• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

yezhanquan

Field Marshal
66 Badges
Apr 28, 2008
5.339
1.779
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Age of Wonders III
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
Well he isn't really working on it anymore though...

He did mention that he'll return to this once his fantasy mod is out. Taking the longer estimate of 2 months (barring other unforeseen disruptions), he might be able to return in June.

What is interesting is that this mod may be the only one which has the stated aim of simulating the "feudal" relationship in the included "nations" as close to RL as possible. Give him time.
 
Last edited:
  • 3
Reactions:

mjohnson85

Keeper of Western Europe
29 Badges
Apr 12, 2012
2.165
2.329
  • Crusader Kings II: Charlemagne
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings III
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Keep in mind guys, even though I am not directly working on it in name, a lot of the stuff I am doing in the fantasy mod is going to be ported to this mod.

For example, I have rewritten all the CBs into new custom ones. White peace concedes occupied lands (both ways, and under certain circumstances)! The CBs also have significant added ai logic values so things work considerably more naturally (opinions, relations, traits, title tier, natural resources, and more are all involved).

Factions have been reworked and significant ai logic work done on them. Crown Loyalist faction added.

Levy buildings have been reworked. Population now allows you to build a provincial levy building that provides a pool of peasants. You can then choose a provincial specialty that focuses on specific combinations of levy units ( for example, 10 archers, 5 heavy infantry, 5 pikemen) and those pull from the pool. Essentially you train and equip the peasants into the area into better soldiers.

Many ambitions added, a lot of which are ported from TPTT. Again, heavy ai logic added.

Plots have been added and heavily modified and sped up, also heavy ai logic added.

Bottom line, this mod isn't dead and will eventually be released.
 
  • 24
Reactions:

DKM

General
54 Badges
Sep 29, 2013
2.487
513
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • King Arthur II
  • Leviathan: Warships
  • Magicka
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Stellaris Sign-up
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV Sign-up
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Europa Universalis IV: Cossacks
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Europa Universalis IV
  • Crusader Kings Complete
White peace concedes occupied lands (both ways, and under certain circumstances)!
But isn't the point of a white peace to go back to the status quo antebellum?
 
  • 4
Reactions:

tajerio

Captain
57 Badges
Feb 3, 2011
328
38
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • BATTLETECH
  • Mount & Blade: Warband
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Shadowrun Returns
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
But isn't the point of a white peace to go back to the status quo antebellum?

Yeah. A white peace of that kind could be very powerful if, say, I'm occupying most of Flanders and my enemy has occupied one stinking castle that I somehow inherited and never wanted anyhow. I'm assuming mjohnson will have a lot of AI reasoning about the white peace and warscore to ensure the AI doesn't accept outcomes like that, but it seems to me as though there's merit in the status quo ante option, as opposed to the current status quo.
 

mjohnson85

Keeper of Western Europe
29 Badges
Apr 12, 2012
2.165
2.329
  • Crusader Kings II: Charlemagne
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings III
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
But isn't the point of a white peace to go back to the status quo antebellum?

Yeah. A white peace of that kind could be very powerful if, say, I'm occupying most of Flanders and my enemy has occupied one stinking castle that I somehow inherited and never wanted anyhow. I'm assuming mjohnson will have a lot of AI reasoning about the white peace and warscore to ensure the AI doesn't accept outcomes like that, but it seems to me as though there's merit in the status quo ante option, as opposed to the current status quo.

It is very restricted to when land is conceded - it must make sense. The white peace option is being renamed to a yet-undecided term (probably "Sue for Peace")

It represents a compromise between the two sides, which is more akin to what more commonly happened in inconclusive wars. It would take a true 100% stalemate to set everything to statu quo ante.

Basically it is a toned down and controlled form of :

Uti possidetis
(Latin for "as you possess") is a principle in international law that territory and other property remains with its possessor at the end of a conflict, unless otherwise provided for by treaty; if such a treaty does not include conditions regarding the possession of property and territory taken during the war, then the principle of uti possidetis will prevail.[1] Originating in Roman law, the phrase is derived from the Latinexpression uti possidetis, ita possideatis, meaning "may you continue to possess such as you do possess" (lit., "as you possess, thus may you possess"). This principle enables a belligerent party to claim territory that it has acquired by war.

The goal being to make war more dangerous for both parties. If you declare war on your neighbor, and your neighbor takes a chunk of land from you, but neither side can win the war. You can bet your ass the land your neighbor has control of will at least partially remain under their control.
 
Last edited:
  • 13
  • 3
Reactions:

ahk528

First Lieutenant
35 Badges
Aug 27, 2012
228
68
  • Crusader Kings II
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Mare Nostrum
life happens and things change. Get over it.
You said it, I was upset but now I am over it. I am sure this mod will come out through june-august (i am severely estimating because, although he said it will take him 1-2 months to finish his fantasy mod it may take him longer depends if he has any set backs or not, than after he is done, I know he will go back to this), I am also sure it will be worth the 'extra' wait!
 

Enriador

Lt. General
59 Badges
Oct 9, 2012
1.631
931
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Knights of Pen and Paper 2
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • 500k Club
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Pillars of Eternity
  • Hearts of Iron III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
It is very restricted to when land is conceded - it must make sense. The white peace option is being renamed to a yet-undecided term (probably "Sue for Peace")

It represents a compromise between the two sides, which is more akin to what more commonly happened in inconclusive wars. It would take a true 100% stalemate to set everything to statu quo ante.

Basically it is a toned down and controlled form of :

Uti possidetis
(Latin for "as you possess") is a principle in international law that territory and other property remains with its possessor at the end of a conflict, unless otherwise provided for by treaty; if such a treaty does not include conditions regarding the possession of property and territory taken during the war, then the principle of uti possidetis will prevail.[1] Originating in Roman law, the phrase is derived from the Latinexpression uti possidetis, ita possideatis, meaning "may you continue to possess such as you do possess" (lit., "as you possess, thus may you possess"). This principle enables a belligerent party to claim territory that it has acquired by war.

The goal being to make war more dangerous for both parties. If you declare war on your neighbor, and your neighbor takes a chunk of land from you, but neither side can win the war. You can bet your ass the land your neighbor has control of will at least partially remain under their control.

Revolutionary! Never saw anything like this in the forums. Worst thing about CK2's combat is that when you are attacked it's basically an useless effort to invade your enemy, because you won't gain much by forcing him to surrender. I wonder how you will balance it; one may declare war for a single county but actually trying to push for the white peace, getting much more land than he ever could using the CB alone.
 
  • 3
Reactions:

Azarias59

Field Marshal
34 Badges
Mar 8, 2013
2.852
1.732
  • Crusader Kings II
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Stellaris: Federations
  • Crusader Kings III
  • Victoria 2: A House Divided
  • Victoria 2
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Revolutionary! Never saw anything like this in the forums. Worst thing about CK2's combat is that when you are attacked it's basically an useless effort to invade your enemy, because you won't gain much by forcing him to surrender. I wonder how you will balance it; one may declare war for a single county but actually trying to push for the white peace, getting much more land than he ever could using the CB alone.
I'm a little worried about how the AI will deal with this.
 
  • 3
Reactions: