Introduction
I've decided to express my idea on how westernization could be made more fun and fluid. The current system of throwing monarch points into a slowly progressing bar although an efficient system, is not very fun for the player and too easy for the AI to exploit. It also seems to only benefit the westernization targets, of which seems unfitting considering the game is meant to simulate the passage of time that Europe began its rise to global dominance.
I would propose connecting Westernization to a new diplomatic option where you westernize through the contribution (or more so demands) of Western nations instead of by sharing borders and expending copious amounts of power points. non-westernized nations would have to improve relations with Western nations to the point where the westernization target can request support for their westernization.
Westernization Tab
A new tab could be introduced that offers western nations options to interact with westernization targets (after agreeing to help westernize a state), somewhat like the existing vassal system, although more involved and the westernization target would remain completely independent. These options would allow the player to make demands to westernization targets in promise of technological exchange, for example:
You could select an option that sends an event to the westernization target (one of many options) that could:
The westernization target however would then be given a number of event options in dealing with the demands, from directly refusing the demand potentially sparking a conflict (and canceling the westernization), attempting to negotiate more equal terms or accepting the offer as given.
Timeline and Progress of Westernization
There would still be a bar that is progressed although instead of investing monarch points, the speed of the westernization bar would be dictated by the westernization targets reactions to the system proposed under the heading Westernization Tab. There would also be three stages of which the westernization bar halts, one at the beginning, one at the middle and one at the end.These are the points that the Western Nation interacts with the Westernization Target through the Westernization Tab. They also represent the Diplomatic, Military and Administrative technology groups and at each pause; the options offered to the Western nation to make demands, would be linked into each of these technology types, with all three having to be fulfilled for Westernization. Other factors could influence the time it takes to westernize, as expressed in other sections of this suggestion.
Events during Westernization
On the side of all this, random events should trigger based off the westernization targets decisions. For example if the target nation complies with unfair western demands, events causing increased revolt risk, drops in stability and revolts should have the option of being triggered. If the target nation selects an option with the perception of coming out adventurously positive events should trigger that increase development randomly, increase stability and offering temporary national taxation offers.
As well as these events, events relating to default tech group (such as Muslim, Chinese etc), universal events (
Certain nations should have disaster components that trigger if the nation does not westernize swiftly. Cant think of much here honestly as I cant think of any real westernization during EU4's timeline. I suppose a disaster could be introduced for the Japanese with the Shogunate resisting westernization as the conflict was inevitable under such circumstances.
If no specifics can be identified or fabricated, the idea could be utilized in a general sense or it could be ignored.
Side Notes
I've decided to express my idea on how westernization could be made more fun and fluid. The current system of throwing monarch points into a slowly progressing bar although an efficient system, is not very fun for the player and too easy for the AI to exploit. It also seems to only benefit the westernization targets, of which seems unfitting considering the game is meant to simulate the passage of time that Europe began its rise to global dominance.
I would propose connecting Westernization to a new diplomatic option where you westernize through the contribution (or more so demands) of Western nations instead of by sharing borders and expending copious amounts of power points. non-westernized nations would have to improve relations with Western nations to the point where the westernization target can request support for their westernization.
Westernization Tab
A new tab could be introduced that offers western nations options to interact with westernization targets (after agreeing to help westernize a state), somewhat like the existing vassal system, although more involved and the westernization target would remain completely independent. These options would allow the player to make demands to westernization targets in promise of technological exchange, for example:
You could select an option that sends an event to the westernization target (one of many options) that could:
- Demand that the primitive nation adopts/sign an unequal trade treaty that if accepted gives the western nation trade and economic bonuses at the cost of raised autonomy levels and a permanent minus trade efficiency modifier in the westernization target.
The westernization target however would then be given a number of event options in dealing with the demands, from directly refusing the demand potentially sparking a conflict (and canceling the westernization), attempting to negotiate more equal terms or accepting the offer as given.
- Demand that a military presence is established within the target nation (in the form of a fort) increasing the autonomy of ONE coastal province substantially or if dealt with incorrectly could even have it ceded to the western power.
- Demand that the targeted nation converts to your religion, giving the westernization target the option to accept, decline which would cancel westernization as well as potentially sparking conflict or negotiate which would allow western missionaries into the nation establishing what is the equivalent of a center of reformation (however significantly weaker in range and capacity) but instead would spread Catholicism, etc.
- Demand that advisers from your nation help oversee the nations governance, which if accepted would give the target a small increase in autonomy across the entire nation and cost the nation significant power points (the exact sum would be given to the western nation presumably through an event), negotiate which would cost the target nation a moderate amount of power points (the exact sum would be given to the western nation presumably through an event) or refuse which would end the westernization and potentially lead to conflict.
Timeline and Progress of Westernization
There would still be a bar that is progressed although instead of investing monarch points, the speed of the westernization bar would be dictated by the westernization targets reactions to the system proposed under the heading Westernization Tab. There would also be three stages of which the westernization bar halts, one at the beginning, one at the middle and one at the end.These are the points that the Western Nation interacts with the Westernization Target through the Westernization Tab. They also represent the Diplomatic, Military and Administrative technology groups and at each pause; the options offered to the Western nation to make demands, would be linked into each of these technology types, with all three having to be fulfilled for Westernization. Other factors could influence the time it takes to westernize, as expressed in other sections of this suggestion.
Events during Westernization
On the side of all this, random events should trigger based off the westernization targets decisions. For example if the target nation complies with unfair western demands, events causing increased revolt risk, drops in stability and revolts should have the option of being triggered. If the target nation selects an option with the perception of coming out adventurously positive events should trigger that increase development randomly, increase stability and offering temporary national taxation offers.
As well as these events, events relating to default tech group (such as Muslim, Chinese etc), universal events (
- A western trader commits a crime such as a fling with a local noblewomen or murder and gets caught and the westernized nation demands to intrude on the non western nations sovereignty and extradite the criminal to his home country to be judged instead of face local backlash , which if agreed would decrees the amount of time to westernize at the cost of temporary revolt risk or if refused would increase time to westernize at the benefit of a stability increase
- A Ulama spreads anti-western sentiment among his local community, leading to an armed revolt
- A envoy from from the western nation shares some western teachings with the target nation, offering a 100 admin points (or something down those lines)
- As the westerners trade influence within our realm grows, requests to construct new ports from western traders has been request offering the option to have a permanent provincial modifier granting a trade and development cost reduction boost placed on a random coastal province or to deny them and get a +5 mercantilism.
Certain nations should have disaster components that trigger if the nation does not westernize swiftly. Cant think of much here honestly as I cant think of any real westernization during EU4's timeline. I suppose a disaster could be introduced for the Japanese with the Shogunate resisting westernization as the conflict was inevitable under such circumstances.
If no specifics can be identified or fabricated, the idea could be utilized in a general sense or it could be ignored.
Side Notes
- There should be some form of risk or criterion required in mediating with western powers in certain options. It could be simulated through sending an event back to the Western power to act on, or through requiring certain idea groups such or tech levels (which would simulate the ability of 1600's china's ability to negotiate in comparison to 1600's native Americans who are on a lower tech level).
- Such a system would require offering the player a wide range of options for all three types of technologies, to keep it fresh and prevent it from becoming boring.
- <edited in>* I mutilated the heading didn't I....
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