Hey, how's the progress on the CK3 port of the mod?
Still in the planning stages - we've decided to focus more on working on the CK2 version update for now.
- 4
Hey, how's the progress on the CK3 port of the mod?
Is there a submod where there is only Britania? as I m on a computer and things don't go as fast as they should so if there is a submod please link it if not welp could someone make it, please? (also an only Scandinavia and only France submod would be great as well
So I've been playing around lately and noticed that some Christian characters get the honorary title "diaconus". What does it do and how can a character get it ?
I understand.It's just cosmetic, IIRC. It's given to male, Christian characters with the Scholarly or Mastermind Theologian education traits that are over the age of 20, not landed, and not the Court Chaplain.
I just want to say how much i love this mod, i just recently finished my first playthrough starting as arthur, aiming to unify britannia, reform the brythonic faith, expell the saxons and "bring the armoricans back into the fold"(of celtic paganism) took me 7 generations of rulers and a bit over 350 years to do, i kinda cheated a little bit at the start by making merlin and morgan immortal with the console, to have them as flavor side charachters through the whole campaing, but other than that i was suprised at how well balanced it all was, and i absolutely fell in love with the hold buildings you guys added, is it entirely native to this mod? is there something similar out there that i can slap into more vanilla-ish games, or HIP or something less focused on a single region?
also, a small question and a small suggestion from my part :
- I noticed there's a handful of small alan rulers spread around, how fleshed out are they, are they around just for accuracy/flavour to their neighbours, or are they fully fleshed out so you carve out a small iranian kingdom of your own?
- i noticed theres a distinct lack of merchant rep. (makes total sense for the region/period) and the AI seems to just not form them, so other than the tiny trade route in mediterranean gaul, and the "establish mediterranean trade route" thing i noticed when playing in southern britain, i feel like there's a lack of trade related mechanics, it would be nice to get some fleshed out trade routes for the rest of the map, would absolutely love your guy's take on trade post buildings, and there could even be unique-ish products and origins for the routes (like the silk road/gold road of the vanilla game) like a "tin Road" from southwest britain to the mediterranean, a "lead road" from further north in britain linking to the tin road, amber road (baltic) etc, or stretching a bit of historical accuracy for certain cities that retained quite a bit of automy from the sub-roman and proto-feudal warlords of the period, and making them MR's.
Hey guys, been playing the mod for years now and I love it, I finally managed to do an Aenglaland playthrough and am just finishing up the last Cumbrian kingdoms to the north.
I have two questions:
1. How far does the Anglo-Saxon de jure title change go over Brittania? Does it go north into the highlands beyond Alt Clut, into Ireland even, or is it just confined to the historical borders plus Wales and a bit of Strathclyde?
2. Is there any way to play a Norse migrator/invader a la Great Heathen Army style, and if not are there plans to add it in to the game?
2. Is there any way to play a Norse migrator/invader a la Great Heathen Army style, and if not are there plans to add it in to the game?
I like this mod a lot, so I made this. I'm pretty sure this is accurate for the next update.View attachment 674189
Good catch, updated. Also Firda and Sunnmoerr (the two northernmost coastal duchies in Norway) have the exact same RGB values.I think the border between Stronggore and Anglia is a bit off, but otherwise very nice.
Thanks, we'll fix that.Good catch, updated. Also Firda and Sunnmoerr (the two northernmost coastal duchies in Norway) have the exact same RGB values.
What's the event ID?It's not exactly what you asked, but it's worth mentioning that you can console force one of the viking invasion events to fire at any point, and then switch to them to get that experience.
The first should be event 321640, which would be the Hårald of Daner.What's the event ID?
Hello I just noticed a bug that when the Iclingas invasion fires, the event troops spawn on behalf of the target realm rather than the invader himself.
The one that says Iclingas Invasion 570 AD from the anglo_saxon_invasion_events.txt. I think it is not a save related problem as I tried to fire the event on multiple new games using console commands but that same bug keeps on happening.Which event exactly are you talking about, and do you have a save?