• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

AOK. 11

The Chancellor
2 Badges
May 4, 2005
961
9
  • Hearts of Iron II: Armageddon
  • 500k Club
I think Mutt is the better choice. However, I guess I will go with Yakman if I need to later. The vote Rac cast against him is rather convincing though.

I guess the question is what is more plausible: A hunter/wolf Mutt or a Cannibal Wolf Rac almost killing his packmate Yakman?

I say the former. Perhaps Johho gave them a hunter/wolf instead of a cultist. Maybe there are more villagers here than we realize.

VOTE Mutt
 

johho888

Enchanted
19 Badges
Dec 29, 2004
313
54
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
Official vote count, 2h 55min to deadline

Yakman - 2 - Jopi, sbr
AOK.11 - 1 - OrangeYoshi
walrus - 1 - Yakman
Jopi - 1 - muttoneer
OrangeYoshi - 1 - Calamity
muttoneer - 1 - AOK.11

not voted - 2 - jacob-Lundgren, walrus


Missed one vote - muttoneer
 

jacob-Lundgren

GM/Brutal Werewolf Leader
Moderator
67 Badges
Sep 18, 2001
2.600
48
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Europa Universalis: Rome Collectors Edition
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
Hello?:eek:o
 

jacob-Lundgren

GM/Brutal Werewolf Leader
Moderator
67 Badges
Sep 18, 2001
2.600
48
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Europa Universalis: Rome Collectors Edition
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
vote euro

victory!

oh wait


vote mutt

stop yelling! You are interrupting my lunch of mac and cheese.
 

Calamity

Sergeant
126 Badges
Aug 19, 2008
55
0
  • Pirates of Black Cove
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • For The Glory
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Starvoid
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Victoria 2: A House Divided
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Actually after thinking about it carefully I'd say lynching Yakman is not the best course of action today... I'm pretty confident he's the Cannibal wolf... but if the Cylon pack is still alive (presumably by a cursed being hit on the no-hunt night) all this would do is hand them victory on a silver platter (If they are then tomorrow we'd be left with one wolf, 2 cultists a sorc and three unknowns... thus be over parity with a single pack left: Game Over.) Instead we need to hit a non-wolf baddie: Given that it works out great in both scenarios I propose we try a cannibal cultist (the cannibals are easier to analyse... plus we know they actually still exist.) Of the three I proposed Muttoneer is the best candidate in my opinion... he neatly avoided the cannibal mess on day three just like Yakman, and being a hunter is no defence against being a cultist (if anything I'd say one goodie hunter and one baddie hunter would be a good set up for the GM to make.)

UNVOTE OrangeYoshi

VOTE Muttoneer


I would also like to point out that it is critical that the village speak with one voice on this, if we run up two or more candidates at this point we're just asking for the wolves to swipe the carpet from underneath our feet... no matter what scenario there is a large percentage of baddies amongst us; plus we don't want to leave things open to votesniping or plotters here... the time for gathering vote analysis is long gone: I say we bandwagon either Muttoneer or Yakman (although if you guys are convinced Walrus or Jacob are the evil ones I suppose I'd settle for second best.)
 

sbr

Field Marshal
41 Badges
Dec 31, 2006
4.133
15
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • Magicka
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron Anthology
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
Actually after thinking about it carefully I'd say lynching Yakman is not the best course of action today... I'm pretty confident he's the Cannibal wolf... but if the Cylon pack is still alive (presumably by a cursed being hit on the no-hunt night) all this would do is hand them victory on a silver platter (If they are then tomorrow we'd be left with one wolf, 2 cultists a sorc and three unknowns... thus be over parity with a single pack left: Game Over.) Instead we need to hit a non-wolf baddie: Given that it works out great in both scenarios I propose we try a cannibal cultist (the cannibals are easier to analyse... plus we know they actually still exist.) Of the three I proposed Muttoneer is the best candidate in my opinion... he neatly avoided the cannibal mess on day three just like Yakman, and being a hunter is no defence against being a cultist (if anything I'd say one goodie hunter and one baddie hunter would be a good set up for the GM to make.)

UNVOTE OrangeYoshi

VOTE Muttoneer


I would also like to point out that it is critical that the village speak with one voice on this, if we run up two or more candidates at this point we're just asking for the wolves to swipe the carpet from underneath our feet... no matter what scenario there is a large percentage of baddies amongst us; plus we don't want to leave things open to votesniping or plotters here... the time for gathering vote analysis is long gone: I say we bandwagon either Muttoneer or Yakman (although if you guys are convinced Walrus or Jacob are the evil ones I suppose I'd settle for second best.)

