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DC123456789

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I created two merchant republics and none of the patricians (including the doge) are getting married.

That's a very odd bug that we'll see if we can look into, but I would caution that merchant republics aren't really meant to exist in the mod and little effort has been spent to make sure they work properly.

Any new updates regarding Byzantium?

No plans to expand ERE representation or mechanics in the near future, AFAIK.
 

EmperorG

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That's a very odd bug that we'll see if we can look into, but I would caution that merchant republics aren't really meant to exist in the mod and little effort has been spent to make sure they work properly.

Last time I checked, its damn near impossible to even make a merchant republic, and you crash if you try to play as one. So the fact they don't marry is a more minor one when compared to their practical non-existence in the mod.

Kinda sad, but I get why they aren't used since there was no merchant republic like state in the region throughout the entire period. At least until the mod finally expands into Italy, but that's a long way away.
 

kmaj

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Last time I checked, its damn near impossible to even make a merchant republic, and you crash if you try to play as one. So the fact they don't marry is a more minor one when compared to their practical non-existence in the mod.

Kinda sad, but I get why they aren't used since there was no merchant republic like state in the region throughout the entire period. At least until the mod finally expands into Italy, but that's a long way away.
You need to make a city the capital and give it to a vassal, then give him a duchy-level title.
 

EmperorG

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You need to make a city the capital and give it to a vassal, then give him a duchy-level title.

Difficult to do that when dealing with governments that automatically make city holders some variety of feudal.
 

DC123456789

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Version 1.8.3 Released!

Download Link: Version 1.8.3 - The Winter King - Compatible with CK2 2.8.3.3
Checksum: EQHK

Changelog:​
- Fixed releasing prisoners when capturing an enemy capital sometimes releasing some of your own prisoners as well
- Fixed incorrect capitals for a few duchies
- Fixed the Unite the Norse Kingdoms decision disappearing once you get an empire title
- The Raid cb is no longer available against baron-tier characters
- Adjusted creation requirements for Francia
- Fall of the Franks event now requires more of northeastern Gaul to be Roman-controlled
- The Return of the Franks event can now also trigger if e_franks is held
- Fixed offmap titles being inheritable
- Fixed being unable to convert between Romano-Aquitanian and Vasconian culture with the Convert to Local Culture decision
- Fixed missing government flavour for tribal High Kingdoms
- Tribal councillors will no longer oppose you declaring war on their close relatives if you are also a close relative of the target
- Fixed some tooltips implying that tribal councillors normally could not join factions
- Fixed some instances of Tribal rulers getting the wrong government type when splitting up on succession
- Fixed realm peace not actually becoming available if Tribal Organization is Strong or above
- Removed nonfunctional disease defence and local build cost/time modifiers from buildings (health buildings have been adjusted to give other bonuses instead)
- Fixed some cultures sometimes erroneously appearing in randomly generated characters
- Fixed some events using the vanilla Indian religion localisation
- Fixed some issues with capturing family members when taking your war enemy's capital holding
- Alan portraits are now enabled if the Portraits module is used with vanilla CK2

Notes:
  • IMPORTANT: Be sure to completely delete all previous versions of BTWK before installing version 1.8.3. Not doing so may result in a corrupted installation that will almost certainly be unplayable.
  • This version is fully compatible with any savegames started in BTWK v1.8.x, though we as always do not guarantee that bugs will be retroactively fixed.
  • As before, DO NOT enable the The Winter King - Portraits submod unless you have all of the required portrait packs (Celtic, Norse, Mongol, and Early Western Portraits), as otherwise you will face graphical issues.
  • As usual, if you see any bugs, balance issues, or just weird behavior please feel free to report them so we can investigate and fix them.
 
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Gandolfo i Grigio

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Curious why certain events don't follow the books more closely? For instance, when the event pops up for Arthur to choose between Guinevere and Ceinwyn, shouldn't choosing Guinevere result in a war between Powys & Dumnonia? Instead there seems to be very few consequences for Arthur spurning Ceinwyn.

Likewise, shouldn't Amhar & Loholt (and Mordred) be preset with more negative traits (and with Arthur set as an automatic rival - or at least becoming one as soon as each reaches adulthood? In the books they are nothing but bad apples, no matter what anyone tried. And yet, every time I play, all three of them end up as decent, reliable characters with positive traits and no particular animus against Arthur.

And is there an event chain for Guinevere's affair with Lancelot and Lancelot's rebellion and I just didn't manage to set up the right conditions to trigger it? Or has it been left out?

Those are just a few that come to mind immediately, though I'm sure I could think of more things I was expecting from the books that didn't seem to be in this mod.
 

DC123456789

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Curious why certain events don't follow the books more closely? For instance, when the event pops up for Arthur to choose between Guinevere and Ceinwyn, shouldn't choosing Guinevere result in a war between Powys & Dumnonia? Instead there seems to be very few consequences for Arthur spurning Ceinwyn.

Likewise, shouldn't Amhar & Loholt (and Mordred) be preset with more negative traits (and with Arthur set as an automatic rival - or at least becoming one as soon as each reaches adulthood? In the books they are nothing but bad apples, no matter what anyone tried. And yet, every time I play, all three of them end up as decent, reliable characters with positive traits and no particular animus against Arthur.

