Ok yesterday i made my very first playthrough with iroquois to have a bit of fun with native americans. The new native tribe system is cool but imo has some weird questions:
- Native ideas, bonus are strong but are they meant to be chosen randomly? I.e. They have no order of unlock, so i can choose the last one before i can choose the first, wad or bug?
- NA can unlock colonists. It's funny because in a playthrough between 1444 and 1610 i was the only one laying colonists, no other nation was doing it so as a Human is easy to blob out on north america.
I've seen that AI tends to migrate a lot, then stabilize somewhere and from that do NOTHING at all. No expansion, just wait there until you will be conquered.
To sum it up an human north american tribe will end like this: owning everything from acadia to pensacola/mobile, waiting at least 100 years with all the other NA tribes ready to hit the button "change government", when you see portuguese/english YOU rush to them (completely ahistorical), lay a colony, core it, change government and woho you have their tech-2 levels so in mine portugal was 14/14/14 (actually he was the only one so high) so i ended up 12/12/12, had to wait 30 years for them to tech up, hit westernization, wait 15 more years, change to catholic, LOSE 4 hrs of gameplay because of a religion changing which set up your religious unity to 0 and will kick your westernized butt off of game, sleep on it and come here to say
HOW IN HELL DO YOU THINK I SHOULD HAVE CHANGED RELIGION WITHOUT EVEN CONVERTING A BUNCH OF PROVINCES in that event???
And second, WHY my westernization attempt must be ruined by a choice of religion? After hitting catholic YOU HAVE NO IDEA OF WHAT HAPPENED XD 80k Reactionaries moved everywhere in north america and pillaged, sieged everything draining my almost completed westernization...
Losing westernization at 94% of time done, after a long route (200 years LOL), just because you switched to catholic and hear this: YOU CANNOT GO BACK there are no rebels which will save you, you are catholic and already doomed in hell as you are born, taxes are 3 ducats instead of 24-25, trade 1.5 instead of 33 xD, you like to be catholic? Then welcome in hell!!!
GG, was fun till it lasted, this is a thread more about me wondering why perfect playthrough are often ruined by just one choice, that's not butterfly effect that's the red button of the english chancellor of aliG, delete world xD
And, in the end, to suggest one thing: could you please put in the event, if you are an american tribe just worshipping a piece of wood, or even aztecs since they insta converted to catholicism (at least moctezuma II did), that a bunch of provinces insta convert after that? Or is even this working as designed, breaking off the westernization if you choose christianity?
On the positive note, i just think that a pure North American tribes multiplayer will be awesome, the migration mechanic just gives you the freedom of saying to others "ok this is your expansion place? i'll go somewhere else.." pure fun.
Federations are awesome, too.
you know i won't be able to try this anymore in some months right? q_q
- Native ideas, bonus are strong but are they meant to be chosen randomly? I.e. They have no order of unlock, so i can choose the last one before i can choose the first, wad or bug?
- NA can unlock colonists. It's funny because in a playthrough between 1444 and 1610 i was the only one laying colonists, no other nation was doing it so as a Human is easy to blob out on north america.
I've seen that AI tends to migrate a lot, then stabilize somewhere and from that do NOTHING at all. No expansion, just wait there until you will be conquered.
To sum it up an human north american tribe will end like this: owning everything from acadia to pensacola/mobile, waiting at least 100 years with all the other NA tribes ready to hit the button "change government", when you see portuguese/english YOU rush to them (completely ahistorical), lay a colony, core it, change government and woho you have their tech-2 levels so in mine portugal was 14/14/14 (actually he was the only one so high) so i ended up 12/12/12, had to wait 30 years for them to tech up, hit westernization, wait 15 more years, change to catholic, LOSE 4 hrs of gameplay because of a religion changing which set up your religious unity to 0 and will kick your westernized butt off of game, sleep on it and come here to say
HOW IN HELL DO YOU THINK I SHOULD HAVE CHANGED RELIGION WITHOUT EVEN CONVERTING A BUNCH OF PROVINCES in that event???
And second, WHY my westernization attempt must be ruined by a choice of religion? After hitting catholic YOU HAVE NO IDEA OF WHAT HAPPENED XD 80k Reactionaries moved everywhere in north america and pillaged, sieged everything draining my almost completed westernization...
Losing westernization at 94% of time done, after a long route (200 years LOL), just because you switched to catholic and hear this: YOU CANNOT GO BACK there are no rebels which will save you, you are catholic and already doomed in hell as you are born, taxes are 3 ducats instead of 24-25, trade 1.5 instead of 33 xD, you like to be catholic? Then welcome in hell!!!
GG, was fun till it lasted, this is a thread more about me wondering why perfect playthrough are often ruined by just one choice, that's not butterfly effect that's the red button of the english chancellor of aliG, delete world xD
And, in the end, to suggest one thing: could you please put in the event, if you are an american tribe just worshipping a piece of wood, or even aztecs since they insta converted to catholicism (at least moctezuma II did), that a bunch of provinces insta convert after that? Or is even this working as designed, breaking off the westernization if you choose christianity?
On the positive note, i just think that a pure North American tribes multiplayer will be awesome, the migration mechanic just gives you the freedom of saying to others "ok this is your expansion place? i'll go somewhere else.." pure fun.
Federations are awesome, too.
you know i won't be able to try this anymore in some months right? q_q
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