Why would we want to kill a cultist? They are harmless without a wolf to support. This makes no sense.
 

AOK. 11

The Chancellor
2 Badges
May 4, 2005
961
9
  • Hearts of Iron II: Armageddon
  • 500k Club
Why would we want to kill a cultist? They are harmless without a wolf to support. This makes no sense.

If you think there is still a cylon, and thus two wolfpacks still active, then it actually does make sense to try and weaken the baddie group without killing a wolf. You thus try to prevent parity from occuring when one of the wolves is killed.

Interesting theory.
 

johho888

Enchanted
19 Badges
Dec 29, 2004
313
54
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
Official vote count, 2h 5min to deadline

muttoneer - 3 - AOK.11, jacob-Lundgren, Calamity
Yakman - 2 - Jopi, sbr
AOK.11 - 1 - OrangeYoshi
walrus - 1 - Yakman
Jopi - 1 - muttoneer

not voted - 1 - walrus


Missed one vote - muttoneer
 

sbr

Field Marshal
41 Badges
Dec 31, 2006
4.133
15
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • Magicka
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron Anthology
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
If you think there is still a cylon, and thus two wolfpacks still active, then it actually does make sense to try and weaken the baddie group without killing a wolf. You thus try to prevent parity from occuring when one of the wolves is killed.

Interesting theory.

Ok that makes sense assuming the cultists are not pack specific, are in contact with each other, and we had a good idea of who to lynch.

If we are going to be taking shots in the dark i would rather aim for a likely wolf, not a cultist.
 

Calamity

Sergeant
126 Badges
Aug 19, 2008
55
0
  • Pirates of Black Cove
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • For The Glory
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Starvoid
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Victoria 2: A House Divided
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Why would we want to kill a cultist? They are harmless without a wolf to support. This makes no sense.

If we kill the last cannibal wolf and it turns out that there is still a cylon pack left then they win. Even if noone gets hunted tonight they would still be over parity and kill us all. On the other hand if we kill a cultist then the worst thing that can happen is that parity stays the same (only exception being if they're brutal) with both a goodie and a baddie dead thus parity levels stay where they are, we survive another day (unless one of the last wolves get hunted by the other pack, but if that happens we're could be dead in this scenario anyway...) and we can go for someone else tomorrow, I'd say living to fight another day no matter what (well almost), with a high chance of taking a baddie out at the same time is preferable to gambling on it being only one pack left and us end up giving victory to the toasters.

But that is just my opinion, I would be content to lynch Yakman too... I just have a feeling it would backfire.
 

AOK. 11

The Chancellor
2 Badges
May 4, 2005
961
9
  • Hearts of Iron II: Armageddon
  • 500k Club
Ok that makes sense assuming the cultists are not pack specific, are in contact with each other, and we had a good idea of who to lynch.

If we are going to be taking shots in the dark i would rather aim for a likely wolf, not a cultist.

Agreed. Too many assumptions. Regardless, I think Mutt the best bet so I will not argue about it.

If anybody has any other theories, now is the time. Yosh, what do you think?
 

jacob-Lundgren

GM/Brutal Werewolf Leader
Moderator
67 Badges
Sep 18, 2001
2.600
48
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Europa Universalis: Rome Collectors Edition
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
Hanging a wolf is better. Unless there exists 2 packs still at which case village is truly doomed.....and probably is 2 packs still so head in sand works for me.:eek:o
 

OrangeYoshi

Mushroom Korps Field Marshal
20 Badges
Mar 6, 2009
9.722
0
  • Crusader Kings II
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Legio
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Stellaris
  • The Kings Crusade
I honestly don't think that Muttoneer could be a wolf (or a cultist) and have the hunter trait. I know it isn't exclusive in the rules, but Johho doesn't usually do things like that.

Yakman seems like a better choice.

Edit: BTW, we need to flood the rest of this game with American flags. :p
 

sbr

Field Marshal
41 Badges
Dec 31, 2006
4.133
15
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • Magicka
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron Anthology
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
I honestly don't think that Muttoneer could be a wolf (or a cultist) and have the hunter trait. I know it isn't exclusive in the rules, but Johho doesn't usually do things like that.

Yakman seems like a better choice.

Edit: BTW, we need to flood the rest of this game with American flags. :p

I could see a Hunter/Cultist as someone (Calamity?) said, but not a Hunter/Wolf, IMO.