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Sarmatian

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Preamble​

I believe Westernization, as it is now, needs improvement to make it more enjoyable, sensible and allow for greater player input. In the latest patches, ROTW has had a lot of new provinces and countries added and westernization is really important if one plays in ROTW. Paradox have gone back and forth, making westernization too easy or too hard, but they haven’t change the underlying mechanics for a long time. Purpose of this thread is to talk about how westernization can be improved. I will be offering my views and I would like to hear your opinion on them. I will also be throwing some numbers around – those will be used just as an example, I haven’t really thought this through enough to have balanced numbers. I will be talking at first about how it is set up at the moment and why I think it should be changed – the proposed ideas for change start from “So, how to improve the current situation? “, so you can just start from there, although I’d recommend reading from the beginning.


What is westernization?​

Both historically and in EUIV, westernization refers to polities understanding they lag behind western countries and taking necessary steps catch up. Two most obvious examples from history are Russian reforms under Peter the Great and Japanese Meiji restoration. There have been many unsuccessful attempts and many other more or less successful.

In EUIV, it refers to the process of westernization at the end of which your country changes its tech group to Western. To be allowed to westernize, you need to own or be adjacent to western tech country core (not trading company!) and be 7 techs behind.

In the light of this, westernization process in the game can be divided into two aspects:

1) When to allow westernization

2) How to deal with the process itself

I will talk about how we can improve these two aspects, in my humble opinion, keeping in mind that westernization needs to: a) interesting and fun, b) hard but achievable and c) allow more involvement from the player.


1. When to allow westernization​

At the moment, non western tech country needs to own or be adjacent to a western core and be 7 tech behind. This is a rather arbitrary limitation. For some countries, those in eastern and ottoman tech, it is hard to even lag behind that much. Now they can westernize painlessly and instantly if they own certain provinces. BUT, for the rest of the world, Asia and Africa, lagging behind is not the problem, it is that elusive western core. Most western provinces in those continents will be trading companies so in order to westernize, Asian and African countries often have to colonize all the way to Americas, which is silly and totally unhistorical. If the player wants to do that, that is fine, but it is extremely weird to be forced to colonize all the way to Brazil as an Indian nation, often when you have Europeans right on your doorstep, carving their way into Indian core territories.

2. How to deal with the process itself​

At the moment, as soon as you’re allowed to westernize, you can start the process which starts draining (or investing) your Monarch points by a certain amount every month. The process length is based on your tech group and the size (read: development) of your country, the bigger it is, the less monarch points are drained and it takes longer. During the process, bad stuff happens to your country.

This is rather poor mechanic, both from historical and from gameplay points of view. It forces you to keep your country small to achieve easier westernization. It has been allieviated some when Paradox made the lowest amount of monarch point that can be drained 5, which allows even the largest countries to westernize in a reasonable amount of time. The problem with this is that it doesn’t take into account any external or internal factors. It is based just on the total development of your country, period. Some countries, depending on the situation, should have easier or harder time westernizing, and most importantly, players should be able to influence it somewhat. It is sensible to make it somewhat harder for larger countries, but it feels bad since player don’t have any influence on it.

So, how to improve the current situation?

I will start with number 2, the process of westernization itself. Instead of having your Monarch points drained based on your total development, we should instead get a slider, similar to missionary, colony, army… maintenance ones. On that slider, we should be able to set how many Monarch Points we want drained every month (3-21, obviously ranging from 1 to 7 in each category). The catch obviously is, it costs money. The more Monarch points you want drained and invested in westernization per month, the more you have to pay, with costs exponentially increasing the more you want to invest. Also, possibly even revolt risk and other nasty stuff that happens during westernization can go up if you try for a rapid westernization.

To make it harder for large countries to westernize, the costs should also be scaled to total development level. So, if you want to westernize as China, for instance, you can do it relatively quickly, if you can afford it , but be prepared to pay an arm and a leg for it. This has the added benefit of creating another money sink which is especially important for ROTW countries, as they can get really large and rich, and because they lag in tech, they often can’t spend as much on buildings.

Another important aspect which should affect the costs, is how aware your country is of the need to westernize. I will tackle this issue in the next paragraph, when I talk about the first aspect - When to allow westernization.


When to allow westernization – Historically, some countries understood earlier the need to westernize. They had more contacts with the western world, they were more immediately threatened or some other reason. To make it solely dependent on western cores and -7 techs is too simplistic. There were many more factors at play.

Instead, we should have sort of a scale to represent just how aware your country is of the need to westernize. That would work with some sort of “Westernization Awareness” (WA for short) which should work similar to current Power Projection – based on what happens around you, you should be getting points to your Westernization Awareness. Some should be permanent, and some should be fading, exactly like Power Projection works. The scale should go from 0 to 100. Player should be allowed to westernize when a certain amount is accumulated.

For instance,

1) +1 point for every 10 or 20 trade power western nations hold in your trade node – permanent as long as western nation are present in your trade node.

