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vicbus

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Are faction revolts bugged somehow? Both as a vassal and as a liege I've seen factions accumulate way more than 100% of the liege's power, but nothing happened, the AI never pressed the decision to send an ultimatum.
 

DC123456789

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Are faction revolts bugged somehow? Both as a vassal and as a liege I've seen factions accumulate way more than 100% of the liege's power, but nothing happened, the AI never pressed the decision to send an ultimatum.

What faction, and what version of the game are you running? Independence factions were bugged in 1.10.2.
 

johnsd

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I have a question. Since in the newest update to ck2 they added after siege events, are you going to keep both these events and the ones you already had, or get rid of one? If so, which one?
 

DC123456789

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I have a question. Since in the newest update to ck2 they added after siege events, are you going to keep both these events and the ones you already had, or get rid of one? If so, which one?

I believe the mod has both.
 

Zobertus

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It's a real shame. Winter King doesn't seem to work on multiplayer anymore. Our game of 9 players fell on the crash at arranging marriage issue apparently reported in this thread earlier, but additionally to a mysterious issue of the host crashing when trying to host with a save.

Winter King used to work on multiplayer and I've had some really fun MP games with it. I think many would appreciate it if you managed to fix it!
 

DC123456789

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It's a real shame. Winter King doesn't seem to work on multiplayer anymore. Our game of 9 players fell on the crash at arranging marriage issue apparently reported in this thread earlier, but additionally to a mysterious issue of the host crashing when trying to host with a save.

Winter King used to work on multiplayer and I've had some really fun MP games with it. I think many would appreciate it if you managed to fix it!

Unfortunately, we haven't had any progress fixing the multiplayer issues, in large part because we can't really test anything on multiplayer at all.
 

Xorix

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The harsh autumn province modifier gives a bonus to taxation instead of a malus like every other harsh season modifier; I don't think it's meant to be this way right?
 

DC123456789

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The harsh autumn province modifier gives a bonus to taxation instead of a malus like every other harsh season modifier; I don't think it's meant to be this way right?

Intentional. It's already heavily reduced from the normal autumn modifier.
 

Silverbit

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Hi, great mod! I’ve been playing an Old Norse game (started as the one independent 1-county chief in Norway in the 410 start), and a couple of things may have bugged out.


The angles have a rather large army:

kfSRM1F.jpg


I think a million might be a bit much! I was looking at the leader of the Host when it screwed up, they suddenly got a load of troops but their prestige totally tanked, think it went to minus 3000 or similar. It might be because the original leader of the Angle Host died quite quickly and a child inherited? It’s a few decades on from the initial huge army gain and the angles haven’t really done much since, they’re not conquered any further into sub-Roman Britain than Norfolk. It’s the very early 500’s now and there’s only a couple of foderati and the million-strong Angles of Norfolk, the British Isles are still very roman.


I didn’t manage to get a screenshot, but the legendary journey event chain for the Norse warrior society bugged out: when the journey started, it didn’t seem to target a realm (just a blank space) and the same thing happened whenever my character would normally have duelled someone on the journey. The events fired but the target was just a blank. I still got the bloodline at the end of it, so I’m not complaining too much lol.


It’s not a bug but perhaps something to nerf, a lot of the pagans on the map had mass conversions early on, that seems to have stifled a lot of their expansion. All the Hellenic pagans in north Gaul and most of the Germanic kingdoms to the east (the Ripurian Franks especially).


Of course the main focus is the British Isles but thought you might want to know any bugs. Really enjoying the mod, I like how prestige really matters as a tribal/high tribal ruler. I had to reload in panic once as my heir was nowhere near prestigious enough to hold the high kingship. At the moment I’m reformed Norse looking to unite Scandinavia into Norrenland this character or their heir. The Ostrogoths just turned up to menace Provence.

Are there any norse events coming up in the next couple of centuries, like the vanilla start of the Viking age?
 

DC123456789

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Hi, great mod! I’ve been playing an Old Norse game (started as the one independent 1-county chief in Norway in the 410 start), and a couple of things may have bugged out.


The angles have a rather large army:

kfSRM1F.jpg


I think a million might be a bit much! I was looking at the leader of the Host when it screwed up, they suddenly got a load of troops but their prestige totally tanked, think it went to minus 3000 or similar. It might be because the original leader of the Angle Host died quite quickly and a child inherited?

Do you have a save either after the first war, or just before they migrated?

It’s a few decades on from the initial huge army gain and the angles haven’t really done much since, they’re not conquered any further into sub-Roman Britain than Norfolk. It’s the very early 500’s now and there’s only a couple of foderati and the million-strong Angles of Norfolk, the British Isles are still very roman.

WAD, mostly (The 410 start isn't particularly well flesh out or balanced). The Anglo-Saxons aren't meant to go much further than the eastern coast of England until the mid-6th century.

I didn’t manage to get a screenshot, but the legendary journey event chain for the Norse warrior society bugged out: when the journey started, it didn’t seem to target a realm (just a blank space) and the same thing happened whenever my character would normally have duelled someone on the journey. The events fired but the target was just a blank. I still got the bloodline at the end of it, so I’m not complaining too much lol.

Do you have a save where this occurs?

It’s not a bug but perhaps something to nerf, a lot of the pagans on the map had mass conversions early on, that seems to have stifled a lot of their expansion. All the Hellenic pagans in north Gaul and most of the Germanic kingdoms to the east (the Ripurian Franks especially).

Unlike in vanilla, religion is almost completely irrelevant for casus bellis, so this is very unlikely to have done anything to their expansion. Romano-Gallics converting pretty early on is WAD; when did the Franks convert? Early 6th century is reasonable, I think.

Of course the main focus is the British Isles but thought you might want to know any bugs. Really enjoying the mod, I like how prestige really matters as a tribal/high tribal ruler. I had to reload in panic once as my heir was nowhere near prestigious enough to hold the high kingship. At the moment I’m reformed Norse looking to unite Scandinavia into Norrenland this character or their heir. The Ostrogoths just turned up to menace Provence.

Are there any norse events coming up in the next couple of centuries, like the vanilla start of the Viking age?

Yes, but they're not really designed to be interacted with playing as a Norse ruler yourself - they're more for defending against as a British/English ruler.
 

DC123456789

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  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back