And is there an event chain for Guinevere's affair with Lancelot and Lancelot's rebellion and I just didn't manage to set up the right conditions to trigger it? Or has it been left out?

Those are just a few that come to mind immediately, though I'm sure I could think of more things I was expecting from the books that didn't seem to be in this mod.

Basically, the answer is that no one has gotten around to implementing those events yet, particularly since they need to be able to respond effectively to how things might have developed differently to the books as well as having well-developed yet reasonable alternative choices.
 

Gandolfo i Grigio

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Basically, the answer is that no one has gotten around to implementing those events yet, particularly since they need to be able to respond effectively to how things might have developed differently to the books as well as having well-developed yet reasonable alternative choices.

Ah, gotcha, thanks. That's helpful to know.

Maybe I'll just go ahead and create a few of them myself.
 

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I'm playing the 410AD WIP mod, with High King Coel.

I selected Low Centralization under Laws, which is supposed to increase your Vassal Limit by 2 and Demesne Size by 1.

My Demesne size went from 9/5 to 9/6, but my Vassal Limit went from 22/19 to 22/17.
Huh?? It went DOWN by two, rather than go up by two!
What happened here?
 

VandrosRW

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I'm playing the 410AD WIP mod, with High King Coel.

I selected Low Centralization under Laws, which is supposed to increase your Vassal Limit by 2 and Demesne Size by 1.

My Demesne size went from 9/5 to 9/6, but my Vassal Limit went from 22/19 to 22/17.
Huh?? It went DOWN by two, rather than go up by two!
What happened here?

That's supposed to happen--every increase in demesne size is offset by a decrease in vassal limits. You may have misread it, unless the localization for it has gotten bugged recently.
 

DC123456789

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I'm playing the 410AD WIP mod, with High King Coel.

I selected Low Centralization under Laws, which is supposed to increase your Vassal Limit by 2 and Demesne Size by 1.

My Demesne size went from 9/5 to 9/6, but my Vassal Limit went from 22/19 to 22/17.
Huh?? It went DOWN by two, rather than go up by two!
What happened here?

That's supposed to happen--every increase in demesne size is offset by a decrease in vassal limits. You may have misread it, unless the localization for it has gotten bugged recently.

That's correct. The default starting Centralization law (Decentralized) gives a +4 bonus to vassal limit, so there's a net change of -2.
 

DC123456789

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Germania Prima, Maxima Sequanorum and the Right Bank of the Rhine
As we teased earlier, we've finally gotten around to adding what's left of eastern Gaul, most prominently the kingdom of Alemannia. In addition to their ancestral lands in Magna Germania, the Alemanni have occupied the former province of Germania Prima and parts of Maxima Caesariensis since the turmoil in Gaul following the assasination of Flavius Aetius. In 479, Alemannia is a unified kingdom - at least, insofar as a tribal kingdom is ever unified - under the rule of King Gibuld, and form a significant power in the region, providing a rival to the neighbouring Burgundian kingdom and a threat to the weaker Frankish petty kingdoms to the north and west. Of course, avid students of history know that the kingdom would be ended at the Battle of Tolbiac less than 20 years later by Clovis - and ingame, it is only a matter of time before he comes knocking at your door.
46xo6Yw.jpg

The rest of Maxima Caesariensis lies under firm Burgundian control, with the civitates of Helviotioria and Equestria forming part of the original grant to the Burgundians when then were resettled here from their former kingdom in at Worms. Like most of the north of the kingdom, it is under the rule of co-King Godegisel, ruling from Geneva.
JVImiL9.jpg

North of the Main, we have the poorly-attested tribes of the Hessian Franks, likely the descendants of the classical Chatti and Chattuari. Wedged between the aggressive Saxon tribes, the Alemannic kingdom, and the more Romanized Ripuarian Franks proper, they would eventually come under the suzerainty of the greater Frankish kingdom and it would be from here where the Franks would expand south and east to the borders of medieval Franconia.
pXPagv6.jpg

Here's a de jure duchy map of the area in 479:
OPYpEj6.jpg

The main goal as an Alemannic, Frisian, or Saxon, lord, of course, is to form the High Kingdom of Germania, but that has always been a rather boring, flavourless affair. We've sought to resolve that slightly by making the creation requirements more interesting and adding in some de jure shifts for the title, in particular adding a Kingdom of Franconia that splits off of the eastern parts of Austrasia/Ripuarian Franks so that Germania properly spans from the North Sea down to the Alps.
IeZ4E8h.jpg
P25FWvi.jpg
 
Last edited:

EmperorG

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Yes finally! All of Gaul can now be restored to Roman dominion once more, great job!

By the way, what does the dejure setup of the new regions look like for the Romans if they take it?
 

DC123456789

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Yes finally! All of Gaul can now be restored to Roman dominion once more, great job!

By the way, what does the dejure setup of the new regions look like for the Romans if they take it?

Not remotely surprised that this is the first thing someone asks. :p

60MFkAT.jpg
 

PrlllU

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First of all, I really love this mod. Thanks for the great work.

FYI: in the lastest version (1.8.3) it appears it's no longer possible to form the Empire of Francia.

Even though I'm quite sure I completely control the kingdoms of Soissons and Austrasia, the game says I don't. (Contrary to version 1.8.2, control of Neustria, Orleans and Burgunday is no longer required.)