

And then every kingdom on the map will turn into a republic.
 

Veldmaarschalk

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Rocketman said:
And then every kingdom on the map will turn into a republic.

He could use the BYZA tag for it and give Rome the orthodox faith tag and use catholic tags for the other playable nations, that way only the lowest rank is the same name

:)
 

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Petit Burgeois
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I will start modding some files, and post the results here. I'm really interested in this mod and how the community could contribute to it. Is there any good CoA with SPQR written (apart from that ingame one)?

My first plans are to turn most of the map covered by religious enemies, this way we will represent better the situation between Rome and the barbarians. Rome, Greece and all other civilizations will be Pagan. Or we could do what Veld suggested and make Rome Orthodox, but I guess we only need to change the titles. Or maybe we could give Rome to the Papacy, change it into an unplayable Republic (SPQR) and make the different factions vassals of SPQR, but not republics. But I guess this still has some flaws...

Any comments?
 

LlywelynII

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rsobota said:
I will start modding some files, and post the results here. I'm really interested in this mod and how the community could contribute to it. Is there any good CoA with SPQR written (apart from that ingame one)?

My first plans are to turn most of the map covered by religious enemies, this way we will represent better the situation between Rome and the barbarians. Rome, Greece and all other civilizations will be Pagan. Or we could do what Veld suggested and make Rome Orthodox, but I guess we only need to change the titles. Or maybe we could give Rome to the Papacy, change it into an unplayable Republic (SPQR) and make the different factions vassals of SPQR, but not republics. But I guess this still has some flaws...

Any comments?

You could just rename Cath and Orthodox in the config\text.csv file. Greece and Rome and likely Egypt would all share the same faith (syncretist "pagan"ism); Orthodoxy would be the mystery faiths or small pagan religions of Anatolia and Syria; Celts and whatnot would get the muslim-cum-"barbarian" tag since that was really what was more important than their faith (which was usually understood in terms of worshipping "Pan," "Hercules," et al.).

The pope could be the Pontifex Maximus or better yet the Sibyl or oracle at Delphi (not that the Romans really bothered with either as much as the Greeks had). Excommunication could be renamed anathema or cursed by the gods.

To do this properly, though, you'd have to recode the economy and manpower values of most provinces on the board. Plus, the game just isn't set up to do the intraRoman elections that would be the real crux of a Republican era game. You can't even play people without territory, and you'd lose the game the first time you lost an election. Instead of vieing for popularity and prestige within Rome, the only way you could get it to work would be to elect consuls (and you can't have two) based on the governorships - which were IRL handed out to exconsuls.

IMO, the game doesn't lend itself to anything earlier than the 1st c. BC civil wars: you could have a scenario for Caesar v. Pompey or one for Augustus and Antonius v. the Rebels. Both would be ahistorical since the game would focus more on holding and developing territory than the historically swift and decisive battles based on already-levied armies of veterans (which IIRC CK doesn't even consider). Still, it'd be fun to be proven wrong, since what you're describing would be a great game.

j.
 

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Petit Burgeois
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Llywelyn said:
You could just rename Cath and Orthodox in the config\text.csv file. Greece and Rome and likely Egypt would all share the same faith (syncretist "pagan"ism); Orthodoxy would be the mystery faiths or small pagan religions of Anatolia and Syria; Celts and whatnot would get the muslim-cum-"barbarian" tag since that was really what was more important than their faith (which was usually understood in terms of worshipping "Pan," "Hercules," et al.).

The pope could be the Pontifex Maximus or better yet the Sibyl or oracle at Delphi (not that the Romans really bothered with either as much as the Greeks had). Excommunication could be renamed anathema or cursed by the gods.

To do this properly, though, you'd have to recode the economy and manpower values of most provinces on the board. Plus, the game just isn't set up to do the intraRoman elections that would be the real crux of a Republican era game. You can't even play people without territory, and you'd lose the game the first time you lost an election. Instead of vieing for popularity and prestige within Rome, the only way you could get it to work would be to elect consuls (and you can't have two) based on the governorships - which were IRL handed out to exconsuls.

IMO, the game doesn't lend itself to anything earlier than the 1st c. BC civil wars: you could have a scenario for Caesar v. Pompey or one for Augustus and Antonius v. the Rebels. Both would be ahistorical since the game would focus more on holding and developing territory than the historically swift and decisive battles based on already-levied armies of veterans (which IIRC CK doesn't even consider). Still, it'd be fun to be proven wrong, since what you're describing would be a great game.

j.
The game system is perfect for this timespan of roman history, since all those who study it deeply have the knowledge that the Roman army, before Gaius Marius in 100 B.C., was a temporary army made of militias, commanded by influential Senators.

Speaking about elections, we could just make the pope Consul of the Republic and make different factions for Rome, this time using Primogeniture laws. Since you can mod laws, we would just allow three laws: Salic Primogeniture, Salic Consaguinity and Elective Law.
 

Veldmaarschalk

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rsobota said:
The game system is perfect for this timespan of roman history, since all those who study it deeply have the knowledge that the Roman army, before Gaius Marius in 100 B.C., was a temporary army made of militias, commanded by influential Senators.

Speaking about elections, we could just make the pope Consul of the Republic and make different factions for Rome, this time using Primogeniture laws. Since you can mod laws, we would just allow three laws: Salic Primogeniture, Salic Consaguinity and Elective Law.

AFAIK you can't mod laws, if that had been te case we would have had a law that allowed females (cognative law) to inherit :)
 

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Petit Burgeois
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Veldmaarschalk said:
AFAIK you can't mod laws, if that had been te case we would have had a law that allowed females (cognative law) to inherit :)
Well, and what's that file called "Laws" on the CK folder? And how do they make that female succession thing?