But you didn't obey to the 9th law of Werewolf, "Thou shall come up with a better target than thyself for thy lynch."
Yes. Everyone was guilty of that. It was pissing me off no end.
But you didn't obey to the 9th law of Werewolf, "Thou shall come up with a better target than thyself for thy lynch."
"Could place your wise gray upon a pike"? Are you using the French pronunciation of pike or something?![]()
Doh! Forgot a word...fixed now.
So originally I'd planned to keep the two packs secret from each other...but was dissuaded otherwise...would that have been better?
What was the scan list? Was I actually scanned, given you mentioned dead scanned people?
So originally I'd planned to keep the two packs secret from each other...but was dissuaded otherwise...would that have been better?
So in other words everything he told reis was true, he just failed to tell me.
Fantastic work by the way with the sonnet.
Also, since I haven't done so yet, my thanks to Bagricula for GMing this game. Great RP by the way, although the whole vote by character thing gave me a bit of a headache (especially with Napoleon...)
I have been vindicated! Vainglory was indeed a wolf!!!
Starting a bandwagon against me just because I called you out for advocating the wolves to cooperate.
Well, personally, this was one of the most amusing WW games I've ever played. I that because THE FORMS MUST BE OBEYED! we got a bit more roleplay than usual at the start... but it fell apart at the end. Zombieism maybe killed it. It's an interesting rule, and maybe a good one.
I loved Bagricula's setting and RP, as well as the setup. And I love the ending "...third, Macbeth, the Scottish Play...that kills...". The snippets for each player were great.
I can understand if some people are unhappy because they feel this was unbalanced, but I don't think it was. I think it's more that it can very quickly tip from being exceedingly difficult for one side to exceedingly difficult for the other. It started with 16/6 but an individual pack actually has a 19:3 enemy:team ratio. If the packs turn on one another, let's say I got blamed for Snoopwolf's death (for the record I was happy to lynch a wolf from the other pack and gain the advantage) then we could have ended up with something like 16/2/1 after Day 1 (a wolf lynched, two hunted), and then 15/1/0 after Day 2 (a villager lynched, two wolves hunted). 1 wolf against 15 villagers... On the other hand this game was over in 5 days with a wolf victory, which is nearly as quick as a 12/4/1 Stalingrad (perhaps we should call this style of victory a Taro-clan?). In another alternative, if the seer was alive, and I had been scanned, or if Tami had hunted one of Taro pack, resulting in 2 against 6.
Reis' suggestion is one way to take it, although it would remove the chance of ILs (they're less injustice leagues in this situation, and more evil justice leagues, because they're still killing waffles) and affect other options.
For analytical purposes I think the GM should reveal which pack is which. This was originally suggested because Kiwi identified a trend of village victories, few of which occurred without a functioning JL, and it was meant to cause more analysis reliance. In this case the confusion precluded much analysis.
I did so many horrible things to people this game, like betraying Tami, I can't even particularly remember what dastardly wafflish tricks I did to you.
Oh yeah, another thing - the hunts against people weren't intentionally ordered, because that's a good way to expose oneself. Some of them were from the other pack, and some were done for other reasons.