2) + 1 for every western trade company that borders you – permanent as long as it borders you

3) +2 for every western core province that borders you – permanent as long as it borders you

4) +2 for every western trader in your trade node - permanent as long the trader is present in your main trade node

5) +5 if the western country embargoes you – permanent as long the embargo is in place

6) +2 if a western country DOW you – fades after some time

7) +0.1 for every battle (or maybe scalable with size of battle?) – fades after some time

8) +1 for every 5 points of development lost to a western nation – fades after some time

9) +2 for every province a neighbouring country lost to a western country – fades after some time

10) +1 for every tech level your behind a western nation bordering you (or trading in your node?) – permanent as long as it borders you.

… and similar things. Obviously there can be many, many more ways to gain or lose westernization point.

Player should be allowed to westernize when they have, for instance, 20 Westernization Awareness points. What’s deal with the 0-100 scale of WA points, then? Simply, the more points you have, the easier it would be to westernize. The westernization slider I mentioned, in which you decide how much money you want to spend to westernize quicker? Well, the amount of money should drop significantly. At high levels of WA, everyone and their mother in your country understands the need to westernize, thus you don’t have to spend that much money to keep the process going or suffer such a huge unrest.

So, in theory, if you’re Ming China, some Europeans show up, start taking some of your trade, bringing your WA to 20, you can westernize, but it would cost a lot (for instance a 50, 100 or 200, ducats per month to do it at reasonable pace. On the other hand, if those westerners start declaring war on you, taking your provinces, beating you in battles, taking most of your trade etc… and bring your WA to 100, you can westernize at a fast pace for only 5, 10 or 20 ducats per month.


Pros:

1) It allows the player to have input when and how to start westernization and gives options to speed it up
2) It takes into account a wide variety of factors, instead of just tech lag
3) It makes sense from a historical perspective
4) It is more interesting than the current method
5) It creates another money sink, as there is little use for money except for armies/navies
6) It stops ahistorical and weird strategies players have to employ in order to westernize
7) It also keeps Monarch Point cost, which I guess is important to Paradox.
8) It keeps the “hard, but achievable” aspect, and gives player more choice.
9) It would hopefully stop or slow down the "chain westernization"

Cons:

1) It may be slightly confusing at first, although I believe it is straightforward and logical enough so I don’t expect players to have many issues in the long run
2) It would be a bitch to teach AI when is the proper moment to westernize, although I think that could be served by the old solution, give the AI some bonuses and/or less penalties.
3) It would need to be properly balanced, to discourage strategies of players losing wars on purpose to bring their WA high so that it would be extremely easy to westernize. The balance between factors which the player can influence and those he can't needs to be in the Goldilocks zone, ie. "just right".

If anyone is still reading at this point, thank you for bearing with me :D. I’d really like to hear your opinions. If I have been unclear, tell me, and I will try to explain better. English is not my first language. Cheers.


EDIT: Edited based on the points raised in the discussion.
 
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Dutchman251

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I had an idea too, that is much smaller change, but in my opinion already a huge improvement to the current system (though it might need some balancing):
The current tech system is an Eurocentric approach to technological development. Therefore, I think it is not working as it should for a ROTW nation.
I do think the system works fine with Western, Eastern and Ottoman tech; maybe the Ottoman and Eastern tech group should get their own descriptions, but that’s all. Their westernization by means of conquering western cities or launching the process is fine. Maybe the costs of westernization should be halved for them. The process for the nations in the Americas is fine, too.
Nevertheless, for the ROTW the ultimate goal is westernization. This is something that was not fully achieved until the 19th century, with Japan being the first example. Other nations followed even later. So in the EU4 time frame, I really wonder whether you should really want western tech. In many aspects, the skills of the eastern nations (like China and India) were only surpassed by European countries after the Industrial revolution. Before that process, I think you shouldn’t want to westernize your country; you only want to improve the way of research.
Therefore, I propose that 1) the initial penalties should differ per tech (I’ll explain), 2) getting rid of those penalties will be a dynamic process, 3) the results of teching differ per tech group (for instance, muslims get earlier acces to more advanced galley types) and 4) for flavour, each tech group should get its own tech descriptions & names. (So these changes apply to the Muslim, Chinese, Nomad, Indian and Sub-Saharan tech groups).
1) Because some nations were better in some aspects than in other, the tech penalty should be different. 2) There will be several stages to get rid of tech penalties. My proposal:
-Nomad: +100% admin cost, +75% diplo cost, +50% military cost. They were warriors, but formed no real administration, and therefore this. They can reform the government to get into Muslim/Chinese group. That is fine, and I like the way it is done.
-Sub-Saharan: +80% admin, +50% diplo, +80% military. They were just a little… undeveloped. They will firstly be able to ‘Reform the army’, if they border a Muslim/Ottoman/Eastern/Western nation, giving a 30% military tech discount. After that, if they border a Ottoman/Eastern/Western nation, they can decide to ‘Create an administration’, giving a 40% admin discount. Then they will be able to ‘reform the administration’, like described below.
-Chinese: +20% admin, +40% diplo, +70% military.
- Indian: +30% admin, +20% diplo, +70% military.
- Muslim: +60% admin, +20% diplo, +50% military.
To get rid of the penalties, if they border a western/already reformed nation, they will be able to launch a process ‘Adapt to the use of gunpowder’, at the cost of 500 military points, resulting in only +25% military tech cost, by a modifier ‘use of gunpowder’. To reduce all their penalty’s to a mere 10%, they can ‘Reform the administration’ at the cost of 500 points in each category, with the usual effects (+5 unrest, …). They need to border a reformed/western country, of course, too. This will give a nation that borders and is allied to a western nation an edge, because the penalty will be mitigated by ‘Western arms trade’.
What do you think of this? Should there be some more requirements? And should those innovations be processes or decisions?
 
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moscal

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-Nomad: +100% admin cost, +75% diplo cost, +50% military cost. They were warriors, but formed no real administration, and therefore this. They can reform the government to get into Muslim/Chinese group. That is fine, and I like the way it is done.

Nope. Nomads had one method of war/fight and not its not modernized. Crimean Tatars fought in the same way at the beginning and end of existence (as khanate).

-Chinese: +20% admin, +40% diplo, +70% military.
- Indian: +30% admin, +20% diplo, +70% military.
- Muslim: +60% admin, +20% diplo, +50% military.

Why +40%diplo for Chinese? Far East had better technology marine than Muslims or Hindus.
 

Axe99

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Not trying to necro, just dropping this in here from another thread on westernisation, as it fits better in here:

You could rework tech, idea groups and westernisation together. If there are different tech groups, actually give them different tech, rather than 'you can have european tech but it'll cost you 25/33/50% more' (which is also hardly historically plausible, or fun gameplay, while we're at it). Westernisation could be improving in tech up to a point where you can switch tech groups to a 'modern' tech group (which, if you wanted to make it a complete sandbox, could not be an automatic option for European nations either - after all, there's no clear reason why India wouldn't have modernised before Europe, per se).

The tech groups could then be more like trees than ladders, and involve choices (so the gameplay of teching actually involves interesting choices, instead of filling buckets with monarch points sequentially), with the choices having an impact on which national ideas are able to be chosen (so, for example, that there are real trade-offs to choosing admin ideas, even if you're going on a conquering spree).

These choices then increase (or decrease) movement towards a 'modern' tech tree, where the current tech tree (going forward, old choices would remain in place) would be replaced by a 'modern' tech group. You could place choices in the tech tree that help move the nation closer to modern, but that there's a trade-off involved, for example. For ROTW nation tech groups, if you were looking to be historically plausible (my preference, but your game, not mine :)), the trade-offs are harder, and the movement potentially slower, but still make it possible (if hard choices are made) to westernise at a similar pace to european nations. Make the hard choices inspired by historical developments, and suddenly westernising becomes interesting and enjoyable, tech decisions become more interesting, and tech decisions inter-relate with gameplay in unique ways for each nation. It'd be a bit of work, but it'd (in my opinion) make for more meaningful tech, idea and westernisation gameplay. And, by holding onto the tech tree before it goes modern, every nation still has pre-modern flavour to its modern state, so instead of a world full of clones in 1750, every nation is unique.

It also means you can do things like load the chinese tech tree with choices between stability and modernisation - so china can modernise, but it's likely to throw it into a revolution that could mess everything up in doing so. This would be far more interesting than just whacking a great big tech penalty on China, and can mean China (by dint of having its own tech tree) can start with historically plausible tech to boot.

Further, the units available for your army could be based on the tech chosen, and it would enable greater depth of military units should there be an interest in fleshing out military gameplay in future DLC.
 
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aQuilaSwe

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Nice idea, I really like the WA mechanic instead of the "7 tech behind" rule. Do I understand correctly that you only get WA from European nations or do the same rules apply to RoTW nations that has completed its westernization? i.e. so that the westernization can spread through previous non-western nations?

I think that the real problem, that everyone dances around, is that nobody likes the increased tech cost for RoTW nations. It makes playing in RoTW frustrating since you have to spend so much more MPs on tech than western and makes westernizing as early as possible the only viable option. I suggested ( separate-tech-trees-tech-cost-and-westernization-imrovement-suggestions ) giving each tech group their own tech levels and have the tech cost be equal for all nations. "Real" westernization didn't, as you wrote, happen in the time frame of EUIV for RoTW nations, but what did happen was trade of gunpowder weapons (i.e muskets, canons, ...) the westernization should not be such a major mechanic in the game, but instead be the spread of gunpowder weapons and warfare to RoTW nations when in contact with westerners.
 
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TheMeInTeam

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I still think scrapping westernization and creating triggered modifiers whereby it's possible for any group to theoretically get to 100% cost (0% extra) if they meet the requirements for each group is the most effective solution without having to overhaul technologies or tech groups as a concept. It lets you distinguish Italy from Ireland in Europe and it lets Indian nations (for example) who achieve feats beyond history to become and remain competitive.

It also dumps the boring process of westernization itself and opens up early game idea group choices more.